Demo Data from EDBT 2026 / reviewers in the wild / expert
Kefei Ren
dblp:353/5939
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 52% Robot navigation and mapping · 48% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › structure from motion
bundle adjustment |
0.7 | 1 | 2023 | Efficient Bundle Adjustment for Coplanar Points and Lines · ICRA 2023 |
Computer vision › 3D vision
geometric constraints |
0.7 | 1 | 2023 | Efficient Bundle Adjustment for Coplanar Points and Lines · ICRA 2023 |
Robotics › Robot navigation and mapping
localization |
0.7 | 1 | 2023 | Efficient Visual-Inertial Navigation with Point-Plane Map · ICRA 2023 |
Robotics › Robot navigation and mapping › localization
map-based localization |
0.7 | 1 | 2023 | Efficient Visual-Inertial Navigation with Point-Plane Map · ICRA 2023 |
Computer vision › 3D vision
structure from motion |
0.7 | 1 | 2023 | Efficient Bundle Adjustment for Coplanar Points and Lines · ICRA 2023 |
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry |
0.7 | 1 | 2023 | Efficient Visual-Inertial Navigation with Point-Plane Map · ICRA 2023 |
Computer vision › 3D vision › 3d scene understanding
depth and scene understanding |
0.2 | 1 | 2023 | Efficient Visual-Inertial Navigation with Point-Plane Map · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
unscented kalman filter · 0.7semantic segmentation · 0.7plane matching · 0.7levenberg-marquardt · 0.7greedy algorithm · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Efficient Visual-Inertial Navigation with Point-Plane MapabstractAccurate and real-time global pose estimation relative to a global prior map is indispensable in many applications, such as logistics with micro aerial vehicles and Augmented Reality. Supposed that a pure sparse 3D point map can provide a structureless representation of the environment, then generating a point-plane prior map can further model the environment topology and offer global constraints for an accurate localization. To implement this, we propose a filter-based, large-scale visual-inertial odometry system, termed PPM-VIO, which utilizes a point-plane map to correct the cumulative drift. Our system, detecting coplanar information from sparse point clouds with semantic information, achieves accurate online plane matching via geometric constraints, semantic constraints, and descriptor constraints. To improve the localization performance, we effectively integrate and formulate the global planar measurements and points measurements in a filter-based estimator. The effectiveness of the proposed method is extensively validated on real-world datasets collected in different scenarios. Experimental results demonstrate that, rather than using the point map alone, leveraging the plane information in the prior map can yield better trajectory estimates and broaden the effective scope of the prior map in different scenes. Kefei Ren, Lipu Zhou, Xiaoming Lang, Yinian Mao, Guoquan Huang 0003 |
ICRA | 2 |
| 2023 | Efficient Bundle Adjustment for Coplanar Points and LinesabstractBundle adjustment (BA) is a well-studied fundamental problem in the robotics and vision community. In man-made environments, coplanar points and lines are ubiquitous. However, the number of works on bundle adjustment with coplanar points and lines is relatively small. This paper focuses on this special BA problem, referred to as$\pi-\mathbf{BA}$. For a point or a line on a plane, we derive a new constraint to describe the relationship among two poses and the plane, called$\pi$-constraint. We distribute$\pi$-constraints into different groups. Each group is called a$\pi$-factor. We prove that, with some simple preprocessing, the computational complexity associated with a$\pi$-factor in the Levenberg-Marquardt (LM) algorithm is$O(1)$, independent of the number of$\pi$-constraints packed into the$\pi$-factor. In$\pi-\mathbf{BA}, \pi$-factors replace original reprojection errors. One problem is how to divide$\pi$-constraints into$\pi$-factors. Different strategies may result in different numbers of$\pi$-factors, which in turn affects the efficiency. It is difficult to get the optimal division. We present a greedy algorithm to overcome this problem. Experimental results verify that our algorithm can significantly accelerate the computation. Lipu Zhou, Jiacheng Liu 0008, Fengguang Zhai, Pan Ai, Kefei Ren, Yinian Mao, Guoquan Huang 0003, Ziyang Meng 0001, Michael Kaess |
ICRA | 5 |