EDBT 2026 Demo / reviewers in the wild / expert
Kaifa Yang
dblp:355/9349
· DBLP profile ↗
8ranked-venue papers
2as first author
8since 2021 · last 2026
0009-0005-0877-3942ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 8 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Not All Views Matter: A View-Selective Approach to Point Cloud Perceptual Quality Assessment
Yida Xiang, Bingyang Cui, Kaifa Yang, Qi Yang 0003, Yiling Xu |
QoMEX | 4 |
| 2026 | Standardizing Generative Face Video Compression Using Supplemental Enhancement InformationabstractThis paper proposes a Generative Face Video Compression (GFVC) approach using Supplemental Enhancement Information (SEI), where a series of compact spatial and temporal representations of a face video signal (e.g., 2D/3D key-points, facial semantics and compact features) can be coded using SEI messages and inserted into the coded video bitstream. At the time of writing, the proposed GFVC approach using SEI messages has been included into a draft amendment of the Versatile Supplemental Enhancement Information (VSEI) standard by the Joint Video Experts Team (JVET) of ISO/IEC JTC 1/SC 29 and ITU-T SG21, which will be standardized as a new version of ITU-T H.274$|$ISO/IEC 23002-7. To the best of the authors' knowledge, the JVET work on the proposed SEI-based GFVC approach is the first standardization activity for generative video compression. The proposed SEI approach has not only advanced the reconstruction quality of early-day Model-Based Coding (MBC) via the state-of-the-art generative technique, but also established a new SEI definition for future GFVC applications and deployment. Experimental results illustrate that the proposed SEI-based GFVC approach can achieve remarkable rate-distortion performance compared with the latest Versatile Video Coding (VVC) standard, whilst also potentially enabling a wide variety of functionalities including user-specified animation/filtering and metaverse-related applications. Yan Ye 0003, Jie Chen 0006, Ru-Ling Liao, Shanzhi Yin, Shiqi Wang 0001, Kaifa Yang, Yue Li 0015, Yiling Xu, Ye-Kui Wang, Shiv Gehlot, Guan-Ming Su, Peng Yin 0002, Sean McCarthy, Gary J. Sullivan |
IEEE Trans. Multim. | 7 |
| 2025 | 3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compressionabstract3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its significant storage demands limit practical deployment, prompting recent methods to integrate compression modules into 3DGS. However, these 3DGS generative compression techniques introduce unique distortions that lack systematic quality assessment research. To this end, we establish 3DGS-VBench, a large-scale Video Quality Assessment (VQA) dataset and benchmark with 660 compressed 3DGS models and video sequences generated from 11 scenes across 6 representative 3DGS compression algorithms with systematically designed parameter levels. With annotations from 50 participants, we obtain MOS scores with outlier removal and validate dataset reliability. We benchmark 6 3DGS compression algorithms on storage efficiency and visual quality, and evaluate 15 quality assessment metrics. Our dataset enables specialized VQA model training for 3DGS. The dataset is available at https://github.com/YukeXing/3DGS-VBench. Yuke Xing, William Gordon, Qi Yang 0003, Kaifa Yang, Yiling Xu |
VCIP | 4 |
| 2025 | Textured Mesh Quality Assessment Using Geometry and Color Field SimilarityabstractTextured mesh quality assessment (TMQA) is critical for various 3D mesh applications. However, existing TMQA methods often struggle to provide accurate and robust evaluations. Motivated by the effectiveness of fields in representing both 3D geometry and color information, we propose a novel point-based TMQA method called field mesh quality metric (FMQM). FMQM utilizes signed distance fields and a newly proposed color field named nearest surface point color field to realize effective mesh feature description. Four features related to visual perception are extracted from the geometry and color fields: geometry similarity, geometry gradient similarity, space color distribution similarity, and space color gradient similarity. Experimental results on three benchmark datasets demonstrate that FMQM outperforms state-of-the-art (SOTA) TMQA metrics. Furthermore, FMQM exhibits low computational complexity, making it a practical and efficient solution for real-world applications in 3D graphics and visualization. Kaifa Yang, Qi Yang 0003, Yiling Xu, Zhu Li 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | SJTU-TMQA: A Quality Assessment Database for Static Mesh with Texture MapabstractIn recent years, static meshes with texture maps have become one of the most prevalent digital representations of 3D shapes in various applications, such as animation, gaming, medical imaging, and cultural heritage applications. However, little research has been done on the quality assessment of textured meshes, which hinders the development of quality-oriented applications, such as mesh compression and enhancement. In this paper, we create a large-scale textured mesh quality assessment database, namely SJTU-TMQA, which includes 21 reference meshes and 945 distorted samples. The meshes are rendered into processed video sequences and then conduct subjective experiments to obtain mean opinion scores (MOS). The diversity of content and accuracy of MOS has been shown to validate its heterogeneity and reliability. The impact of various types of distortion on human perception is demonstrated. 13 state-of-the-art objective metrics are evaluated on SJTU-TMQA. The results report the highest correlation is around 0.6, indicating the need for more effective objective metrics. The SJTU-TMQA is available at https://ccccby.github.io Bingyang Cui, Qi Yang 0003, Kaifa Yang, Yiling Xu, Xiaozhong Xu, Shan Liu 0001 |
ICASSP | 3 |
| 2024 | A Benchmark for Gaussian Splatting Compression and Quality Assessment Study
Qi Yang 0003, Kaifa Yang, Yuke Xing, Yiling Xu, Zhu Li 0001 |
MMAsia | 2 |
| 2024 | Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model CompressionabstractIn recent years, Neural Radiance Fields (NeRF) have demonstrated significant advantages in representing and synthesizing 3D scenes. Explicit NeRF models facilitate the practical NeRF applications with faster rendering speed, and also attract considerable attention in NeRF compression due to its huge storage cost. To address the challenge of the NeRF compression study, in this paper, we construct a new dataset, called Explicit-NeRF-QA. We use 22 3D objects with diverse geometries, textures, and material complexities to train four typical explicit NeRF models across five parameter levels. Lossy compression is introduced during the model generation, pivoting the selection of key parameters such as hash table size for InstantNGP and voxel grid resolution for Plenoxels. By rendering NeRF samples to processed video sequences (PVS), a large scale subjective experiment with lab environment is conducted to collect subjective scores from 21 viewers. The diversity of content, accuracy of mean opinion scores (MOS), and characteristics of NeRF distortion are comprehensively presented, establishing the heterogeneity of the proposed dataset. The state-of-the-art objective metrics are tested in the new dataset. Best Pearson correlation, which is around 0.85, is collected from the full-reference objective metric. All tested no-reference metrics report very poor results with 0.4 to 0.6 correlations, demonstrating the need for further development of more robust no-reference metrics. The dataset, including NeRF samples, source 3D objects, multiview images for NeRF generation, PVSs, MOS, is made publicly available at the following location: https://github.com/YukeXing/Explicit-NeRF-QA. Yuke Xing, Qi Yang 0003, Kaifa Yang, Yiling Xu, Zhu Li 0001 |
VCIP | 3 |
| 2023 | Exploring the Influence of View and Camera Path Selection for Dynamic Mesh Quality AssessmentabstractWith the development of 3D mesh processing and applications, the quality assessment of dynamic mesh sequences attracts more and more attention. One prevalent strategy for performing the subjective experiment and designing objective quality metrics is to convert the 3D dynamic mesh into 2D images or videos via projection and to collect subjective scores or calculate objective indexes based on these images or videos. In this paper, we study the influence of the view, or camera path selection for the projection, for both subjective and objective dynamic mesh quality assessment, and compare the performance of image-based metrics and point-based metrics corresponding to the collected subjective scores. First, we use the dynamic mesh sequences proposed by MPEG as anchors and generate videos corresponding to different coding configurations and different camera paths. Then, we conduct subjective experiments to collect the ground truth of mean opinion scores. Besides, we calculate the state-of-the-art objective metric scores for each sequence. We analyze the differences between subjective scores with respect to different camera paths and the correlation between subjective scores and objective metrics. The results show that different camera paths tend to generate close subjective perceptions and that the selection of views can influence some objective metrics. Kaifa Yang, Qi Yang 0003, Joël Jung, Yiling Xu, Xiaozhong Xu, Shan Liu 0001 |
ICME | 1 |