Seokhun Choi

dblp:355/2204 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-9764-8158ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 34% Segmentation and scene understanding · 30% 3D vision · 18%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 67% Rendering · 33%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.912025
PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data · ICCV 2025
Computer vision › Segmentation and scene understanding
interactive segmentation
0.812024
Click-Gaussian: Interactive Segmentation to Any 3D Gaussians · ECCV (3) 2024
Visual content generation and editing
3d content editing
0.712023
Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields · ICCV 2023
Rendering
neural radiance fields
0.712023
Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields · ICCV 2023
Visual content generation and editing › 3d content editing
text-driven 3d editing
0.712023
Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields · ICCV 2023
Machine learning › Generative modeling
synthetic data generation
0.312025
PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data · ICCV 2025
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.212024
Click-Gaussian: Interactive Segmentation to Any 3D Gaussians · ECCV (3) 2024
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation
0.212024
Click-Gaussian: Interactive Segmentation to Any 3D Gaussians · ECCV (3) 2024
Computer vision › Vision and language
vision-language model
0.212023
Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields · ICCV 2023

Methods — techniques the papers use, named apart from their topics

neural radiance field · 1.3blending operations · 1.3CLIP guidance · 1.3pose synthesis · 0.93d gaussian splatting · 0.8
YearPublicationVenuePosition
2025 PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data
ChangHee Yang, Hyeonseop Song, Seokhun Choi, Jaechul Kim, Hoseok Do
ICCV3
2024 Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
Seokhun Choi, Hyeonseop Song, Jaechul Kim, Hoseok Do
ECCV (3)1
2023 Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields
abstract
Text-driven localized editing of 3D objects is particularly difficult as locally mixing the original 3D object with the intended new object and style effects without distorting the object’s form is not a straightforward process. To address this issue, we propose a novel NeRF-based model, Blending-NeRF, which consists of two NeRF networks: pre-trained NeRF and editable NeRF. Additionally, we introduce new blending operations that allow Blending-NeRF to properly edit target regions which are localized by text. By using a pretrained vision-language aligned model, CLIP, we guide Blending-NeRF to add new objects with varying colors and densities, modify textures, and remove parts of the original object. Our extensive experiments demonstrate that Blending-NeRF produces naturally and locally edited 3D objects from various text prompts.
Hyeonseop Song, Seokhun Choi, Hoseok Do, Chul Lee
ICCV2