Demo Data from EDBT 2026 / reviewers in the wild / expert
Jiaxing Qiu
dblp:353/2967
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 67% Vision and language · 33% | |
| Software engineering, system software, and programming languages
2 papers |
Software testing · 50% Runtime systems and virtual machines · 38% Debugging and program repair · 12% | |
| Computer architecture, parallel and distributed computing, and storage systems
3 papers |
Memory systems · 56% Cloud and datacenter computing · 44% | |
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 100% | |
| Computer networks
1 paper |
Edge and fog computing · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Memory systems › virtual memory management
shared virtual memory |
1.2 | 2 | 2026 | vSoC: Efficient and Debug-Friendly Virtual System-on-Chip for Mobile Emulation · IEEE Trans. Mob. Comput. 2026 vSoC: Efficient Virtual System-on-Chip on Heterogeneous Hardware · SOSP 2024 |
Machine learning › Generative modeling
diffusion model |
1.0 | 1 | 2026 | Instruction-based Time Series Editing · KDD (1) 2026 |
Machine learning › Generative modeling › diffusion model › image editing
instruction-based image editing |
1.0 | 1 | 2026 | Instruction-based Time Series Editing · KDD (1) 2026 |
Computer vision › Vision and language
multimodal representation |
1.0 | 1 | 2026 | Instruction-based Time Series Editing · KDD (1) 2026 |
Runtime systems and virtual machines
emulation |
1.0 | 1 | 2026 | vSoC: Efficient and Debug-Friendly Virtual System-on-Chip for Mobile Emulation · IEEE Trans. Mob. Comput. 2026 |
Cloud and datacenter computing
virtualization |
1.0 | 2 | 2024 | vSoC: Efficient Virtual System-on-Chip on Heterogeneous Hardware · SOSP 2024 Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and Accessibility · MobiCom 2023 |
Multimedia systems and quality of experience › multimedia streaming
cloud gaming |
0.9 | 1 | 2025 | Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming · NSDI 2025 |
Edge and fog computing › mobile cloud computing
mobile cloud gaming |
0.9 | 1 | 2025 | Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming · NSDI 2025 |
Software testing
mobile application testing |
0.7 | 1 | 2023 | Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and Accessibility · MobiCom 2023 |
Software testing
test infrastructure |
0.7 | 1 | 2023 | Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and Accessibility · MobiCom 2023 |
Debugging and program repair
bug reproduction |
0.3 | 1 | 2026 | vSoC: Efficient and Debug-Friendly Virtual System-on-Chip for Mobile Emulation · IEEE Trans. Mob. Comput. 2026 |
Methods — techniques the papers use, named apart from their topics
prefetching · 2.0VM snapshot · 2.0multi-resolution encoder · 1.0few-shot learning · 1.0diffusion model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Instruction-based Time Series EditingabstractIn time series editing, we aim to modify some properties of a given time series without altering others. For example, when analyzing a hospital patient's blood pressure, we may add a sudden early drop and observe how it impacts their future, while preserving other conditions. Existing diffusion-based editors rely on rigid, predefined attribute vectors as conditions and produce all-or-nothing edits through sampling. This attribute- and sampling-based approach limits flexibility in condition format and lacks customizable control over editing strength. To overcome these limitations, we introduce Instruction-based Time Series Editing, where users specify intended edits using natural language. This allows users to express a wider range of edits in a more accessible format. We then introduce InstructTime, the first instruction-based time series editor. InstructTime takes in time series and instructions, embeds them into a shared multi-modal representation space, then decodes their embeddings to generate edited time series. By learning a structured multi-modal representation space, we can easily interpolate between embeddings to achieve varying degrees of edit. To handle local and global edits together, we propose multi-resolution encoders. In our experiments, we use synthetic and real datasets and find that InstructTime is a state-of-the-art time series editor: InstructTime achieves high-quality edits with controllable strength, can generalize to unseen instructions, and can be easily adapted to unseen conditions through few-shot learning. Jiaxing Qiu, Dongliang Guo 0002, Brynne Sullivan, Teague R. Henry, Thomas Hartvigsen |
KDD (1) | 1 |
| 2026 | vSoC: Efficient and Debug-Friendly Virtual System-on-Chip for Mobile EmulationabstractEmerging heavy-load mobile apps like UHD video and AR/VR access diverse high-throughput hardware devices, e.g., video codecs and cameras. However, today's mobile emulators exhibit poor performance when emulating these devices. We pinpoint the major reason to be the discrepancy between the guest's (system-on-chip) and host's (PC or cloud server) memory architectures for these devices, which makes the shared virtual memory (SVM) architecture of mobile emulators highly inefficient. To address this, we introduce vSoC, the first virtual mobile SoC featuring aunifiedSVM framework that enables efficient and secure data sharing among virtual devices, as well as anintelligentprefetch engine that effectively eliminates the vast majority of coherence maintenance overhead. While vSoC addresses runtime performance issues, app developers face a severe debugging challenge due to the inability of traditional tools to capture complete system states. Therefore, we devise an adaptive VM (virtual machine) snapshot-based approach that dynamically selects the optimal resource loading strategy to make vSoC debug-friendly. Compared to state-of-the-art emulators, vSoC brings 1.8–9.0$\times$frame rates, 35%-62% lower motion-tophoton latency, and 6.5–14.4$\times$bug reproduction rates for heavyload apps. It is applicable to a variety of scenarios like end-user high-performance emulation and cloud/web-based rendering. Jiaxing Qiu, Zhenhua Li 0001, Feng Qian 0001, Yunhao Liu 0001, Hongwei Hu |
IEEE Trans. Mob. Comput. | 2 |
| 2025 | Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming
Yang Li 0092, Jiaxing Qiu, Hongyi Wang 0009, Zhenhua Li 0001, Feng Qian 0001, Jing Yang 0052, Hao Lin 0005, Yunhao Liu 0001, Xiaokang Qin, Tianyin Xu |
NSDI | 2 |
| 2024 | vSoC: Efficient Virtual System-on-Chip on Heterogeneous HardwareabstractEmerging mobile apps such as UHD video and AR/VR access diverse high-throughput hardware devices, e.g., video codecs, cameras, and image processors. However, today's mobile emulators exhibit poor performance when emulating these devices. We pinpoint the major reason to be the discrepancy between the guest's and host's memory architectures for hardware devices, i.e., the mobile guest's centralized memory on a system-on-chip (SoC) versus the PC/server's separated memory modules on individual hardware. Such a discrepancy makes the shared virtual memory (SVM) architecture of mobile emulators highly inefficient. Jiaxing Qiu, Yang Li 0092, Zhenhua Li 0001, Feng Qian 0001, Hao Lin 0005, Haitao Su, Yunhao Liu 0001, Tianyin Xu |
SOSP | 1 |
| 2024 | Who Should We Blame for Android App Crashes? An In-Depth Study at Scale and Practical ResolutionsabstractAndroid system has been widely deployed in energy-constrained IoT devices for many practical applications, such as smart phone, smart home, healthcare, fitness, and beacons. However, Android users oftentimes suffer from app crashes, which directly disrupt user experience and could lead to data loss. Till now, the community have limited understanding of their prevalence, characteristics, and root causes. In this article, we make an in-depth study of the crash events regarding ten very popular apps of different genres, based on fine-grained system-level traces crowd-sourced from 93 million Android devices. We find that app crashes occur prevalently on the various hardware models studied, and better hardware does not seem to essentially relieve the problem. Most importantly, we unravel multi-fold root causes of app crashes, and pinpoint that the most crashes stem from the subtle yet crucial inconsistency between app developers’ supposed memory/process management model and Android’s actual implementations. We design practical approaches to addressing the inconsistency; after large-scale deployment, they reduce 40.4% of the app crashes with negligible system overhead. In addition, we summarize important lessons learned from this study, and have released our measurement code/data to the community. Liangyi Gong, Hao Lin 0005, Daibo Liu, Lanqi Yang, Hongyi Wang 0009, Jiaxing Qiu, Zhenhua Li 0001, Feng Qian 0001 |
ACM Trans. Sens. Networks | 6 |
| 2023 | Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and AccessibilityabstractVirtual devices based on device emulation have been widely used in lab research of mobile app testing for their efficiency and low cost. However, it remains controversial to use virtual devices for app testing in industry, given the inherent difficulties of high-fidelity emulation across diverse mobile systems and devices. Hence, mobile app companies still rely on physical device farms or services like AWS Device Farm. Hao Lin 0005, Jiaxing Qiu, Hongyi Wang 0009, Zhenhua Li 0001, Liangyi Gong, Yunhao Liu 0001, Feng Qian 0001, Zhao Zhang 0001, Tianyin Xu |
MobiCom | 2 |