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Pascal Bachor

dblp:352/9343 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 100%
Theoretical computer science
3 papers
Computational complexity · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
classical planning
1.122025
Is This Plan Necessarily Redundant? On the Computational Complexity of Unobserved Domain Learning · ICAPS 2025
Learning Planning Domains from Non-redundant Fully-Observed Traces: Theoretical Foundations and Complexity Analysis · AAAI 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › domain model learning
action model learning
0.812024
Learning Planning Domains from Non-redundant Fully-Observed Traces: Theoretical Foundations and Complexity Analysis · AAAI 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
0.712023
The Multi-Agent Transportation Problem · AAAI 2023
Computational complexity › complexity of reasoning
planning complexity
0.312025
Is This Plan Necessarily Redundant? On the Computational Complexity of Unobserved Domain Learning · ICAPS 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › classical planning
grounded planning
0.212024
Learning Planning Domains from Non-redundant Fully-Observed Traces: Theoretical Foundations and Complexity Analysis · AAAI 2024

Methods — techniques the papers use, named apart from their topics

computational complexity analysis · 1.7complexity analysis · 1.5conflict-based search · 1.3SAT encoding · 1.3
YearPublicationVenuePosition
2025 Is This Plan Necessarily Redundant? On the Computational Complexity of Unobserved Domain Learning
abstract
Domain learning is the task of inferring actions' preconditions and effects (domains) from executed sequences of actions (plans) along with a varying detail of information about the corresponding world states. Remarkably, even if the state remains completely unobserved, as in this work, we can infer the existence of certain state features if we assume that the plans we learn from are non-redundant. Moreover, plans might be redundant regardless of the underlying domain. We study the computational complexity of deciding whether there exists a domain in which a given plan is justified in the sense that either no single action (well-justification) or no set of actions (perfect justification) can be removed without violating correctness of the plan. We allow either arbitrarily large domains or domains with a polynomial bound on the number of state variables. We show that the problem is in P for well-justified plans and arbitrary domains, NP-complete for well-justified plans and bounded domains, in coNP for perfectly justified plans and arbitrary domains, and in Σ₂ for perfectly justified plans and bounded domains.
Pascal Bachor, Maurice Dekker, Gregor Behnke
ICAPS1
2024 Learning Planning Domains from Non-redundant Fully-Observed Traces: Theoretical Foundations and Complexity Analysis
abstract
Domain learning is the task of finding an action model that can explain given observed plan executions, so-called traces. It allows us to automate the identification of actions' preconditions and effects instead of relying on hand-modeled expert knowledge. While previous research has put forth various techniques and covers multiple planning formalisms, the theoretical foundations of domain learning are still in their infancy. We investigate the most basic setting, that is grounded classical planning without negative preconditions or conditional effects with full observability of the state variables. The given traces are assumed to be justified in the sense that either no single action or no set of actions can be removed without violating correctness of the plan. Furthermore, we might be given additional constraints in the form of a propositional logical formula. We show the consequences of these assumptions for the computational complexity of identifying a satisfactory planning domain.
Pascal Bachor, Gregor Behnke
AAAI1
2023 The Multi-Agent Transportation Problem
abstract
We introduce the multi-agent transportation (MAT) problem, where agents have to transport containers from their starting positions to their designated goal positions. Movement takes place in a common environment where collisions between agents and between containers must be avoided. In contrast to other frameworks such as multi-agent pathfinding (MAPF) or multi-agent pickup and delivery (MAPD), the agents are allowed to separate from the containers at any time, which can reduce the makespan and also allows for plans in scenarios that are unsolvable otherwise. We present a complexity analysis establishing the problem's NP-completeness and show how the problem can be reduced to a sequence of SAT problems when optimizing for makespan. A MAT solver is empirically evaluated with regard to varying input characteristics and movement constraints and compared to a MAPD solver that utilizes conflict-based search (CBS).
Pascal Bachor, Rolf-David Bergdoll, Bernhard Nebel
AAAI1