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Jiaxing Qiu

dblp:353/2967 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 67% Vision and language · 33%
Software engineering, system software, and programming languages
2 papers
Software testing · 50% Runtime systems and virtual machines · 38% Debugging and program repair · 12%
Computer architecture, parallel and distributed computing, and storage systems
3 papers
Memory systems · 56% Cloud and datacenter computing · 44%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%
Computer networks
1 paper
Edge and fog computing · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Memory systems › virtual memory management
shared virtual memory
1.222026
vSoC: Efficient and Debug-Friendly Virtual System-on-Chip for Mobile Emulation · IEEE Trans. Mob. Comput. 2026
vSoC: Efficient Virtual System-on-Chip on Heterogeneous Hardware · SOSP 2024
Machine learning › Generative modeling
diffusion model
1.012026
Instruction-based Time Series Editing · KDD (1) 2026
Machine learning › Generative modeling › diffusion model › image editing
instruction-based image editing
1.012026
Instruction-based Time Series Editing · KDD (1) 2026
Computer vision › Vision and language
multimodal representation
1.012026
Instruction-based Time Series Editing · KDD (1) 2026
Runtime systems and virtual machines
emulation
1.012026
vSoC: Efficient and Debug-Friendly Virtual System-on-Chip for Mobile Emulation · IEEE Trans. Mob. Comput. 2026
Cloud and datacenter computing
virtualization
1.022024
vSoC: Efficient Virtual System-on-Chip on Heterogeneous Hardware · SOSP 2024
Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and Accessibility · MobiCom 2023
Multimedia systems and quality of experience › multimedia streaming
cloud gaming
0.912025
Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming · NSDI 2025
Edge and fog computing › mobile cloud computing
mobile cloud gaming
0.912025
Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming · NSDI 2025
Software testing
mobile application testing
0.712023
Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and Accessibility · MobiCom 2023
Software testing
test infrastructure
0.712023
Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and Accessibility · MobiCom 2023
Debugging and program repair
bug reproduction
0.312026
vSoC: Efficient and Debug-Friendly Virtual System-on-Chip for Mobile Emulation · IEEE Trans. Mob. Comput. 2026

Methods — techniques the papers use, named apart from their topics

prefetching · 2.0VM snapshot · 2.0multi-resolution encoder · 1.0few-shot learning · 1.0diffusion model · 1.0
YearPublicationVenuePosition
2026 Instruction-based Time Series Editing
abstract
In time series editing, we aim to modify some properties of a given time series without altering others. For example, when analyzing a hospital patient's blood pressure, we may add a sudden early drop and observe how it impacts their future, while preserving other conditions. Existing diffusion-based editors rely on rigid, predefined attribute vectors as conditions and produce all-or-nothing edits through sampling. This attribute- and sampling-based approach limits flexibility in condition format and lacks customizable control over editing strength. To overcome these limitations, we introduce Instruction-based Time Series Editing, where users specify intended edits using natural language. This allows users to express a wider range of edits in a more accessible format. We then introduce InstructTime, the first instruction-based time series editor. InstructTime takes in time series and instructions, embeds them into a shared multi-modal representation space, then decodes their embeddings to generate edited time series. By learning a structured multi-modal representation space, we can easily interpolate between embeddings to achieve varying degrees of edit. To handle local and global edits together, we propose multi-resolution encoders. In our experiments, we use synthetic and real datasets and find that InstructTime is a state-of-the-art time series editor: InstructTime achieves high-quality edits with controllable strength, can generalize to unseen instructions, and can be easily adapted to unseen conditions through few-shot learning.
Jiaxing Qiu, Dongliang Guo 0002, Brynne Sullivan, Teague R. Henry, Thomas Hartvigsen
KDD (1)1
2026 vSoC: Efficient and Debug-Friendly Virtual System-on-Chip for Mobile Emulation
abstract
Emerging heavy-load mobile apps like UHD video and AR/VR access diverse high-throughput hardware devices, e.g., video codecs and cameras. However, today's mobile emulators exhibit poor performance when emulating these devices. We pinpoint the major reason to be the discrepancy between the guest's (system-on-chip) and host's (PC or cloud server) memory architectures for these devices, which makes the shared virtual memory (SVM) architecture of mobile emulators highly inefficient. To address this, we introduce vSoC, the first virtual mobile SoC featuring aunifiedSVM framework that enables efficient and secure data sharing among virtual devices, as well as anintelligentprefetch engine that effectively eliminates the vast majority of coherence maintenance overhead. While vSoC addresses runtime performance issues, app developers face a severe debugging challenge due to the inability of traditional tools to capture complete system states. Therefore, we devise an adaptive VM (virtual machine) snapshot-based approach that dynamically selects the optimal resource loading strategy to make vSoC debug-friendly. Compared to state-of-the-art emulators, vSoC brings 1.8–9.0$\times$frame rates, 35%-62% lower motion-tophoton latency, and 6.5–14.4$\times$bug reproduction rates for heavyload apps. It is applicable to a variety of scenarios like end-user high-performance emulation and cloud/web-based rendering.
Jiaxing Qiu, Zhenhua Li 0001, Feng Qian 0001, Yunhao Liu 0001, Hongwei Hu
IEEE Trans. Mob. Comput.2
2025 Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming
Yang Li 0092, Jiaxing Qiu, Hongyi Wang 0009, Zhenhua Li 0001, Feng Qian 0001, Jing Yang 0052, Hao Lin 0005, Yunhao Liu 0001, Xiaokang Qin, Tianyin Xu
NSDI2
2024 vSoC: Efficient Virtual System-on-Chip on Heterogeneous Hardware
abstract
Emerging mobile apps such as UHD video and AR/VR access diverse high-throughput hardware devices, e.g., video codecs, cameras, and image processors. However, today's mobile emulators exhibit poor performance when emulating these devices. We pinpoint the major reason to be the discrepancy between the guest's and host's memory architectures for hardware devices, i.e., the mobile guest's centralized memory on a system-on-chip (SoC) versus the PC/server's separated memory modules on individual hardware. Such a discrepancy makes the shared virtual memory (SVM) architecture of mobile emulators highly inefficient.
Jiaxing Qiu, Yang Li 0092, Zhenhua Li 0001, Feng Qian 0001, Hao Lin 0005, Haitao Su, Yunhao Liu 0001, Tianyin Xu
SOSP1
2024 Who Should We Blame for Android App Crashes? An In-Depth Study at Scale and Practical Resolutions
abstract
Android system has been widely deployed in energy-constrained IoT devices for many practical applications, such as smart phone, smart home, healthcare, fitness, and beacons. However, Android users oftentimes suffer from app crashes, which directly disrupt user experience and could lead to data loss. Till now, the community have limited understanding of their prevalence, characteristics, and root causes. In this article, we make an in-depth study of the crash events regarding ten very popular apps of different genres, based on fine-grained system-level traces crowd-sourced from 93 million Android devices. We find that app crashes occur prevalently on the various hardware models studied, and better hardware does not seem to essentially relieve the problem. Most importantly, we unravel multi-fold root causes of app crashes, and pinpoint that the most crashes stem from the subtle yet crucial inconsistency between app developers’ supposed memory/process management model and Android’s actual implementations. We design practical approaches to addressing the inconsistency; after large-scale deployment, they reduce 40.4% of the app crashes with negligible system overhead. In addition, we summarize important lessons learned from this study, and have released our measurement code/data to the community.
Liangyi Gong, Hao Lin 0005, Daibo Liu, Lanqi Yang, Hongyi Wang 0009, Jiaxing Qiu, Zhenhua Li 0001, Feng Qian 0001
ACM Trans. Sens. Networks6
2023 Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and Accessibility
abstract
Virtual devices based on device emulation have been widely used in lab research of mobile app testing for their efficiency and low cost. However, it remains controversial to use virtual devices for app testing in industry, given the inherent difficulties of high-fidelity emulation across diverse mobile systems and devices. Hence, mobile app companies still rely on physical device farms or services like AWS Device Farm.
Hao Lin 0005, Jiaxing Qiu, Hongyi Wang 0009, Zhenhua Li 0001, Liangyi Gong, Yunhao Liu 0001, Feng Qian 0001, Zhao Zhang 0001, Tianyin Xu
MobiCom2