Demo Data from EDBT 2026 / reviewers in the wild / expert
Kaiwen Geng
dblp:355/1546
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 44% Question answering and dialogue systems · 44% Multi-agent systems · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › exploration
embodied exploration |
0.7 | 1 | 2023 | EXCALIBUR: Encouraging and Evaluating Embodied Exploration · CVPR 2023 |
Natural language and speech › Question answering and dialogue systems › multimodal question answering
embodied question answering |
0.7 | 1 | 2023 | EXCALIBUR: Encouraging and Evaluating Embodied Exploration · CVPR 2023 |
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
interactive agents |
0.2 | 1 | 2023 | EXCALIBUR: Encouraging and Evaluating Embodied Exploration · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
virtual reality interface · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | EXCALIBUR: Encouraging and Evaluating Embodied ExplorationabstractExperience precedes understanding. Humans constantly explore and learn about their environment out of curiosity, gather information, and update their models of the world. On the other hand, machines are either trained to learn passively from static and fixed datasets, or taught to complete specific goal-conditioned tasks. To encourage the development of exploratory interactive agents, we present the EXCALIBUR benchmark. EXCALIBUR allows agents to explore their environment for long durations and then query their understanding of the physical world via inquiries like: “is the small heavy red bowl made from glass?” or “is there a silver spoon heavier than the egg?”. This design encourages agents to perform free-form home exploration without myopia induced by goal conditioning. Once the agents have answered a series of questions, they can renter the scene to refine their knowledge, update their beliefs, and improve their performance on the questions. Our experiments demonstrate the challenges posed by this dataset for the present-day state-of-the-art embodied systems and the headroom afforded to develop new innovative methods. Finally, we present a virtual reality interface that enables humans to seamlessly interact within the simulated world and use it to gather human performance measures. EXCALIBUR affords unique challenges in comparison to presentday benchmarks and represents the next frontier for embodied AI research. Hao Zhu 0011, Raghav Kapoor, So Yeon Min, Winson Han, Jiatai Li, Kaiwen Geng, Graham Neubig, Yonatan Bisk, Aniruddha Kembhavi, Luca Weihs |
CVPR | 6 |