Demo Data from EDBT 2026 / reviewers in the wild / expert
Rongjun Xiao
dblp:355/1687
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% | |
| Artificial intelligence
2 papers |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
texture synthesis |
1.4 | 2 | 2024 | Generating Non-Stationary Textures Using Self-Rectification · CVPR 2024 Neural Texture Synthesis with Guided Correspondence · CVPR 2023 |
Visual content generation and editing
image editing |
0.8 | 1 | 2024 | Generating Non-Stationary Textures Using Self-Rectification · CVPR 2024 |
Visual content generation and editing › texture synthesis
non-stationary texture synthesis |
0.8 | 1 | 2024 | Generating Non-Stationary Textures Using Self-Rectification · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | Generating Non-Stationary Textures Using Self-Rectification · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion network · 1.5nearest neighbor search · 1.3markov random field · 1.3guided correspondence loss · 1.3convolutional neural network · 1.3self-attention mechanisms · 0.8self-attention mechanism · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Generating Non-Stationary Textures Using Self-RectificationabstractThis paper addresses the challenge of example-based non-stationary texture synthesis. We introduce a novel two-step approach wherein users first modify a reference texture using standard image editing tools, yielding an initial rough target for the synthesis. Subsequently, our proposed method, termed “self-rectification”, automatically refines this target into a coherent, seamless texture, while faithfully preserving the distinct visual characteristics of the reference exemplar. Our method leverages a pretrained diffusion network, and uses self-attention mechanisms, to grad-ually align the synthesized texture with the reference, en-suring the retention of the structures in the provided target. Through experimental validation, our approach ex-hibits exceptional proficiency in handling non-stationary textures, demonstrating significant advancements in texture synthesis when compared to existing state-of-the-art techniques. Code is available at https://github.com/xiaorongjun000/Self-Rectification Yang Zhou 0007, Rongjun Xiao, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004 |
CVPR | 2 |
| 2023 | Neural Texture Synthesis with Guided CorrespondenceabstractMarkov random fields (MRFs) are the cornerstone of classical approaches to example-based texture synthesis. Yet, it is not fully valued in the deep learning era. This pa-per aims to re-promote the combination of MRFs and neural networks, i.e., the CNNMRF model, for texture synthesis, with two key observations made. We first propose to compute the Guided Correspondence Distance in the nearest neighbor search, based on which a Guided Correspondence loss is defined to measure the similarity of the output texture to the example. Experiments show that our approach sur-passes existing neural approaches in uncontrolled and con-trolled texture synthesis. More importantly, the Guided Cor-respondence loss can function as a general textural loss in, e.g., training generative networks for real-time controlled synthesis and inversion-based single-image editing. In con-trast, existing textural losses, such as the Sliced Wasserstein loss, cannot work on these challenging tasks. Yang Zhou 0007, Kaijian Chen, Rongjun Xiao, Hui Huang 0004 |
CVPR | 3 |