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Zicheng Jiang

dblp:356/3113 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-8815-4551ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 70% Generative modeling · 30%
Computer graphics and multimedia
2 papers
Rendering · 54% Visual content generation and editing · 46%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
novel view synthesis
0.912025
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting · CVPR 2025
Computer vision › 3D vision › novel view synthesis
sparse view synthesis
0.912025
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.812024
rmD4-VTON: Dynamic Semantics Disentangling for Differential Diffusion Based Virtual Try-On · ECCV (46) 2024
Visual content generation and editing
virtual try-on
0.812024
rmD4-VTON: Dynamic Semantics Disentangling for Differential Diffusion Based Virtual Try-On · ECCV (46) 2024

Methods — techniques the papers use, named apart from their topics

optical flow · 1.7epipolar depth priors · 1.7depth blending · 1.7semantic disentangling · 1.5diffusion model · 1.5
YearPublicationVenuePosition
2026 AvatarVTON: 4D Virtual Try-On for Animatable Avatars
abstract
We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing methods, AvatarVTON supports dynamic garment interactions under single-view supervision, without relying on multi-view garment captures or physics priors. The framework consists of two key modules: (1) a Reciprocal Flow Rectifier, an optical-flow-based correction strategy without external priors that stabilizes avatar fitting and ensures temporal coherence; and (2) a Non-Linear Deformer, which decomposes Gaussian maps into view-pose-invariant and view-pose-specific components, enabling adaptive, non-linear garment deformations. To establish a benchmark for 4D virtual try-on, we extend existing baselines with unified modules for fair qualitative and quantitative comparisons. Extensive experiments show that AvatarVTON achieves high fidelity, diversity, and dynamic garment realism, making it well-suited for AR/VR, gaming, and digital-human applications.
Zicheng Jiang, Jixin Gao, Shengfeng He, Xinzhe Li 0003, Yulong Zheng, Zhaotong Yang, Junyu Dong, Yong Du 0003
IEEE Trans. Vis. Comput. Graph.1
2025 NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
abstract
Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have noticeably advanced photo-realistic novel view synthesis using images from densely spaced camera viewpoints. However, these methods struggle in few-shot scenarios due to limited supervision. In this paper, we present NexusGS, a 3DGS-based approach that enhances novel view synthesis from sparse-view images by directly embedding depth information into point clouds, without relying on complex manual regularizations. Exploiting the inherent epipolar geometry of 3DGS, our method introduces a novel point cloud densification strategy that initializes 3DGS with a dense point cloud, reducing randomness in point placement while preventing over-smoothing and overfitting. Specifically, NexusGS comprises three key steps: Epipolar Depth Nexus, Flow-Resilient Depth Blending, and Flow-Filtered Depth Pruning. These steps leverage optical flow and camera poses to compute accurate depth maps, while mitigating the inaccuracies often associated with optical flow. By incorporating epipolar depth priors, NexusGS ensures reliable dense point cloud coverage and supports stable 3DGS training under sparse-view conditions. Experiments demonstrate that NexusGS significantly enhances depth accuracy and rendering quality, surpassing state-of-the-art methods by a considerable margin. Furthermore, we validate the superiority of our generated point clouds by substantially boosting the performance of competing methods. Project page: https://usmizuki.github.io/NexusGS/.
Yulong Zheng, Zicheng Jiang, Shengfeng He, Yandu Sun, Junyu Dong, Huaidong Zhang, Yong Du 0003
CVPR2
2024 rmD4-VTON: Dynamic Semantics Disentangling for Differential Diffusion Based Virtual Try-On
Zhaotong Yang, Zicheng Jiang, Xinzhe Li 0003, Huiyu Zhou 0001, Junyu Dong, Huaidong Zhang, Yong Du 0003
ECCV (46)2