EDBT 2026 Demo / reviewers in the wild / expert
Tanghui Jia
dblp:354/7391
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0006-3699-3966ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 46% Virtual and augmented reality · 46% Rendering · 9% | |
| Artificial intelligence
2 papers |
3D vision · 59% Segmentation and scene understanding · 41% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive video
360-degree video |
1.0 | 1 | 2026 | 360Explorer: Exploring 4D Controllable World in Panoramic Videos · AAAI 2026 |
Visual content generation and editing › video generation
controllable video generation |
1.0 | 1 | 2026 | 360Explorer: Exploring 4D Controllable World in Panoramic Videos · AAAI 2026 |
Computer vision › 3D vision › 3d shape analysis
3d shape segmentation |
0.7 | 1 | 2023 | Scene-Generalizable Interactive Segmentation of Radiance Fields · ACM Multimedia 2023 |
Computer vision › Segmentation and scene understanding › 3d segmentation
radiance field segmentation |
0.7 | 1 | 2023 | Scene-Generalizable Interactive Segmentation of Radiance Fields · ACM Multimedia 2023 |
Computer vision › 3D vision › 3d scene modeling › scene representation
dynamic scene representation |
0.3 | 1 | 2026 | 360Explorer: Exploring 4D Controllable World in Panoramic Videos · AAAI 2026 |
Rendering
neural radiance fields |
0.2 | 1 | 2023 | Scene-Generalizable Interactive Segmentation of Radiance Fields · ACM Multimedia 2023 |
Methods — techniques the papers use, named apart from their topics
reverse warping · 2.04d scene representation · 2.0uncertainty-eliminated 3d segmentation · 1.3cross-dimension guidance propagation · 1.3concealment-revealed supervised learning · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | 360Explorer: Exploring 4D Controllable World in Panoramic VideosabstractWe present 360Explorer, a novel approach for generating 4D controllable panoramic videos conditioned on user-provided 3D instructions for exploring and manipulating dynamic worlds. Compared to existing perspective-based methods struggle to address spatial consistency during camera rotation in place, we introduce the panoramic view in controllable video generation models to inherently maintain the view recall consistency. By introducing dynamic point clouds as the 4D scene representations, 360Explorer unifies the modeling of camera transformations and object movements as incomplete renders to describe precise control instructions in 3D worlds. To tackle the data limitation in acquiring multi-viewpoint panoramic videos, we further propose a reverse warping strategy to construct the training dataset on easily accessible monocular panoramic videos. Extensive experiments demonstrate that 360Explorer achieves superior performance in creating 4D controllable panoramic videos with camera transformation and object movements aligned with diverse provided instructions. Xinhua Cheng, Haiyang Zhou, Wangbo Yu, Tanghui Jia, Bin Lin 0014, Yunyang Ge, Li Yuan 0007 |
AAAI | 4 |
| 2023 | Scene-Generalizable Interactive Segmentation of Radiance FieldsabstractExisting methods for interactive segmentation in radiance fields entail scene-specific optimization and thus cannot generalize across different scenes, which greatly limits their applicability. In this work we make the first attempt at Scene-Generalizable Interactive Segmentation in Radiance Fields (SGISRF) and propose a novel SGISRF method, which can perform 3D object segmentation for novel (unseen) scenes represented by radiance fields, guided by only a few interactive user clicks in a given set of multi-view 2D images. In particular, the proposed SGISRF focuses on addressing three crucial challenges with three specially designed techniques. First, we devise the Cross-Dimension Guidance Propagation to encode the scarce 2D user clicks into informative 3D guidance representations. Second, the Uncertainty-Eliminated 3D Segmentation module is designed to achieve efficient yet effective 3D segmentation. Third, Concealment-Revealed Supervised Learning scheme is proposed to reveal and correct the concealed 3D segmentation errors resulted from the supervision in 2D space with only 2D mask annotations. Extensive experiments on two real-world challenging benchmarks covering diverse scenes demonstrate 1) effectiveness and scene-generalizability of the proposed method, 2) favorable performance compared to classical method requiring scene-specific optimization. Songlin Tang, Wenjie Pei, Xin Tao 0001, Tanghui Jia, Guangming Lu 0002, Yu-Wing Tai |
ACM Multimedia | 4 |