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Chenrui Tie

dblp:356/9514 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 31% Motion planning and robot control · 28% Reinforcement learning · 28%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
diffusion policy
0.912025
Et-Seed: Efficient trajectory-Level SE(3) equivariant diffusion Policy · ICLR 2025
Robotics › Motion planning and robot control › robot learning › robot policy learning
equivariant policy learning
0.912025
Et-Seed: Efficient trajectory-Level SE(3) equivariant diffusion Policy · ICLR 2025
Machine learning › Reinforcement learning
imitation learning
0.912025
Et-Seed: Efficient trajectory-Level SE(3) equivariant diffusion Policy · ICLR 2025
Robotics › Motion planning and robot control
robot learning
0.912025
Et-Seed: Efficient trajectory-Level SE(3) equivariant diffusion Policy · ICLR 2025
Machine learning › Reinforcement learning › sample efficiency
sample-efficient policy learning
0.912025
Et-Seed: Efficient trajectory-Level SE(3) equivariant diffusion Policy · ICLR 2025
Computer animation and physical simulation
contact simulation
0.812024
Jade: A Differentiable Physics Engine for Articulated Rigid Bodies with Intersection-Free Frictional Contact · ICRA 2024
Computer animation and physical simulation
differentiable simulation
0.812024
Jade: A Differentiable Physics Engine for Articulated Rigid Bodies with Intersection-Free Frictional Contact · ICRA 2024
Computer animation and physical simulation › contact simulation
frictional contact
0.812024
Jade: A Differentiable Physics Engine for Articulated Rigid Bodies with Intersection-Free Frictional Contact · ICRA 2024
Computer vision › 3D vision › 3d shape modeling
3d part assembly
0.712023
Leveraging SE(3) Equivariance for Learning 3D Geometric Shape Assembly · ICCV 2023
Computer vision › 3D vision
pose disentanglement
0.712023
Leveraging SE(3) Equivariance for Learning 3D Geometric Shape Assembly · ICCV 2023
Computer vision › 3D vision › geometric deep learning
SE(3) equivariance
0.712023
Leveraging SE(3) Equivariance for Learning 3D Geometric Shape Assembly · ICCV 2023

Methods — techniques the papers use, named apart from their topics

SE(3) equivariance · 1.5equivariant markov kernel · 0.9diffusion model · 0.9linear complementarity problem · 0.8dantzig's algorithm · 0.8continuous collision detection · 0.8multi-part correlation · 0.7
YearPublicationVenuePosition
2025 Et-Seed: Efficient trajectory-Level SE(3) equivariant diffusion Policy
abstract
Imitation learning, e.g., diffusion policy, has been proven effective in various robotic manipulation tasks. However, extensive demonstrations are required for policy robustness and generalization. To reduce the demonstration reliance, we leverage spatial symmetry and propose ET-SEED, an efficient trajectory-level SE(3) equivariant diffusion model for generating action sequences in complex robot manipulation tasks. Further, previous equivariant diffusion models require the per-step equivariance in the Markov process, making it difficult to learn policy under such strong constraints. We theoretically extend equivariant Markov kernels and simplify the condition of equivariant diffusion process, thereby significantly improving training efficiency for trajectory-level SE(3) equivariant diffusion policy in an end-to-end manner. We evaluate ET-SEED on representative robotic manipulation tasks, involving rigid body, articulated and deformable object. Experiments demonstrate superior data efficiency and manipulation proficiency of our proposed method, as well as its ability to generalize to unseen configurations with only a few demonstrations. Website: https://et-seed.github.io/
Chenrui Tie, Yue Chen 0023, Ruihai Wu, Boxuan Dong, Chongkai Gao, Hao Dong 0003
ICLR1
2024 Jade: A Differentiable Physics Engine for Articulated Rigid Bodies with Intersection-Free Frictional Contact
abstract
We present Jade, a differentiable physics engine for articulated rigid bodies. Jade models contacts as the Linear Complementarity Problem (LCP). Compared to existing differentiable simulations, Jade offers features including intersection-free collision simulation and stable LCP solutions for multiple frictional contacts. We use continuous collision detection to detect the time of impact and adopt the backtracking strategy to prevent intersection between bodies with complex geometry shapes. We derive the gradient calculation to ensure the whole simulation process is differentiable under the backtracking mechanism. We modify the popular Dantzig’s algorithm to get valid solutions under multiple frictional contacts. We conduct extensive experiments to demonstrate the effectiveness of our differentiable physics simulation over a variety of contact-rich tasks. Supplemental materials and videos are available on our project webpage at https://sites.google.com/view/diffsim
Siyuan Luo, Yunhai Feng, Zhixin Sun, Chenrui Tie, Lin Shao 0002
ICRA5
2024 ManiFoundation Model for General-Purpose Robotic Manipulation of Contact Synthesis with Arbitrary Objects and Robots
abstract
To substantially enhance robot intelligence, there is a pressing need to develop a large model that enables general-purpose robots to proficiently undertake a broad spectrum of manipulation tasks, akin to the versatile task-planning ability exhibited by LLMs. The vast diversity in objects, robots, and manipulation tasks presents huge challenges. Our work introduces a comprehensive framework to develop a foundation model for general robotic manipulation that formalizes a manipulation task as contact synthesis. Specifically, our model takes as input object and robot manipulator point clouds, object physical attributes, target motions, and manipulation region masks. It outputs contact points on the object and associated contact forces or post-contact motions for robots to achieve the desired manipulation task. We perform extensive experiments both in the simulation and real-world settings, manipulating articulated rigid objects, rigid objects, and deformable objects that vary in dimensionality, ranging from one-dimensional objects like ropes to two-dimensional objects like cloth and extending to three-dimensional objects such as plasticine. Our model achieves average success rates of around 90%. Supplementary materials and videos are available on our project website at https://manifoundationmodel.github.io/.
Zhixuan Xu, Chongkai Gao, Zixuan Liu 0002, Chenrui Tie, Haozhuo Zheng, Haoyu Zhou, Weikun Peng, Debang Wang, Tianrun Hu, Zhouliang Yu, Lin Shao 0002
IROS5
2023 Leveraging SE(3) Equivariance for Learning 3D Geometric Shape Assembly
abstract
Shape assembly aims to reassemble parts (or fragments) into a complete object, which is a common task in our daily life. Different from the semantic part assembly (e.g., assembling a chair’s semantic parts like legs into a whole chair), geometric part assembly (e.g., assembling bowl fragments into a complete bowl) is an emerging task in computer vision and robotics. Instead of semantic information, this task focuses on geometric information of parts. As the both geometric and pose space of fractured parts are exceptionally large, shape pose disentanglement of part representations is beneficial to geometric shape assembly. In our paper, we propose to leverage SE(3) equivariance for such shape pose disentanglement. Moreover, while previous works in vision and robotics only consider SE(3) equivariance for the representations of single objects, we move a step forward and propose leveraging SE(3) equivariance for representations considering multi-part correlations, which further boosts the performance of the multi-part assembly. Experiments demonstrate the significance of SE(3) equivariance and our proposed method for geometric shape assembly. Project page: https://crtie.github.io/SE-3-part-assembly/
Ruihai Wu, Chenrui Tie, Yushi Du, Yan Shen 0035, Hao Dong 0003
ICCV2