Demo Data from EDBT 2026 / reviewers in the wild / expert
Longbin Ji
dblp:355/5472
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 66% 3D vision · 27% Deep learning architectures and training · 7% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
object pose estimation |
0.9 | 1 | 2025 | PoseTraj: Pose-Aware Trajectory Control in Video Diffusion · CVPR 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | PoseTraj: Pose-Aware Trajectory Control in Video Diffusion · CVPR 2025 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.8 | 1 | 2024 | Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion Synthesis · AAAI 2024 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
multimodal motion generation |
0.8 | 1 | 2024 | Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion Synthesis · AAAI 2024 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | PoseTraj: Pose-Aware Trajectory Control in Video Diffusion · CVPR 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.3 | 1 | 2025 | PoseTraj: Pose-Aware Trajectory Control in Video Diffusion · CVPR 2025 |
Machine learning › Deep learning architectures and training › transformer
transformer encoder-decoder |
0.2 | 1 | 2024 | Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion Synthesis · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.5knowledge distillation · 1.5autoencoder · 1.5diffusion · 0.9camera disentanglement · 0.93d bounding box supervision · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PoseTraj: Pose-Aware Trajectory Control in Video DiffusionabstractRecent advancements in trajectory-guided video generation have achieved notable progress. However, existing models still face challenges in generating object motions with potentially changing 6D poses under wide-range rotations, due to limited 3D understanding. To address this problem, we introduce PoseTraj, a pose-aware video dragging model for generating 3D-aligned motion from 2D trajectories. Our method adopts a novel two-stage pose-aware pretraining framework, improving 3D understanding across diverse trajectories. Specifically, we propose a large-scale synthetic dataset PoseTraj-10K, containing 10k videos of objects following rotational trajectories, and enhance the model perception of object pose changes by incorporating 3D bounding boxes as intermediate supervision signals. Following this, we fine-tune the trajectory-controlling module on real-world videos, applying an additional camera-disentanglement module to further refine motion accuracy. Experiments on various benchmark datasets demonstrate that our method not only excels in 3D pose-aligned dragging for rotational trajectories but also outperforms existing baselines in trajectory accuracy and video quality. Longbin Ji, Changjian Li 0001 |
CVPR | 1 |
| 2024 | Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion SynthesisabstractIn the dynamic field of film and game development, the emergence of human motion synthesis methods has revolutionized avatar animation. Traditional methodologies, typically reliant on single modality inputs like text or audio, employ modality-specific model frameworks, posing challenges for unified model deployment and application. To address this, we propose Everything2Motion, a unified model framework. Everything2Motion consists of three key modules. The Input-Output Modality Modulation module tailors structures for specific multimodal inputs, eliminating the need for modality-specific frameworks. The Query-aware Autoencoder, based on the transformer encoder-decoder architecture, enables efficient latent motion generation. Lastly, the Prior Motion Distillation Decoder, a pretrained module, enhances the final skeleton sequence's naturalness and fluidity. Comprehensive experiments on several public datasets demonstrate the effectiveness of Everything2Motion, highlighting its potential for practical applications and setting a new benchmark in human motion synthesis. Zhaoxin Fan, Longbin Ji, Pengxin Xu |
AAAI | 2 |