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Asen Nachkov

dblp:354/6217 · DBLP profile ↗
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6ranked-venue papers
5as first author
6since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 43% Reinforcement learning · 29% Robot navigation and mapping · 14%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
differentiable simulation
1.012026
Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models · AAAI 2026
Robotics › Motion planning and robot control › trajectory optimization
gradient-based trajectory optimization
1.012026
Autonomous Vehicle Path Planning by Searching with Differentiable Simulation · AAAI 2026
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › plan optimization
optimal planning
1.012026
Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models · AAAI 2026
Robotics › Motion planning and robot control
path planning
1.012026
Autonomous Vehicle Path Planning by Searching with Differentiable Simulation · AAAI 2026
Robotics › Robot navigation and mapping
state prediction
1.012026
Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models · AAAI 2026
Robotics › Motion planning and robot control
trajectory optimization
1.012026
Autonomous Vehicle Path Planning by Searching with Differentiable Simulation · AAAI 2026
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
1.012026
Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models · AAAI 2026

Methods — techniques the papers use, named apart from their topics

differentiable simulation · 2.0stochastic search · 1.0gradient descent · 1.0end-to-end learning · 1.0
YearPublicationVenuePosition
2026 Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models
abstract
Differentiable simulators represent an environment’s dynamics as a differentiable function. Within robotics and autonomous driving, this property is used in Analytic Policy Gradients (APG), which relies on backpropagating through the dynamics to train accurate policies for diverse tasks. Here we show that differentiable simulation also has an important role in world modeling, where it can impart predictive, prescriptive, and counterfactual capabilities to an agent. Specifically, we design three novel task setups in which the differentiable dynamics are combined within an end-to-end computation graph not with a policy, but a state predictor. This allows us to learn relative odometry, optimal planners, and optimal inverse states. We collectively call these predictors Analytic World Models (AWMs) and demonstrate how differentiable simulation enables their efficient, end-to-end learning. In autonomous driving scenarios, they have broad applicability and can augment an agent’s decision-making beyond reactive control.
Asen Nachkov, Danda Pani Paudel, Jan-Nico Zaech, Davide Scaramuzza 0001, Luc Van Gool
AAAI1
2026 Autonomous Vehicle Path Planning by Searching with Differentiable Simulation
abstract
Planning allows an agent to safely refine its actions before executing them in the real world. In autonomous driving, this is crucial to avoid collisions and navigate in complex, dense traffic scenarios. One way to plan is to search for the best action sequence. However, this is challenging when all necessary components – policy, next-state predictor, and critic – have to be learned. Here we propose Differentiable Simulation for Search (DSS), a framework that leverages the differentiable simulator Waymax as both a next state predictor and a critic. It relies on the simulator’s hardcoded dynamics, making state predictions highly accurate, while utilizing the simulator’s differentiability to effectively search across action sequences. Our DSS agent optimizes its actions using gradient descent over imagined future trajectories. We show experimentally that DSS – the combination of planning gradients and stochastic search – significantly improves tracking and path planning accuracy compared to sequence prediction, imitation learning, model-free RL, and other planning methods.
Asen Nachkov, Jan-Nico Zaech, Danda Pani Paudel, Xi Wang 0021, Luc Van Gool
AAAI1
2025 Autonomous Vehicle Controllers From End-to-End Differentiable Simulation
abstract
Current methods to learn controllers for autonomous vehicles (AVs) focus on behavioural cloning. Being trained only on exact historic data, the resulting agents often generalize poorly to novel scenarios. Simulators provide the opportunity to go beyond offline datasets, but they are still treated as complicated black boxes, only used to update the global simulation state. As a result, these RL algorithms are slow, sample-inefficient, and prior-agnostic. In this work, we leverage a differentiable simulator and design an analytic policy gradients (APG) approach to training AV controllers on the large-scale Waymo Open Motion Dataset. Our proposed framework brings the differentiable simulator into an end-to-end training loop, where gradients of the environment dynamics serve as a useful prior to help the agent learn a more grounded policy. We combine this setup with a recurrent architecture that can efficiently propagate temporal information across long simulated trajectories. This APG method allows us to learn robust, accurate, and fast policies, while only requiring widely-available expert trajectories, instead of scarce expert actions. We compare to behavioural cloning and find significant improvements in performance and robustness to noise in the dynamics, as well as overall more intuitive human-like handling.
Asen Nachkov, Danda Pani Paudel, Luc Van Gool
IROS1
2025 Diffusion-Based Particle-DETR for BEV Perception
abstract
The Bird-Eye-View (BEV) is one of the most widely-used scene representations for visual perception in Autonomous Vehicles (AVs) due to its well suited compatibility to down-stream tasks. For the enhanced safety of AVs, modeling perception uncertainty in BEV is crucial. Recent diffusion-based methods offer a promising approach to uncertainty modeling for visual perception but fail to effectively detect small objects in the large coverage of the BEV. Such degradation of performance can be attributed primarily to the specific network architectures and the matching strategy used when training. Here, we address this problem by combining the diffusion paradigm with current state-of-the-art 3D object detectors in BEV. We analyze the unique challenges of this approach, which do not exist with deterministic detectors, and present a simple technique based on object query interpolation that allows the model to learn positional dependencies even in the presence of the diffusion noise. Based on this, we present a diffusion-based DETR model for object detection that bears similarities to particle methods. Abundant experimentation on the NuScenes dataset shows equal or better performance for our generative approach, compared to deterministic state-of-the-art methods. The source code is at https://github.com/insait-institute/ParticleDETR.
Asen Nachkov, Danda Pani Paudel, Martin Danelljan, Luc Van Gool
WACV1
2024 Towards Conscious RL Agents By Construction
Asen Nachkov
CogSci1
2024 Ternary-Type Opacity and Hybrid Odometry for RGB NeRF-SLAM
abstract
In this work, we address the challenge of deploying Neural Radiance Field (NeRFs) in Simultaneous Localization and Mapping (SLAM) under the condition of lacking depth information, relying solely on RGB inputs. The key to unlocking the full potential of NeRF in such a challenging context lies in the integration of real-world priors. A crucial prior we explore is the binary opacity prior of 3D space with opaque objects. To effectively incorporate this prior into the NeRF framework, we introduce a ternary-type opacity (TT) model instead, which categorizes points on a ray intersecting a surface into three regions: before, on, and behind the surface. This enables a more accurate rendering of depth, subsequently improving the performance of image warping techniques. Therefore, we further propose a novel hybrid odometry (HO) scheme that merges bundle adjustment and warping-based localization. Our integrated approach of TT and HO achieves state-of-the-art performance on synthetic and real-world datasets, in terms of both speed and accuracy. This breakthrough underscores the potential of NeRF-SLAM in navigating complex environments with high fidelity.
Junru Lin, Asen Nachkov, Songyou Peng, Luc Van Gool, Danda Pani Paudel
IROS2