Demo Data from EDBT 2026 / reviewers in the wild / expert
Adam Sigal
dblp:355/5508
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 56% Reinforcement learning · 36% Robot manipulation · 8% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
flow matching |
0.9 | 1 | 2025 | Ergodic Generative Flows · ICML 2025 |
Machine learning › Generative modeling
generative flow networks |
0.9 | 1 | 2025 | Ergodic Generative Flows · ICML 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | Multimodal and Force-Matched Imitation Learning With a See-Through Visuotactile Sensor · IEEE Trans. Robotics 2025 |
Robotics › Robot manipulation
contact task |
0.3 | 1 | 2025 | Multimodal and Force-Matched Imitation Learning With a See-Through Visuotactile Sensor · IEEE Trans. Robotics 2025 |
Methods — techniques the papers use, named apart from their topics
weak flow-matching control · 0.9tactile force matching · 0.9learned mode switching · 0.9diffeomorphism · 0.9cross-entropy loss · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Ergodic Generative FlowsabstractGenerative Flow Networks (GFNs) were initially introduced on directed non-acyclic graphs to sample from an unnormalized distribution density. Recent works have extended the theoretical framework for generative methods allowing more flexibility and enhancing application range. However, many challenges remain in training GFNs in continuous settings and for imitation learning (IL), including intractability of flow-matching loss, limited tests of non-acyclic training, and the need for a separate reward model in imitation learning. The present work proposes a family of generative flows called Ergodic Generative Flows (EGFs) which are used to address the aforementioned issues. First, we leverage ergodicity to build simple generative flows with finitely many globally defined transformations (diffeomorphisms) with universality guarantees and tractable flow-matching loss (FM loss). Second, we introduce a new loss involving cross-entropy coupled to weak flow-matching control, coined KL-weakFM loss. It is designed for IL training without a separate reward model. We evaluate IL-EGFs on toy 2D tasks and real-world datasets from NASA on the sphere, using the KL-weakFM loss. Additionally, we conduct toy 2D reinforcement learning experiments with a target reward, using the FM loss. Leo Maxime Brunswic, Mateo Clémente, Rui Heng Yang, Adam Sigal, Amir Rasouli, Yinchuan Li |
ICML | 4 |
| 2025 | AIoT Smart Home via Autonomous LLM AgentsabstractThe common-sense reasoning abilities and vast general knowledge of large language models (LLMs) make them a natural fit for interpreting user requests in a smart home assistant context. LLMs, however, lack specific knowledge about the user and their home, which limits their potential impact. Smart home agent with grounded execution (SAGE), overcomes these and other limitations by using a scheme in which a user request triggers an LLM-controlled sequence of discrete actions. These actions can be used to retrieve information, interact with the user, or manipulate device states. SAGE controls this process through a dynamically constructed tree of LLM prompts, which help it decide which action to take next, whether an action was successful, and when to terminate the process. The SAGE action set augments an LLM’s capabilities to support some of the most critical requirements for a smart home assistant. These include: flexible and scalable user preference management (“Is my team playing tonight?”), access to any smart device’s full functionality without device-specific code via API reading (“Turn down the screen brightness on my dryer”), persistent device state monitoring (“Remind me to throw out the milk when I open the fridge”), natural device references using only a photo of the room (“Turn on the lamp on the dresser”), and more. We introduce a benchmark of 50 new and challenging smart home tasks where SAGE achieves a 76% success rate, significantly outperforming existing LLM-enabled baselines (30% success rate). Dmitriy Rivkin, Francois Robert Hogan, Amal Feriani, Abhisek Konar, Adam Sigal, Xue (Steve) Liu, Gregory Dudek |
IEEE Internet Things J. | 5 |
| 2025 | Multimodal and Force-Matched Imitation Learning With a See-Through Visuotactile SensorabstractContact-rich tasks continue to present many challenges for robotic manipulation. In this work, we leverage a multimodal visuotactile sensor within the framework of imitation learning (IL) to perform contact-rich tasks that involve relative motion (e.g., slipping and sliding) between the end-effector and the manipulated object. We introduce two algorithmic contributions,tactile force matchingandlearned mode switching, as complimentary methods for improving IL. Tactile force matching enhances kinesthetic teaching by reading approximate forces during the demonstration and generating an adapted robot trajectory that recreates the recorded forces. Learned mode switching uses IL to couple visual and tactile sensor modes with the learned motion policy, simplifying the transition from reaching to contacting. We perform robotic manipulation experiments on four door-opening tasks with a variety of observation and algorithm configurations to study the utility of multimodal visuotactile sensing and our proposed improvements. Our results show that the inclusion of force matching raises average policy success rates by 62.5%, visuotactile mode switching by 30.3%, and visuotactile data as a policy input by 42.5%, emphasizing the value of see-through tactile sensing for IL, both for data collection to allow force matching, and for policy execution to enable accurate task feedback. Trevor Ablett, Oliver Limoyo, Adam Sigal, Affan Jilani, Jonathan Kelly, Kaleem Siddiqi, Francois Robert Hogan, Gregory Dudek |
IEEE Trans. Robotics | 3 |