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Yipeng Wang 0018

dblp:356/9667 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2024
0009-0002-5848-4581ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 68% Geometric modeling and processing · 17% Image and video processing · 15%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh processing
mesh simplification
0.812024
LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-Time Rendering · CVPR 2024
Rendering › real-time rendering
mobile rendering
0.812024
LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-Time Rendering · CVPR 2024
Rendering
neural radiance fields
0.812024
Planar Reflection-Aware Neural Radiance Fields · SIGGRAPH Asia 2024
Rendering
neural rendering
0.812024
LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-Time Rendering · CVPR 2024
Rendering
real-time rendering
0.812024
LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-Time Rendering · CVPR 2024
Computer vision › 3D vision
3d scene reconstruction
0.712023
OmnimatteRF: Robust Omnimatte with 3D Background Modeling · ICCV 2023
Image and video processing › image matting
video matting
0.712023
OmnimatteRF: Robust Omnimatte with 3D Background Modeling · ICCV 2023

Methods — techniques the papers use, named apart from their topics

neural radiance field · 2.12d layer decomposition · 1.3neural SDF baking · 0.8differentiable rendering · 0.8appearance-geometry refinement · 0.8
YearPublicationVenuePosition
2024 LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-Time Rendering
abstract
Advancements in neural signed distance fields (SDFs) have enabled modeling 3D surface geometry from a set of 2D images of real-world scenes. Baking neural SDFs can extract explicit mesh with appearance baked into texture maps as neural features. The baked meshes still have a large memory footprint and require a powerful GPU for real-time rendering. Neural optimization of such large meshes with differentiable rendering pose significant challenges. We propose a method to produce optimized meshes for large unbounded scenes with low triangle budget and high fidelity of geometry and appearance. We achieve this by combining advancements in baking neural SDFs with classical mesh simplification techniques and proposing a joint appearance-geometry refinement step. The visual quality is comparable to or better than state-of-the-art neural meshing and baking methods with high geometric accuracy despite significant reduction in triangle count, making the produced meshes efficient for storage, transmission, and rendering on mobile hardware. We validate the effectiveness of the proposed method on large unbounded scenes from mip-NeRF 360, Tanks & Temples, and Deep Blending datasets, achieving at-par rendering quality with 73 x reduced triangles and 11 x reduction in memory footprint.
Rajvi Shah, Qinbo Li, Yipeng Wang 0018, Ayush Saraf, Changil Kim 0001, Jia-Bin Huang 0001, Dinesh Manocha, Suhib Alsisan, Johannes Kopf 0001
CVPR4
2024 Planar Reflection-Aware Neural Radiance Fields
Chen Gao 0003, Yipeng Wang 0018, Changil Kim 0001, Jia-Bin Huang 0001, Johannes Kopf 0001
SIGGRAPH Asia2
2023 OmnimatteRF: Robust Omnimatte with 3D Background Modeling
abstract
Video matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such as shadows and reflections has also attracted increasing research activity, and methods like Omnimatte have been proposed to separate dynamic foreground objects of interest into their own layers. However, prior works represent video backgrounds as 2D image layers, limiting their capacity to express more complicated scenes, thus hindering application to real-world videos. In this paper, we propose a novel video matting method, OmnimatteRF, that combines dynamic 2D foreground layers and a 3D background model. The 2D layers preserve the details of the subjects, while the 3D background robustly reconstructs scenes in real-world videos. Extensive experiments demonstrate that our method reconstructs scenes with better quality on various videos.
Geng Lin, Chen Gao 0003, Jia-Bin Huang 0001, Changil Kim 0001, Yipeng Wang 0018, Matthias Zwicker, Ayush Saraf
ICCV5