Demo Data from EDBT 2026 / reviewers in the wild / expert
Nissim Maruani
dblp:355/4667
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0005-0866-7058ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 72% Rendering · 28% | |
| Artificial intelligence
2 papers |
Generative modeling · 79% 3D vision · 21% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
3d shape generation |
0.9 | 1 | 2025 | ShapeShifter: 3D Variations Using Multiscale and Sparse Point-Voxel Diffusion · CVPR 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction · ACM Trans. Graph. 2025 |
Geometric modeling and processing › surface reconstruction › mesh reconstruction
mesh extraction |
0.9 | 1 | 2025 | MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction · ACM Trans. Graph. 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction · ACM Trans. Graph. 2025 |
Geometric modeling and processing
surface reconstruction |
0.9 | 1 | 2025 | MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction · ACM Trans. Graph. 2025 |
Geometric modeling and processing › shape representation
mesh representation |
0.8 | 1 | 2024 | PoNQ: A Neural QEM-Based Mesh Representation · CVPR 2024 |
Geometric modeling and processing › shape representation › mesh representation
surface mesh representation |
0.7 | 1 | 2023 | VoroMesh: Learning Watertight Surface Meshes with Voronoi Diagrams · ICCV 2023 |
Geometric modeling and processing › surface reconstruction › mesh reconstruction
watertight mesh generation |
0.7 | 1 | 2023 | VoroMesh: Learning Watertight Surface Meshes with Voronoi Diagrams · ICCV 2023 |
Geometric modeling and processing
shape representation |
0.3 | 1 | 2025 | ShapeShifter: 3D Variations Using Multiscale and Sparse Point-Voxel Diffusion · CVPR 2025 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
0.3 | 1 | 2025 | MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction · ACM Trans. Graph. 2025 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.2 | 1 | 2024 | PoNQ: A Neural QEM-Based Mesh Representation · CVPR 2024 |
Geometric modeling and processing › spatial data structures
voronoi diagram |
0.2 | 1 | 2023 | VoroMesh: Learning Watertight Surface Meshes with Voronoi Diagrams · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
sparse voxel grid · 1.7point sampling · 1.7multiscale neural architecture · 1.7diffusion model · 1.7quadric error metrics · 1.5neural shape representation · 1.5differentiable rendering · 0.9delaunay triangulation · 0.9learning-based mesh prediction · 0.7differentiable voronoi representation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ShapeShifter: 3D Variations Using Multiscale and Sparse Point-Voxel DiffusionabstractThis paper proposes ShapeShifter, a new 3D generative model that learns to synthesize shape variations based on a single reference model. While generative methods for 3D objects have recently attracted much attention, current techniques often lack geometric details and/or require long training times and large resources. Our approach remedies these issues by combining sparse voxel grids and point, normal, and color sampling within a multiscale neural architecture that can be trained efficiently and in parallel. We show that our resulting variations better capture the fine details of their original input and can handle more general types of surfaces than previous SDF-based methods. Moreover, we offer interactive generation of 3D shape variants, allowing more human control in the design loop if needed. Nissim Maruani, Wang Yifan 0001, Matthew Fisher, Pierre Alliez, Mathieu Desbrun |
CVPR | 1 |
| 2025 | MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface ReconstructionabstractWhile recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current approaches extract the surface through costly post-processing steps, resulting in the loss of fine geometric details or requiring significant time and leading to very dense meshes with millions of vertices. More fundamentally, the a posteriori conversion from a volumetric to a surface representation limits the ability of the final mesh to preserve all geometric structures captured during training. We present MILo, a novel Gaussian Splatting framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians. We design a fully differentiable procedure that constructs the mesh—including both vertex locations and connectivity—at every iteration directly from the parameters of the Gaussians, which are the only quantities optimized during training. Our method introduces three key technical contributions: (1) a bidirectional consistency framework ensuring both representations—Gaussians and the extracted mesh—capture the same underlying geometry during training; (2) an adaptive mesh extraction process performed at each training iteration, which uses Gaussians as differentiable pivots for Delaunay triangulation; (3) a novel method for computing signed distance values from the 3D Gaussians that enables precise surface extraction while avoiding geometric erosion. Our approach can reconstruct complete scenes, including backgrounds, with state-of-the-art quality while requiring an order of magnitude fewer mesh vertices than previous methods. Due to their light weight and empty interior, our meshes are well suited for downstream applications such as physics simulations and animation. The code for our approach and an online gallery are available at https://anttwo.github.io/milo/. Antoine Guédon, Diego Gomez 0003, Nissim Maruani, Bingchen Gong, George Drettakis, Maks Ovsjanikov |
ACM Trans. Graph. | 3 |
| 2024 | PoNQ: A Neural QEM-Based Mesh RepresentationabstractAlthough polygon meshes have been a standard representation in geometry processing, their irregular and combi-natorial nature hinders their suitability for learning-based applications. In this work, we introduce a novel learnable mesh representation through a set of local 3D sample Points and their associated Normals and Quadric error metrics (QEM) w.r.t. the underlying shape, which we denote PoNQ. A global mesh is directly derived from PoNQ by efficiently leveraging the knowledge of the local quadric errors. Besides marking the first use of QEM within a neural shape representation, our contribution guarantees both topological and geometrical properties by ensuring that a PoNQ mesh does not self-intersect and is always the boundary of a volume. Notably, our representation does not rely on a regular grid, is supervised directly by the target surface alone, and also handles open surfaces with boundaries and/or sharp features. We demonstrate the efficacy of PoNQ through a learning-based mesh prediction from SDF grids and show that our method surpasses recent state-of-the-art techniques in terms of both surface and edge-based metrics. Nissim Maruani, Maks Ovsjanikov, Pierre Alliez, Mathieu Desbrun |
CVPR | 1 |
| 2023 | VoroMesh: Learning Watertight Surface Meshes with Voronoi DiagramsabstractIn stark contrast to the case of images, finding a concise, learnable discrete representation of 3D surfaces remains a challenge. In particular, while polygon meshes are arguably the most common surface representation used in geometry processing, their irregular and combinatorial structure often make them unsuitable for learning-based applications. In this work, we present VoroMesh, a novel and differentiable Voronoi-based representation of watertight 3D shape surfaces. From a set of 3D points (called generators) and their associated occupancy, we define our boundary representation through the Voronoi diagram of the generators as the subset of Voronoi faces whose two associated (equidistant) generators are of opposite occupancy: the resulting polygon mesh forms a watertight approximation of the target shape’s boundary. To learn the position of the generators, we propose a novel loss function, dubbed VoroLoss, that minimizes the distance from ground truth surface samples to the closest faces of the Voronoi diagram which does not require an explicit construction of the entire Voronoi diagram. A direct optimization of the Voroloss to obtain generators on the Thingi32 dataset demonstrates the geometric efficiency of our representation compared to axiomatic meshing algorithms and recent learning-based mesh representations. We further use VoroMesh in a learning-based mesh prediction task from input SDF grids on the ABC dataset, and show comparable performance to state-of-the-art methods while guaranteeing closed output surfaces free of self-intersections. Nissim Maruani, Roman Klokov, Maks Ovsjanikov, Pierre Alliez, Mathieu Desbrun |
ICCV | 1 |
| 2023 | Feature-Preserving Offset Mesh Generation from Topology-Adapted OctreesabstractAbstract We introduce a reliable method to generate offset meshes from input triangle meshes or triangle soups. Our method proceeds in two steps. The first step performs a Dual Contouring method on the offset surface, operating on an adaptive octree that is refined in areas where the offset topology is complex. Our approach substantially reduces memory consumption and runtime compared to isosurfacing methods operating on uniform grids. The second step improves the output Dual Contouring mesh with an offset‐aware remeshing algorithm to reduce the normal deviation between the mesh facets and the exact offset. This remeshing process reconstructs concave sharp features and approximates smooth shapes in convex areas up to a user‐defined precision. We show the effectiveness and versatility of our method by applying it to a wide range of input meshes. We also benchmark our method on the Thingi10k dataset: watertight and topologically 2‐manifold offset meshes are obtained for 100% of the cases. Daniel Zint, Nissim Maruani, Mael Rouxel-Labbé, Pierre Alliez |
Comput. Graph. Forum | 2 |