Demo Data from EDBT 2026 / reviewers in the wild / expert
Brian Chao
dblp:352/8245
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0002-4581-6850ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 56% Virtual and augmented reality · 29% Geometric modeling and processing · 15% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › physically based rendering › wave optics rendering
computer-generated holography |
1.6 | 2 | 2025 | Gaussian Wave Splatting for Computer-Generated Holography · ACM Trans. Graph. 2025 Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Textured Gaussians for Enhanced 3D Scene Appearance Modeling · CVPR 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | Gaussian Wave Splatting for Computer-Generated Holography · ACM Trans. Graph. 2025 |
Virtual and augmented reality › near-eye display
holographic display |
0.8 | 1 | 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024 |
Virtual and augmented reality › near-eye display › holographic display
étendue expansion |
0.8 | 1 | 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024 |
Virtual and augmented reality
near-eye display |
0.2 | 1 | 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
texture mapping · 0.9fourier domain approximation · 0.9closed-form gaussian-to-hologram transform · 0.9alpha mapping · 0.9CUDA kernels · 0.9gradient-descent-based computer-generated holography · 0.8amplitude modulation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Textured Gaussians for Enhanced 3D Scene Appearance Modelingabstract3D Gaussian Splatting (3DGS) has emerged as the state-of-the-art 3D reconstruction technique, offering high-quality results with fast training and rendering. However, its expressivity is limited as pixels covered by the same Gaussian share identical colors aside from a Gaussian falloff scaling factor, and individual Gaussians can only represent simple ellipsoids geometrically. To overcome these limitations, we integrate texture and alpha mapping from traditional graphics with 3DGS. Our approach augments each Gaussian with alpha, RGB, or RGBA texture maps to model spatially varying color and opacity across each Gaussian’s extent. This allows Gaussians to represent richer texture patterns and geometric structures beyond single-color ellipsoids. Notably, alpha-only texture maps significantly improve Gaussian expressivity, while further augmenting with RGB texture maps achieve maximum expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels, and demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians. Brian Chao, Hung-Yu Tseng, Lorenzo Porzi, Chen Gao 0003, Tuotuo Li, Qinbo Li, Ayush Saraf, Jia-Bin Huang 0001, Johannes Kopf 0001, Gordon Wetzstein, Changil Kim 0001 |
CVPR | 1 |
| 2025 | Gaussian Wave Splatting for Computer-Generated HolographyabstractState-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn these Gaussians into holograms. Unlike existing computergenerated holography (CGH) algorithms, Gaussian Wave Splatting supports accurate occlusions and view-dependent effects for photorealistic scenes by leveraging recent advances in neural rendering. Specifically, we derive a closed-form solution for a 2D Gaussian-to-hologram transform that supports occlusions and alpha blending. Inspired by classic computer graphics techniques, we also derive an efficient approximation of the aforementioned process in the Fourier domain that is easily parallelizable and implement it using custom CUDA kernels. By integrating emerging neural rendering pipelines with holographic display technology, our Gaussian-based CGH framework paves the way for next-generation holographic displays. Suyeon Choi, Brian Chao, Jacqueline Yang, Manu Gopakumar, Gordon Wetzstein |
ACM Trans. Graph. | 2 |
| 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier ModulationabstractEmerging holographic display technology offers unique capabilities for next-eneration virtual reality systems. Current holographic near-eye displays, however, only support a small etendue, which results in a direct tradeoff between achievable field of view and eyebox size. Etendue expansion has recently been explored, but existing approaches are either fundamentally limited in the image quality that can be achieved or they require extremely high-speed spatial light modulators. We describe a new etendue expansion approach that combines multiple coherent sources with content-adaptive amplitude modulation of the hologram spectrum in the Fourier plane. To generate time-multiplexed phase and amplitude patterns for our spatial light modulators, we devise a pupil-aware gradient-descent-based computer-enerated holography algorithm that is supervised by a large-baseline target light field. Compared with relevant baseline approaches, ours demonstrates significant improvements in image quality and etendue in simulation and with an experimental holographic display prototype. Brian Chao, Manu Gopakumar, Suyeon Choi, Jonghyun Kim 0006, Liang Shi 0003, Gordon Wetzstein |
SIGGRAPH Asia | 1 |