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Run Peng

dblp:354/3815 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 56% Robot navigation and mapping · 44%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › social navigation › human-aware navigation
interactive navigation
0.812024
Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation · ICRA 2024
Robotics › Robot navigation and mapping
object goal navigation
0.812024
Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation · ICRA 2024
Robotics › Robot navigation and mapping › object goal navigation
zero-shot object navigation
0.812024
Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation · ICRA 2024
Human-AI interaction › large language model interaction › language-based interaction
natural language interface
0.812024
Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation · ICRA 2024
Machine learning › Reinforcement learning
exploration
0.712023
Go Beyond Imagination: Maximizing Episodic Reachability with World Models · ICML 2023
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.712023
Go Beyond Imagination: Maximizing Episodic Reachability with World Models · ICML 2023
Machine learning › Reinforcement learning
model-based reinforcement learning
0.712023
Go Beyond Imagination: Maximizing Episodic Reachability with World Models · ICML 2023
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.712023
Go Beyond Imagination: Maximizing Episodic Reachability with World Models · ICML 2023
Machine learning › Reinforcement learning
sparse reward
0.212023
Go Beyond Imagination: Maximizing Episodic Reachability with World Models · ICML 2023

Methods — techniques the papers use, named apart from their topics

large language model · 1.5random action prediction · 0.7episodic memory · 0.7
YearPublicationVenuePosition
2024 Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation
abstract
Zero-Shot Object Navigation (ZSON) enables agents to navigate towards open-vocabulary objects in unknown environments. The existing works of ZSON mainly focus on following individual instructions to find generic object classes, neglecting the utilization of natural language interaction and the complexities of identifying user-specific objects. To address these limitations, we introduce Zero-shot Interactive Personalized Object Navigation (ZIPON), where robots need to navigate to personalized goal objects while engaging in conversations with users. To solve ZIPON, we propose a new framework termed Open-woRld Interactive persOnalized Navigation (ORION)1, which uses Large Language Models (LLMs) to make sequential decisions to manipulate different modules for perception, navigation and communication. Experimental results show that the performance of interactive agents that can leverage user feedback exhibits significant improvement. However, obtaining a good balance between task completion and the efficiency of navigation and interaction remains challenging for all methods. We further provide more findings on the impact of diverse user feedback forms on the agents’ performance.
Yinpei Dai, Run Peng, Sikai Li, Joyce Y. Chai
ICRA2
2023 Go Beyond Imagination: Maximizing Episodic Reachability with World Models
abstract
Efficient exploration is a challenging topic in reinforcement learning, especially for sparse reward tasks. To deal with the reward sparsity, people commonly apply intrinsic rewards to motivate agents to explore the state space efficiently. In this paper, we introduce a new intrinsic reward design called GoBI - Go Beyond Imagination, which combines the traditional lifelong novelty motivation with an episodic intrinsic reward that is designed to maximize the stepwise reachability expansion. More specifically, we apply learned world models to generate predicted future states with random actions. States with more unique predictions that are not in episodic memory are assigned high intrinsic rewards. Our method greatly outperforms previous state-of-the-art methods on 12 of the most challenging Minigrid navigation tasks and improves the sample efficiency on locomotion tasks from DeepMind Control Suite.
Run Peng, Honglak Lee
ICML2