Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuyeong Kim
dblp:354/7966
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0003-2440-9874ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 44% Planning, search and constraint satisfaction · 44% Robot manipulation · 13% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% | |
| Theoretical computer science
1 paper |
Graph algorithms and graph theory · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Graph algorithms and graph theory › subgraph counting
graphlet analysis |
0.9 | 1 | 2025 | Beyond Neighbors: Distance-Generalized Graphlets for Enhanced Graph Characterization · WWW 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
embodied planning |
0.7 | 1 | 2023 | Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agents · ICCV 2023 |
Natural language and speech › Language models and text generation
instruction following |
0.7 | 1 | 2023 | Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agents · ICCV 2023 |
Robotics › Robot manipulation › physical interaction
object interaction |
0.2 | 1 | 2023 | Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agents · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
graphlet counting · 1.7imitation learning · 0.7algorithmic planning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Beyond Neighbors: Distance-Generalized Graphlets for Enhanced Graph CharacterizationabstractGraphs are widely used to model complex systems across various domains, including social networks and biological systems. A key task in graph analysis is identifying recurring structural patterns, known as graphlets, which capture connectivity among a fixed-size subset of nodes. While graphlets have been extensively applied in tasks such as measuring graph similarity and identifying communities, conventional graphlets focus only on direct connections between nodes. This limitation overlooks potential insights from more distant relationships within the graph structure. Yeongho Kim, Yuyeong Kim, Kijung Shin |
WWW | 2 |
| 2023 | Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied AgentsabstractAccomplishing household tasks requires to plan step-by-step actions considering the consequences of previous actions. However, the state-of-the-art embodied agents often make mistakes in navigating the environment and interacting with proper objects due to imperfect learning by imitating experts or algorithmic planners without such knowledge. To improve both visual navigation and object interaction, we propose to consider the consequence of taken actions by CAPEAM (Context-Aware Planning and Environment-Aware Memory) that incorporates semantic context (e.g., appropriate objects to interact with) in a sequence of actions, and the changed spatial arrangement and states of interacted objects (e.g., location that the object has been moved to) in inferring the subsequent actions. We empirically show that the agent with the proposed CAPEAM achieves state-of-the-art performance in various metrics using a challenging interactive instruction following benchmark in both seen and unseen environments by large margins (up to +10.70% in unseen env.). Byeonghwi Kim, Jinyeon Kim, Yuyeong Kim, Cheolhong Min |
ICCV | 3 |