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Aditya Gunturu

dblp:354/6081 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0000-5126-6579ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Learning and educational technologies · 31% Human-AI interaction · 19% Immersive interaction · 18%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › geospatial visualization
animated maps
0.912025
MapStory: Prototyping Editable Map Animations with LLM Agents · UIST 2025
Learning and educational technologies
interactive learning environments
0.812024
Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams · UIST 2024
Human-robot interaction
intention recognition
0.712023
CrossTalk: Intelligent Substrates for Language-Oriented Interaction in Video-Based Communication and Collaboration · UIST 2023
Human-AI interaction › large language model interaction
language-based interaction
0.712023
CrossTalk: Intelligent Substrates for Language-Oriented Interaction in Video-Based Communication and Collaboration · UIST 2023
Collaborative and social computing › remote collaboration
video-mediated collaboration
0.712023
CrossTalk: Intelligent Substrates for Language-Oriented Interaction in Video-Based Communication and Collaboration · UIST 2023
Program synthesis and code generation
code generation with language models
0.312025
MapStory: Prototyping Editable Map Animations with LLM Agents · UIST 2025
Collaborative and social computing › video conferencing
videoconferencing system
0.212023
CrossTalk: Intelligent Substrates for Language-Oriented Interaction in Video-Based Communication and Collaboration · UIST 2023

Methods — techniques the papers use, named apart from their topics

large language model agent · 1.7vision model · 0.9large language model · 0.9segment anything · 0.8multimodal large language model · 0.8natural language processing · 0.7formative study · 0.7
YearPublicationVenuePosition
2025 MapStory: Prototyping Editable Map Animations with LLM Agents
Aditya Gunturu, Ben Pearman, Keiichi Ihara, Morteza Faraji, Bryan Wang, Rubaiat Habib Kazi, Ryo Suzuki 0001
UIST1
2025 Guided Reality: Generating Visually-Enriched AR Task Guidance with LLMs and Vision Models
abstract
Large language models (LLMs) have enabled the automatic generation of step-by-step augmented reality (AR) instructions for a wide range of physical tasks. However, existing LLM-based AR guidance often lacks rich visual augmentations to effectively embed instructions into spatial context for a better user understanding. We present Guided Reality, a fully automated AR system that generates embedded and dynamic visual guidance based on step-by-step instructions. Our system integrates LLMs and vision models to: 1) generate multi-step instructions from user queries, 2) identify appropriate types of visual guidance, 3) extract spatial information about key interaction points in the real world, and 4) embed visual guidance in physical space to support task execution. Drawing from a corpus of user manuals, we define five categories of visual guidance and propose an identification strategy based on the current step. We evaluate the system through a user study (N=16), completing real-world tasks and exploring the system in the wild. Additionally, four instructors shared insights on how Guided Reality could be integrated into their training workflows.
Ada Yi Zhao, Aditya Gunturu, Ellen Yi-Luen Do, Ryo Suzuki 0001
UIST2
2024 Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams
abstract
We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment Anything and Multi-modal LLMs, our web-based system enables users to semi-automatically extract diagrams from physics textbooks and generate interactive simulations based on the extracted content. These interactive diagrams are seamlessly integrated into scanned textbook pages, facilitating interactive and personalized learning experiences across various physics concepts, such as optics, circuits, and kinematics. Drawing from an elicitation study with seven physics instructors, we explore four key augmentation strategies: 1) augmented experiments, 2) animated diagrams, 3) bi-directional binding, and 4) parameter visualization. We evaluate our system through technical evaluation, a usability study (N=12), and expert interviews (N=12). Study findings suggest that our system can facilitate more engaging and personalized learning experiences in physics education.
Aditya Gunturu, Nandi Zhang, Jarin Thundathil, Rubaiat Habib Kazi, Ryo Suzuki 0001
UIST1
2023 CrossTalk: Intelligent Substrates for Language-Oriented Interaction in Video-Based Communication and Collaboration
abstract
Despite the advances and ubiquity of digital communication media such as videoconferencing and virtual reality, they remain oblivious to the rich intentions expressed by users. Beyond transmitting audio, videos, and messages, we envision digital communication media as proactive facilitators that can provide unobtrusive assistance to enhance communication and collaboration. Informed by the results of a formative study, we propose three key design concepts to explore the systematic integration of intelligence into communication and collaboration, including the panel substrate, language-based intent recognition, and lightweight interaction techniques. We developed CrossTalk, a videoconferencing system that instantiates these concepts, which was found to enable a more fluid and flexible communication and collaboration experience.
Haijun Xia, Tony Wang, Aditya Gunturu, Peiling Jiang, William Duan, Xiaoshuo Yao
UIST3