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Ziqi Cai

dblp:353/3136 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 62% 3D vision · 38%
Computer graphics and multimedia
4 papers
Visual content generation and editing · 51% Computational photography and imaging · 45% Rendering · 4%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.922026
ReContraster: Making Your Posters Stand Out with Regional Contrast · ACL (1) 2026
PhyS-EdiT: Physics-aware Semantic Image Editing with Text Description · CVPR 2025
Machine learning › Generative modeling › diffusion model › controllable generation
layout-conditioned image generation
1.012026
ReContraster: Making Your Posters Stand Out with Regional Contrast · ACL (1) 2026
Visual content generation and editing › graphic design
poster design
1.012026
ReContraster: Making Your Posters Stand Out with Regional Contrast · ACL (1) 2026
Machine learning › Generative modeling › diffusion model › image editing
text-guided image editing
0.912025
PhyS-EdiT: Physics-aware Semantic Image Editing with Text Description · CVPR 2025
Computational photography and imaging › snapshot compressive imaging › video reconstruction
event-based video reconstruction
0.912025
Unified Reconstruction of Static and Dynamic Scenes from Events · CVPR 2025
Computational photography and imaging
event-based vision
0.912025
Unified Reconstruction of Static and Dynamic Scenes from Events · CVPR 2025
Visual content generation and editing
image editing
0.912025
PhyS-EdiT: Physics-aware Semantic Image Editing with Text Description · CVPR 2025
Visual content generation and editing › image editing
semantic image editing
0.912025
PhyS-EdiT: Physics-aware Semantic Image Editing with Text Description · CVPR 2025
Computational photography and imaging › snapshot compressive imaging
video reconstruction
0.912025
Unified Reconstruction of Static and Dynamic Scenes from Events · CVPR 2025
Computer vision › 3D vision
neural radiance field
0.812024
Real-Time 3D-Aware Portrait Video Relighting · CVPR 2024
Computer vision › 3D vision
novel view synthesis
0.812024
Real-Time 3D-Aware Portrait Video Relighting · CVPR 2024
Computer vision › 3D vision
real-time rendering
0.812024
Real-Time 3D-Aware Portrait Video Relighting · CVPR 2024
Visual content generation and editing › visual effects
video relighting
0.212024
Real-Time 3D-Aware Portrait Video Relighting · CVPR 2024

Methods — techniques the papers use, named apart from their topics

diffusion model · 3.7multi-agent system · 2.0hybrid denoising · 2.0dual-network architecture · 1.7temporal consistency network · 1.5dual-encoder tri-plane inference · 1.5two-stage reconstruction · 0.9end-to-end network · 0.9
YearPublicationVenuePosition
2026 ReContraster: Making Your Posters Stand Out with Regional Contrast
abstract
Effective poster design requires rapidly capturing attention and clearly conveying messages.Inspired by the "contrast effects" principle, we propose ReContraster, the first training-free model to leverage regional contrast to make posters stand out.By emulating the cognitive behaviors of a poster designer, ReContraster introduces the compositional multi-agent system to identify elements, organize layout, and evaluate generated poster candidates.To further ensure harmonious transitions across region boundaries, ReContraster integrates the hybrid denoising strategy during the diffusion process.We additionally contribute a new benchmark dataset for comprehensive evaluation.Seven quantitative metrics and four user studies confirm its superiority over relevant state-of-the-art methods, producing visually striking and aesthetically appealing posters.
Peixuan Zhang, Zijian Jia, Ziqi Cai, Shuchen Weng, Si Li 0001, Boxin Shi
ACL (1)3
2026 Community detection in attributed networks based on deep attention autoencoder with block diagonal subspace constraint
Ziqi Cai, Yingjie Yang
Comput. Commun.3
2025 PhyS-EdiT: Physics-aware Semantic Image Editing with Text Description
abstract
Achieving joint control over material properties, lighting, and high-level semantics in images is essential for applications in digital media, advertising, and interactive design. Existing methods often isolate these properties, lacking a cohesive approach to manipulating them simultaneously. We introduce PhyS-EdiT, a novel diffusion-based model that enables precise control over four critical material properties: roughness, metallicity, albedo, and transparency while integrating lighting and semantic adjustments within a single framework. To facilitate this disentangled control, we present PR-TIPS, a large and diverse synthetic dataset designed to improve the disentanglement of material and lighting effects. PhyS-EdiT incorporates a dual-network architecture and robust training strategies to balance low-level physical realism with high-level semantic coherence, supporting localized and continuous property adjustments. Extensive experiments demonstrate the superiority of PhyS-EdiT in editing both synthetic and real-world images, achieving state-of-the-art performance on material, lighting, and semantic editing tasks.
Ziqi Cai, Shuchen Weng, Boxin Shi
CVPR1
2025 Unified Reconstruction of Static and Dynamic Scenes from Events
abstract
This paper addresses the challenge that current event-based video reconstruction methods cannot produce static background information. Recent research has uncovered the potential of event cameras in capturing static scenes. Nonetheless, image quality deteriorates due to noise interference and detail loss, failing to provide reliable background information. We propose a two-stage reconstruction strategy to address these challenges and reconstruct static scene images comparable to frame cameras. Building on this, we introduce the URSEE framework designed for reconstructing motion videos with static backgrounds. This framework includes a parallel channel that can simultaneously process static and dynamic events, and a network module designed to reconstruct videos encompassing both static and dynamic scenes in an end-to-end manner. We also collect a real-captured dataset for static reconstruction, containing both indoor and outdoor scenes. Comparison results indicate that the proposed method achieves state-of-the-art performance on both synthetic and real data.
Qiyao Gao, Peiqi Duan 0002, Hanyue Lou, Minggui Teng, Ziqi Cai, Xu Chen 0001, Boxin Shi
CVPR5
2025 Community detection via structured adaptive block-diagonal learning with topology-subspace fusion
Ziqi Cai, Yingjie Yang
Mach. Learn.2
2024 Real-Time 3D-Aware Portrait Video Relighting
abstract
Synthesizing realistic videos of talking faces under custom lighting conditions and viewing angles benefits various downstream applications like video conferencing. However, most existing relighting methods are either time-consuming or unable to adjust the viewpoints. In this paper, we present the first real-time 3D-aware method for relighting in-the-wild videos of talking faces based on Neural Radiance Fields (NeRF). Given an input portrait video, our method can synthesize talking faces under both novel views and novel lighting conditions with a photo-realistic and disentangled 3D representation. Specifically, we infer an albedo tri-plane, as well as a shading tri-plane based on a desired lighting condition for each video frame with fast dual-encoders. We also leverage a temporal consistency network to ensure smooth transitions and reduce flickering artifacts. Our method runs at 32.98 fps on consumer-level hardware and achieves state-of-the-art results in terms of reconstruction quality, lighting error, lighting instability, temporal consistency and inference speed. We demonstrate the effectiveness and interactivity of our method on various portrait videos with diverse lighting and viewing conditions.
Ziqi Cai, Yukun Lai, Hongbo Fu 0001, Boxin Shi, Lin Gao 0004
CVPR1