Demo Data from EDBT 2026 / reviewers in the wild / expert
Suxu Cong
dblp:355/1587
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › motion capture
human performance capture |
0.7 | 1 | 2023 | Clothed Human Performance Capture with a Double-layer Neural Radiance Fields · CVPR 2023 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | Clothed Human Performance Capture with a Double-layer Neural Radiance Fields · CVPR 2023 |
Computer animation and physical simulation
cloth simulation |
0.2 | 1 | 2023 | Clothed Human Performance Capture with a Double-layer Neural Radiance Fields · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
physics-aware cloth simulation · 1.3deformation field optimization · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Clothed Human Performance Capture with a Double-layer Neural Radiance FieldsabstractThis paper addresses the challenge of capturing performance for the clothed humans from sparse-view or monocular videos. Previous methods capture the performance of full humans with a personalized template or recover the garments from a single frame with static human poses. However, it is inconvenient to extract cloth semantics and capture clothing motion with one-piece template, while single frame-based methods may suffer from instable tracking across videos. To address these problems, we propose a novel method for human performance capture by tracking clothing and human body motion separately with a double-layer neural radiance fields (NeRFs). Specifically, we propose a double-layer NeRFsfor the body and garments, and track the densely deforming template of the clothing and body by jointly optimizing the deformation fields and the canonical double-layer NeRFs. In the optimization, we introduce a physics-aware cloth simulation network which can help generate physically plausible cloth dynamics and body-cloth interactions. Compared with existing methods, our method is fully differentiable and can capture both the body and clothing motion robustly from dynamic videos. Also, our method represents the clothing with an independent NeRFs, allowing us to model implicit fields of general clothes feasibly. The experimental evaluations validate its effectiveness on real multi-view or monocular videos. Kangkan Wang, Guofeng Zhang 0001, Suxu Cong, Jian Yang 0003 |
CVPR | 3 |