Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Fabian Kemper 0001

dblp:353/5725-1 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0002-0303-417XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
garment modeling
0.812024
GarmentCodeData: A Dataset of 3D Made-to-Measure Garments with Sewing Patterns · ECCV (60) 2024
Geometric modeling and processing › shape modeling › garment modeling
sewing pattern generation
0.812024
GarmentCodeData: A Dataset of 3D Made-to-Measure Garments with Sewing Patterns · ECCV (60) 2024

Methods — techniques the papers use, named apart from their topics

dataset construction · 0.8
YearPublicationVenuePosition
2026 Skeletal-Driven Animation of Anatomical Humans via Neural Deformation Gradients
Gerrit Nolte, Fabian Kemper 0001, Ulrich Schwanecke, Mario Botsch
Comput. Graph. Forum2
2026 Skeletal-Driven Animation of Anatomical Humans via Neural Deformation Gradients
abstract
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin. Volumetric physics‐based simulations, on the other hand, naturally resolve these issues by coordinating bones, muscles, and skin, but are far too slow for interactive use. We solve this problem by training a neural network to predict deformation gradients. Learning deformation gradients instead of vertex displacements makes our method naturally robust to artifacts such as element inversion or volume deviation. Our model, trained on high‐quality finite element simulations, generalizes well across diverse body shapes and poses. This enables anatomically consistent and physically grounded animation of bones, muscles, and skin at interactive frame rates.
Gerrit Nolte, Fabian Kemper 0001, Ulrich Schwanecke, Mario Botsch
Comput. Graph. Forum2
2024 GarmentCodeData: A Dataset of 3D Made-to-Measure Garments with Sewing Patterns
Maria Korosteleva, Timur Levent Kesdogan, Fabian Kemper 0001, Stephan Wenninger, Jasmin Koller, Yuhan Zhang 0004, Mario Botsch, Olga Sorkine-Hornung
ECCV (60)3
2024 TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model
abstract
Abstract Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a surface template mesh to a database of 3D scans and use dimensionality reduction techniques, such as Principal Component Analysis, to learn a compact representation. While these shape models enable global shape modifications by correlating anthropometric measurements with the learned subspace, they only provide limitedlocalizedshape control. We instead register a volumetric anatomical template, consisting of skeleton bones and soft tissue, to the surface scans of the CAESAR database. We further enlarge our training data to the full Cartesian product of all skeletons and all soft tissues using physically plausible volumetric deformation transfer. This data is then used to learn an anatomically constrained volumetric human shape model in a self‐supervised fashion. The resultingTailorMemodel enables shape sampling, localized shape manipulation, and fast inference from given surface scans.
Stephan Wenninger, Fabian Kemper 0001, Ulrich Schwanecke, Mario Botsch
Comput. Graph. Forum2