Ahmet Ercan Tekden

dblp:354/6335 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0002-1272-0756ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Systems, architecture and hardware · 4 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2023 Sliding Touch-Based Exploration for Modeling Unknown Object Shape with Multi-Fingered Hands
abstract
Efficient and accurate 3D object shape reconstruction contributes significantly to the success of a robot's physical interaction with its environment. Acquiring accurate shape information about unknown objects is challenging, especially in unstructured environments, e.g. the vision sensors may only be able to provide a partial view. To address this issue, tactile sensors could be employed to extract local surface information for more robust unknown object shape estimation. In this paper, we propose a novel approach for efficient unknown 3D object shape exploration and reconstruction using a multi-fingered hand equipped with tactile sensors and a depth camera only providing a partial view. We present a multi-finger sliding touch strategy for efficient shape exploration using a Bayesian Optimization approach and a single-leader-multi-follower strategy for multi-finger smooth local surface perception. We evaluate our proposed method by estimating the 3D shape of objects from the YCB and OCRTOC datasets based on simulation and real robot experiments. The proposed approach yields successful reconstruction results relying on only a few continuous sliding touches. Experimental results demonstrate that our method is able to model unknown objects in an efficient and accurate way.
Ahmet Ercan Tekden, Marc Peter Deisenroth, Yasemin Bekiroglu
IROS2
2023 Neural Field Movement Primitives for Joint Modelling of Scenes and Motions
abstract
This paper presents a novel Learning from Demonstration (LfD) method that uses neural fields to learn new skills efficiently and accurately. It achieves this by utilizing a shared embedding to learn both scene and motion representations in a generative way. Our method smoothly maps each expert demonstration to a scene-motion embedding and learns to model them without requiring hand-crafted task parameters or large datasets. It achieves data efficiency by enforcing scene and motion generation to be smooth with respect to changes in the embedding space. At inference time, our method can retrieve scene-motion embeddings using test time optimization, and generate precise motion trajectories for novel scenes. The proposed method is versatile and can employ images, 3D shapes, and any other scene representations that can be modeled using neural fields. Additionally, it can generate both end-effector positions and joint angle-based trajectories. Our method is evaluated on tasks that require accurate motion trajectory generation, where the underlying task parametrization is based on object positions and geometric scene changes. Experimental results demonstrate that the proposed method outperforms the baseline approaches and generalizes to novel scenes. Furthermore, in real-world experiments, we show that our method can successfully model multi-valued trajectories, it is robust to the distractor objects introduced at inference time, and it can generate 6D motions.
Ahmet Ercan Tekden, Marc Peter Deisenroth, Yasemin Bekiroglu
IROS1
2021 Reward Conditioned Neural Movement Primitives for Population-Based Variational Policy Optimization
abstract
This paper aims to study the reward-based policy exploration problem in a supervised learning approach and enable robots to form complex movement trajectories in challenging reward settings and search spaces. For this, the experience of the robot, which can be bootstrapped from demonstrated trajectories, is used to train a novel Neural Processes-based deep network that samples from its latent space and generates the required trajectories given desired rewards. Our framework can generate progressively improved trajectories by sampling them from high reward landscapes, increasing the reward gradually. Variational inference is used to create a stochastic latent space to sample varying trajectories in generating a population of trajectories given target rewards. We benefit from Evolutionary Strategies and propose a novel crossover operation, which is applied in the self-organized latent space of the individual policies, allowing blending of the individuals that might address different factors in the reward function. Using a number of tasks that require sequential reaching to multiple points or passing through gaps between objects, we showed that our method provides stable learning progress and significantly higher sample efficiency compared to a number of state-of-the-art robotic reinforcement learning methods. Finally, we show the real-world suitability of our method through real robot execution involving obstacle avoidance.
Mete Tuluhan Akbulut, Utku Bozdogan, Ahmet Ercan Tekden, Emre Ugur
ICRA3
2020 Belief Regulated Dual Propagation Nets for Learning Action Effects on Groups of Articulated Objects
Ahmet Ercan Tekden, Aykut Erdem, Erkut Erdem, Mert Imre, M. Yunus Seker, Emre Ugur
ICRA1