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Changwoo Kang

dblp:352/8634 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 63% Generative modeling · 25% Video understanding and tracking · 9%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d generation
3d human generation
1.422024
ContactGen: Contact-Guided Interactive 3D Human Generation for Partners · AAAI 2024
Pose-Guided 3D Human Generation in Indoor Scene · AAAI 2023
Machine learning › Generative modeling
diffusion model
0.922024
Diffusion-Based Signed Distance Fields for 3D Shape Generation · CVPR 2023
ContactGen: Contact-Guided Interactive 3D Human Generation for Partners · AAAI 2024
Computer vision › 3D vision › 3d human reconstruction
animatable avatar reconstruction
0.912025
DogRecon: Canine Prior-Guided Animatable 3D Gaussian Dog Reconstruction From A Single Image · Int. J. Comput. Vis. 2025
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.912025
DogRecon: Canine Prior-Guided Animatable 3D Gaussian Dog Reconstruction From A Single Image · Int. J. Comput. Vis. 2025
Machine learning › Generative modeling › diffusion model
3d shape generation
0.712023
Diffusion-Based Signed Distance Fields for 3D Shape Generation · CVPR 2023
Computer vision › 3D vision
3d shape representation
0.712023
Diffusion-Based Signed Distance Fields for 3D Shape Generation · CVPR 2023
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction
0.712023
Pose-Guided 3D Human Generation in Indoor Scene · AAAI 2023
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.712023
Diffusion-Based Signed Distance Fields for 3D Shape Generation · CVPR 2023
Machine learning › Generative modeling › diffusion model
guided diffusion
0.212024
ContactGen: Contact-Guided Interactive 3D Human Generation for Partners · AAAI 2024
Computer vision › Face, body and person analysis
human pose estimation
0.212023
Pose-Guided 3D Human Generation in Indoor Scene · AAAI 2023

Methods — techniques the papers use, named apart from their topics

diffusion model · 1.6gaussian splatting · 0.9guided diffusion · 0.8contact prediction · 0.8super-resolution · 0.7geometric alignment loss · 0.7denoising diffusion model · 0.7
YearPublicationVenuePosition
2025 DogRecon: Canine Prior-Guided Animatable 3D Gaussian Dog Reconstruction From A Single Image
abstract
We tackle animatable 3D dog reconstruction from a single image, noting the overlooked potential of animals. Particularly, we focus on dogs, emphasizing their intrinsic characteristics that complicate 3D observation. First, the considerable variation in shapes across breeds presents a complexity for modeling. Additionally, the nature of quadrupeds leads to frequent joint occlusions compared to humans. These challenges make 3D reconstruction from 2D observations difficult, and it becomes dramatically harder when constrained to a single image. To address these challenges, our insight is to combine the acquisition of appearance from generative models, without additional data, with geometric guidance provided by a parametric representation, aiming to achieve complete geometry. To this end, we present DogRecon, our framework consists of two key components: Canine-centric novel view synthesis with canine prior for multi-view generation of dog and a reliable sampling weight strategy with Gaussian Splatting for animatable 3D dog reconstruction. Extensive experiments on the GART, DFA, and internet-sourced datasets confirm our framework has state-of-the-art performance in image-to-3D generation and comparable performance in animatable 3D reconstruction. Additionally, we demonstrate novel pose animation and text-to-3D dog reconstruction as applications. Project page: https://vision3d-lab.github.io/dogrecon/
Gyeongsu Cho, Changwoo Kang, Donghyeon Soon, Kyungdon Joo
Int. J. Comput. Vis.2
2024 ContactGen: Contact-Guided Interactive 3D Human Generation for Partners
abstract
Among various interactions between humans, such as eye contact and gestures, physical interactions by contact can act as an essential moment in understanding human behaviors. Inspired by this fact, given a 3D partner human with the desired interaction label, we introduce a new task of 3D human generation in terms of physical contact. Unlike previous works of interacting with static objects or scenes, a given partner human can have diverse poses and different contact regions according to the type of interaction. To handle this challenge, we propose a novel method of generating interactive 3D humans for a given partner human based on a guided diffusion framework (ContactGen in short). Specifically, we newly present a contact prediction module that adaptively estimates potential contact regions between two input humans according to the interaction label. Using the estimated potential contact regions as complementary guidances, we dynamically enforce ContactGen to generate interactive 3D humans for a given partner human within a guided diffusion model. We demonstrate ContactGen on the CHI3D dataset, where our method generates physically plausible and diverse poses compared to comparison methods.
Dongjun Gu, Jaehyeok Shim, Jaehoon Jang 0001, Changwoo Kang, Kyungdon Joo
AAAI4
2023 Pose-Guided 3D Human Generation in Indoor Scene
abstract
In this work, we address the problem of scene-aware 3D human avatar generation based on human-scene interactions. In particular, we pay attention to the fact that physical contact between a 3D human and a scene (i.e., physical human-scene interactions) requires a geometrical alignment to generate natural 3D human avatar. Motivated by this fact, we present a new 3D human generation framework that considers geometric alignment on potential contact areas between 3D human avatars and their surroundings. In addition, we introduce a compact yet effective human pose classifier that classifies the human pose and provides potential contact areas of the 3D human avatar. It allows us to adaptively use geometric alignment loss according to the classified human pose. Compared to state-of-the-art method, our method can generate physically and semantically plausible 3D humans that interact naturally with 3D scenes without additional post-processing. In our evaluations, we achieve the improvements with more plausible interactions and more variety of poses than prior research in qualitative and quantitative analysis. Project page: https://bupyeonghealer.github.io/phin/.
Changwoo Kang, Jeongin Park, Kyungdon Joo
AAAI2
2023 Diffusion-Based Signed Distance Fields for 3D Shape Generation
abstract
We propose a 3D shape generation framework (SDF-Diffusion in short) that uses denoising diffusion models with continuous 3D representation via signed distance fields (SDF). Unlike most existing methods that depend on discontinuous forms, such as point clouds, SDF-Diffusion generates high-resolution 3D shapes while alleviating memory issues by separating the generative process into two-stage: generation and super-resolution. In the first stage, a diffusion-based generative model generates a low-resolution SDF of 3D shapes. Using the estimated low-resolution SDF as a condition, the second stage diffusion model performs super-resolution to generate high-resolution SDF. Our framework can generate a high-fidelity 3D shape despite the extreme spatial complexity. On the ShapeNet dataset, our model shows competitive performance to the state-of-the-art methods and shows applicability on the shape completion task without modification.
Jaehyeok Shim, Changwoo Kang, Kyungdon Joo
CVPR2