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Jianmeng Guo

dblp:355/7128 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2026
0009-0008-1013-9600ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Edge and fog computing · 67% Wireless networking · 33%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 90% Mathematical optimization · 10%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
stackelberg game
1.322026
Broker-Assisted Computation Offloading and Resource Pricing in MEC Networks: A Two-Stage Stackelberg Game Approach · IEEE Trans. Serv. Comput. 2026
Three-Stage Stackelberg Game-Based Federated Learning With Wireless Power Transfer · IEEE Trans. Netw. 2026
Machine learning › Efficient and distributed learning
federated learning
1.012026
Three-Stage Stackelberg Game-Based Federated Learning With Wireless Power Transfer · IEEE Trans. Netw. 2026
Machine learning › Efficient and distributed learning › federated learning
incentive mechanism
1.012026
Three-Stage Stackelberg Game-Based Federated Learning With Wireless Power Transfer · IEEE Trans. Netw. 2026
Edge and fog computing › distributed learning › federated learning
energy-efficient federated learning
1.012026
Three-Stage Stackelberg Game-Based Federated Learning With Wireless Power Transfer · IEEE Trans. Netw. 2026
Edge and fog computing
mobile edge computing
1.012026
Broker-Assisted Computation Offloading and Resource Pricing in MEC Networks: A Two-Stage Stackelberg Game Approach · IEEE Trans. Serv. Comput. 2026
Wireless networking
wireless power transfer
1.012026
Three-Stage Stackelberg Game-Based Federated Learning With Wireless Power Transfer · IEEE Trans. Netw. 2026
Algorithmic game theory and mechanism design › stackelberg game
two-stage stackelberg game
1.012026
Broker-Assisted Computation Offloading and Resource Pricing in MEC Networks: A Two-Stage Stackelberg Game Approach · IEEE Trans. Serv. Comput. 2026
Mathematical optimization › integer programming › mixed-integer optimization
mixed-integer nonlinear programming
0.312026
Broker-Assisted Computation Offloading and Resource Pricing in MEC Networks: A Two-Stage Stackelberg Game Approach · IEEE Trans. Serv. Comput. 2026
Algorithmic game theory and mechanism design
resource allocation
0.312026
Broker-Assisted Computation Offloading and Resource Pricing in MEC Networks: A Two-Stage Stackelberg Game Approach · IEEE Trans. Serv. Comput. 2026

Methods — techniques the papers use, named apart from their topics

backward induction · 5.0stackelberg game · 3.0trust-region method · 2.0alternating iteration · 2.0trust region method · 1.0
YearPublicationVenuePosition
2026 Three-Stage Stackelberg Game-Based Federated Learning With Wireless Power Transfer
abstract
Federated Learning (FL) enhances data privacy for End Equipment Workers (EWs) by enabling the sharing of model parameters instead of raw data. However, energy constraints and individual self-interest may discourage EWs from participating or slow down training, ultimately affecting the performance of the global FL model. To address these challenges, we propose a three-stage Stackelberg game-based framework that leverages wireless power to incentivize participation while ensuring the successful completion of FL tasks. In this framework, the Base Station (BS) publishes FL task and seeks to obtain an improved global model at a reduced cost. EWs train local models, aiming to maximize their payments while minimizing energy consumption. Meanwhile, the Charging Service Provider (CSP) supplies energy to EWs via Wireless Power Transfer (WPT) during model training and uploading, charging appropriate fees for the service. We employ the backward induction method to analyze the proposed game problem, proving the existence of a unique Stackelberg equilibrium and Nash equilibrium. Furthermore, we propose the Trust Region Method (TRM) to solve the unit payment strategy problem of BS. Extensive simulations validate that our method consistently outperforms benchmark schemes, achieving higher average utility across a wide range of scenarios.
Huan Zhou 0002, Jianmeng Guo, Zhiwen Yu 0001, Geyong Min, Xuxun Liu 0001, Liang Zhao 0014, Jie Wu 0001
IEEE Trans. Netw.2
2026 Broker-Assisted Computation Offloading and Resource Pricing in MEC Networks: A Two-Stage Stackelberg Game Approach
abstract
Mobile Edge Computing (MEC) significantly enhances service response speeds and improves the Quality of Service (QoS) by facilitating the offloading of computation-intensive tasks from Mobile Users (MUs) to nearby Edge Servers (ESs). However, due to the inherent selfishness of involved entities, MUs may be unwilling to offload tasks without reasonable resource pricing, and ESs may lack motivation to provide computation resources without appropriate compensation. Furthermore, improving the utilization of ESs' computation resources and achieving efficient task scheduling remains a major challenge. To ad dress these issues, we introduce a profitable broker between ESs and MUs, and propose TORP, a Two-stage Stackelberg Game based Computation Offloading and Resource Pricing mechanism, to maximize the utility of each entity. Specifically, we model the interactions among three entities (i.e., the broker, MUs, and ESs) as a two-stage Stackelberg game, where the interactions between the broker and ESs is defined as Stage I, while the interactions between the broker and MUs is defined as Stage II. By using the backward induction method, we theoretically prove the Stackelberg Equilibrium (SE) for each stage of the two-stage Stackelberg, and the SE of the whole game. Then, recognizing that the optimization problem is a Mixed-Integer Nonlinear Programming (MINLP) problem, an Alternating Iteration-Based Resource Pricing and Task Offloading Algorithm (AIPOA) is proposed to obtain the optimal solution. Finally, we perform extensive simulations comparing TORP against multiple base lines. Experimental results show that TORP achieves substantial improvements, enhancing the utilities of three entities by about 2.00%-52.69% under different scenarios.
Huan Zhou 0002, Deng Meng, Jianmeng Guo, Peng Sun 0003, Liang Zhao 0014, Bin Guo 0001, Zhiwen Yu 0001
IEEE Trans. Serv. Comput.3
2025 LLM-Guided Soft Actor-Critic for Resource Allocation in Mobile Edge Computing Networks
Jianmeng Guo, Xiuhua Li 0001, Jinlong Hao, Lingxiao Chen, Xiaofei Wang 0001, Victor C. M. Leung
NPC (2)1
2025 Incentive-Driven Partial Offloading and Resource Allocation in Vehicular Edge Computing Networks
abstract
Vehicle edge computing can effectively ensure the quality of experience for user vehicles (UVs), but road side units (RSUs) with limited resources may not be able to handle intensive tasks under high traffic conditions. In this case, worker vehicles (WVs) with idle resources can share resources to alleviate the pressure on RSUs. However, selfish WVs may be reluctant to share idle computation resources without any rewards. In addition, the optimization problems in previous research are relatively simple and cannot be applied to complex scenarios. To address the above challenges, we propose an incentive-driven partial offloading framework aiming to maximize social welfare. In particular, the computing service provider (CSP) managing RSUs first determines resource prices and offloading rates with UVs, while also determining contract terms with WVs. Then, it generates the optimal task scheduling strategy and notifies the UVs to offload tasks to the corresponding WVs. Considering that maximizing social welfare is a mixed-integer nonlinear programming (MINLP) problem, we design the hybrid proximal policy optimization (HPPO)-based task offloading and resource allocation algorithm (HORA) with a hybrid action space to directly solve the original problem. Finally, extensive simulation results show that HORA outperforms other baseline methods across various scenarios, and the contract terms meet the constraints of individual rationality (IR) and incentive compatibility (IC).
Deng Meng, Jianmeng Guo, Huan Zhou 0002, Yao Zhang 0005, Liang Zhao 0014, Yuanchao Shu, Xinggang Fan
IEEE Internet Things J.2
2024 A Stackelberg Game-based Wireless Powered Federated Learning
abstract
By sharing model parameters instead of raw data to train machine models, Federated Learning (FL) can protect End equipment Workers (EWs)’ data privacy. However, due to energy constraints and selfishness, EWs may not be willing to participate or train slowly, which affects the performance of global FL model. To address these issues, we propose a three-stage Stackelberg game-based wireless powered FL framework to incentivize all players to participate in the system while ensuring the successful completion of FL tasks. Specifically, Base Station (BS) publishes the FL task and wants to obtain a better FL model at a lower cost. EWs train local FL models, and want to get more payment with less energy consumption. When EWs train and upload their local models, Charging Service Provider (CSP) transmits energy to them via Wireless Power Transfer (WPT) while charging fees. In order to obtain the optimal strategy for all participants, we analyze the proposed game problem using the backward induction method. Meanwhile, we prove that the unique Stackelberg equilibrium and Nash equilibrium can be obtained, and we obtain the approximate optimal solution of BS using the subgradient method. Finally, extensive simulations are conducted to evaluate the performance of the proposed method in different scenarios. The results show that the proposed method improves the utility of three parties by an average of 19.09% - 51.86% compared with the benchmark methods.
Jianmeng Guo, Huan Zhou 0002, Xuxun Liu 0001, Liang Zhao 0014, Victor C. M. Leung
CSCWD1
2024 Collaborative computation offloading and wireless charging scheduling in multi-UAV-assisted MEC networks: A TD3-based approach
Liang Zhao 0014, Yujun Yao, Jianmeng Guo, Qingjun Zuo, Victor C. M. Leung
Comput. Networks3