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Marco Kappertz

dblp:353/6074 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
quaternion interpolation
0.712023
Spherical Cubic Blends: $\mathcal{C}^{2}$-Continuous, Zero-Clamped, and Time-Optimized Interpolation of Quaternions · ICRA 2023
Robotics › Motion planning and robot control
motion planning
0.212023
Spherical Cubic Blends: $\mathcal{C}^{2}$-Continuous, Zero-Clamped, and Time-Optimized Interpolation of Quaternions · ICRA 2023
Robotics › Motion planning and robot control › trajectory planning
task-space trajectory planning
0.212023
Spherical Cubic Blends: $\mathcal{C}^{2}$-Continuous, Zero-Clamped, and Time-Optimized Interpolation of Quaternions · ICRA 2023

Methods — techniques the papers use, named apart from their topics

spherical quadrangle interpolation · 1.3spherical parabolic blends · 1.3
YearPublicationVenuePosition
2023 Spherical Cubic Blends: $\mathcal{C}^{2}$-Continuous, Zero-Clamped, and Time-Optimized Interpolation of Quaternions
abstract
Modern collaborative robotic applications require robot motions that are predictable for human coworkers. Therefore, trajectories often need to be planned in task space rather than configuration space ($\mathcal{C}$-space). While the interpolation of translations in Euclidean space is straightforward, the interpolation of rotations in$SO(3)$is more complex. Most approaches originating from computer graphics do not exhibit the often desired$\mathcal{C}^{2}$-continuity in robotics. Our main contribution is a$\mathcal{C}^{2}$-continuous, zero-clamped interpolation scheme for quaternions that computes a fast synchronized motion given a set of waypoints. As a second contribution, we present modifications to two state-of-the-art quaternion interpolation schemes, Spherical Quadrangle Interpolation (SQUAD) and Spherical Parabolic Blends (SPB), to enable them to compute$\mathcal{C}^{2}$-continuous, zero-clamped trajectories. In experiments, we demonstrate that for the time optimization of trajectories, our approach is computationally efficient and at the same time computes smooth trajectory profiles.
Jonas Wittmann, Lukas Cha, Marco Kappertz, Philipp Seiwald, Daniel Rixen
ICRA3