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Rongjun Xiao

dblp:355/1687 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%
Artificial intelligence
2 papers
Generative modeling · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
texture synthesis
1.422024
Generating Non-Stationary Textures Using Self-Rectification · CVPR 2024
Neural Texture Synthesis with Guided Correspondence · CVPR 2023
Visual content generation and editing
image editing
0.812024
Generating Non-Stationary Textures Using Self-Rectification · CVPR 2024
Visual content generation and editing › texture synthesis
non-stationary texture synthesis
0.812024
Generating Non-Stationary Textures Using Self-Rectification · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.212024
Generating Non-Stationary Textures Using Self-Rectification · CVPR 2024

Methods — techniques the papers use, named apart from their topics

diffusion network · 1.5nearest neighbor search · 1.3markov random field · 1.3guided correspondence loss · 1.3convolutional neural network · 1.3self-attention mechanisms · 0.8self-attention mechanism · 0.8
YearPublicationVenuePosition
2024 Generating Non-Stationary Textures Using Self-Rectification
abstract
This paper addresses the challenge of example-based non-stationary texture synthesis. We introduce a novel two-step approach wherein users first modify a reference texture using standard image editing tools, yielding an initial rough target for the synthesis. Subsequently, our proposed method, termed “self-rectification”, automatically refines this target into a coherent, seamless texture, while faithfully preserving the distinct visual characteristics of the reference exemplar. Our method leverages a pretrained diffusion network, and uses self-attention mechanisms, to grad-ually align the synthesized texture with the reference, en-suring the retention of the structures in the provided target. Through experimental validation, our approach ex-hibits exceptional proficiency in handling non-stationary textures, demonstrating significant advancements in texture synthesis when compared to existing state-of-the-art techniques. Code is available at https://github.com/xiaorongjun000/Self-Rectification
Yang Zhou 0007, Rongjun Xiao, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004
CVPR2
2023 Neural Texture Synthesis with Guided Correspondence
abstract
Markov random fields (MRFs) are the cornerstone of classical approaches to example-based texture synthesis. Yet, it is not fully valued in the deep learning era. This pa-per aims to re-promote the combination of MRFs and neural networks, i.e., the CNNMRF model, for texture synthesis, with two key observations made. We first propose to compute the Guided Correspondence Distance in the nearest neighbor search, based on which a Guided Correspondence loss is defined to measure the similarity of the output texture to the example. Experiments show that our approach sur-passes existing neural approaches in uncontrolled and con-trolled texture synthesis. More importantly, the Guided Cor-respondence loss can function as a general textural loss in, e.g., training generative networks for real-time controlled synthesis and inversion-based single-image editing. In con-trast, existing textural losses, such as the Sliced Wasserstein loss, cannot work on these challenging tasks.
Yang Zhou 0007, Kaijian Chen, Rongjun Xiao, Hui Huang 0004
CVPR3