EDBT 2026 Demo / reviewers in the wild / expert
Xiaoliang Cong
dblp:355/0619
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Graph data management · 77% Recommender systems · 23% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing
GPU graph processing |
1.6 | 2 | 2025 | Efficient Graph Data Access for Out-of-Memory GPU Streaming Graph Processing · Proc. VLDB Endow. 2025 FlowWalker: A Memory-efficient and High-performance GPU-based Dynamic Graph Random Walk Framework · Proc. VLDB Endow. 2024 |
Graph data management › graph algorithms
random walk |
0.8 | 1 | 2024 | FlowWalker: A Memory-efficient and High-performance GPU-based Dynamic Graph Random Walk Framework · Proc. VLDB Endow. 2024 |
Recommender systems › social recommendation
friend recommendation |
0.2 | 1 | 2024 | FlowWalker: A Memory-efficient and High-performance GPU-based Dynamic Graph Random Walk Framework · Proc. VLDB Endow. 2024 |
Methods — techniques the papers use, named apart from their topics
parallel sampling · 1.5dynamic scheduling · 1.5incremental processing · 0.9hot subgraph caching · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Efficient Graph Data Access for Out-of-Memory GPU Streaming Graph ProcessingabstractLeveraging GPUs' high parallelism can significantly improve the real-time computation efficiency of streaming graph processing. However, when a large-scale graph exceeds GPU memory capacity, CPU-GPU cooperative processing often results in substantial and irregular CPU-to-GPU data transfer overhead. This stems from the extensive redundant graph accesses during continuous computation, which can hardly be addressed by existing solutions. In this work, we present Grapin, an out-of-memory GPU streaming graph processing system designed to minimize graph data transfer via two effective techniques for eliminating redundant accesses: (1) Extending advanced incremental processing algorithms to GPUs by converting their heavyweight data dependency processing into GPU-friendly forms, eliminating redundant graph accesses from the computation side; and (2) providing a lightweight yet efficient GPU hot subgraph management framework that finely caches the frequently accessed dynamic subgraphs in a vertex-centric manner. Experimental results demonstrate that Grapin can efficiently process large-scale streaming graphs with billions of edges on a single NVIDIA A5000 GPU. Enabling incremental computation reduces data transfer by 61%, and the integration of GPU hot subgraph reuse further reduces the remaining transfer by 72%, resulting in a total reduction of 89%. Compared with CPU-based solutions, Grapin achieves speedups ranging from 1.8x to 96.9x (17.9x on average). Qiange Wang, Yongze Yan, Hongshi Tan, Cheng Chen 0008, Cheng Zhao 0001, Jiaming Tian, Xiaoliang Cong, Yanfeng Zhang 0001, Ge Yu 0001, Weng-Fai Wong, Bingsheng He |
Proc. VLDB Endow. | 8 |
| 2024 | FlowWalker: A Memory-efficient and High-performance GPU-based Dynamic Graph Random Walk FrameworkabstractDynamic graph random walk (DGRW) emerges as a practical tool for capturing structural relations within a graph. Effectively executing DGRW on GPU presents certain challenges. First, existing sampling methods demand a pre-processing buffer, causing substantial space complexity. Moreover, the power-law distribution of graph vertex degrees introduces workload imbalance issues, rendering DGRW embarrassed to parallelize. In this paper, we propose FlowWalker, a GPU-based dynamic graph random walk framework. FlowWalker implements an efficient parallel sampling method to fully exploit the GPU parallelism and reduce space complexity. Moreover, it employs a sampler-centric paradigm alongside a dynamic scheduling strategy to handle the huge amounts of walking queries. FlowWalker stands as a memory-efficient framework that requires no auxiliary data structures in GPU global memory. We examine the performance of FlowWalker extensively on ten datasets, and experiment results show that FlowWalker achieves up to 752.2×, 72.1×, and 16.4× speedup compared with existing CPU, GPU, and FPGA random walk frameworks, respectively. Case study shows that FlowWalker diminishes random walk time from 35% to 3% in a pipeline of ByteDance friend recommendation GNN training. Junyi Mei, Shixuan Sun, Chao Li 0009, Cheng Chen 0008, Jing Wang 0055, Cheng Zhao 0001, Xiaofeng Hou, Minyi Guo, Bingsheng He, Xiaoliang Cong |
Proc. VLDB Endow. | 12 |