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Tianyue Ren

dblp:352/7143 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0006-2133-1070ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2 · 2 first-author · 2 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 86% Mathematical optimization · 14%
Databases, data mining, and information retrieval
3 papers
Spatial and temporal data management · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Spatial and temporal data management
spatial crowdsourcing
2.032026
Optimizing Dynamic Task Assignment in Spatial Crowdsourcing: Bilateral Preference-Aware Approaches · IEEE Trans. Mob. Comput. 2026
Efficient Cross Dynamic Task Assignment in Spatial Crowdsourcing · ICDE 2023
Win-Win Approaches for Cross Dynamic Task Assignment in Spatial Crowdsourcing · IEEE Trans. Knowl. Data Eng. 2026
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
1.722026
Win-Win Approaches for Cross Dynamic Task Assignment in Spatial Crowdsourcing · IEEE Trans. Knowl. Data Eng. 2026
Efficient Cross Dynamic Task Assignment in Spatial Crowdsourcing · ICDE 2023
Algorithmic game theory and mechanism design › non-cooperative game
potential game
1.722026
Win-Win Approaches for Cross Dynamic Task Assignment in Spatial Crowdsourcing · IEEE Trans. Knowl. Data Eng. 2026
Efficient Cross Dynamic Task Assignment in Spatial Crowdsourcing · ICDE 2023
Mathematical optimization
combinatorial optimization
1.012026
Win-Win Approaches for Cross Dynamic Task Assignment in Spatial Crowdsourcing · IEEE Trans. Knowl. Data Eng. 2026
Algorithmic game theory and mechanism design
incentive mechanism
1.012026
Win-Win Approaches for Cross Dynamic Task Assignment in Spatial Crowdsourcing · IEEE Trans. Knowl. Data Eng. 2026
Algorithmic game theory and mechanism design › matching
matching under preferences
1.012026
Optimizing Dynamic Task Assignment in Spatial Crowdsourcing: Bilateral Preference-Aware Approaches · IEEE Trans. Mob. Comput. 2026
Algorithmic game theory and mechanism design › resource allocation
task allocation
1.012026
Win-Win Approaches for Cross Dynamic Task Assignment in Spatial Crowdsourcing · IEEE Trans. Knowl. Data Eng. 2026
Spatial and temporal data management › spatial crowdsourcing
task assignment
0.712023
Efficient Cross Dynamic Task Assignment in Spatial Crowdsourcing · ICDE 2023

Methods — techniques the papers use, named apart from their topics

kuhn-munkres algorithm · 3.3simulated annealing · 2.0optimization · 2.0multi-armed bandit · 2.0matching · 2.0greedy algorithm · 2.0game-theoretic approach · 1.3density-aware greedy algorithm · 1.3
YearPublicationVenuePosition
2026 Win-Win Approaches for Cross Dynamic Task Assignment in Spatial Crowdsourcing
abstract
Spatial crowdsourcing (SC) is becoming increasingly popular recently. As a critical issue in SC, task assignment currently faces challenges due to the imbalanced spatiotemporal distribution of tasks. Hence, many related studies and applications focusing on cross-platform task allocation in SC have emerged. Existing work primarily focuses on the maximization of total revenue for inner platform in cross task assignment. In this work, we formulate a SC problem called Cross Dynamic Task Assignment (CDTA) to maximize the overall utility and propose improved solutions aiming at creating a win-win situation for inner platform, task requesters, and outer workers. We first design a hybrid batch processing framework and a novel cross-platform incentive mechanism. Then, with the purpose of allocating tasks to both inner and outer workers, we present a KM-based algorithm that gets the accurate assignment result in each batch and a density-aware greedy algorithm with high efficiency. To maximize the revenue of inner platform and outer workers simultaneously, we model the competition among outer workers as a potential game that is shown to have at least one pure Nash equilibrium and develop a game-theoretic method. Additionally, a simulated annealing-based improved algorithm is proposed to avoid falling into local optima. Last but not least, since random thresholds lead to unstable results when picking tasks that are preferentially assigned to inner workers, we devise an adaptive threshold selection algorithm based on multi-armed bandit to further improve the overall utility. Extensive experiments demonstrate the effectiveness and efficiency of our proposed algorithms on both real and synthetic datasets.
Tianyue Ren, Zhibang Yang, Yan Ding 0004, Xu Zhou 0001, Kenli Li 0001, Yunjun Gao, Keqin Li 0001
IEEE Trans. Knowl. Data Eng.1
2026 Optimizing Dynamic Task Assignment in Spatial Crowdsourcing: Bilateral Preference-Aware Approaches
Xu Zhou 0001, Tianyue Ren, Zhibang Yang, Keqin Li 0001, Kenli Li 0001
IEEE Trans. Mob. Comput.4
2023 Efficient Cross Dynamic Task Assignment in Spatial Crowdsourcing
abstract
As a novel intelligent sensing paradigm, spatial crowdsourcing has received extensive attention. Task assignment is a key issue in spatial crowdsourcing. In practice, tasks are unevenly distributed in time and space. Accordingly, the problem of cross task assignment attracts growing attention in both industry and academia. Although there has been a research on this problem, it focuses only on maximizing total revenues for inner platforms. Therefore, it can also be improved to bring a multi-win situation for outer workers and task requesters as well as the inner platform. Inspired by this, we first formulate a new cross dynamic task assignment (CDTA) problem by introducing the reputation scores of workers, and prove it to be NP-hard. For the CDTA problem, a hybrid batch-based framework is presented on the basis of a new cross-platform incentive mechanism and a hybrid batch processing strategy, which are efficient in solving the problem of uneven spatial and time distribution of tasks, respectively. After that, a KM-based algorithm and a density-aware greedy algorithm are proposed to gain an accurate assignment result of tasks in each batch and good performance, respectively. Furthermore, the CDTA problem is modeled as a potential game that is proven to have at least a pure Nash Equilibrium theoretically. Last but not least, a game-theoretic approach is developed to maximize the revenues of the inner platform and outer workers at the same time. Extensive experiments on both real and synthetic datasets are conducted to demonstrate the effectiveness and efficiency of the proposed algorithms.
Tianyue Ren, Xu Zhou 0001, Kenli Li 0001, Yunjun Gao, Ji Zhang 0001, Keqin Li 0001
ICDE1