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Allan Lin

dblp:357/1395 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0008-0401-1053ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 50% GPUs and heterogeneous computing · 38% Cloud and datacenter computing · 12%
Software engineering, system software, and programming languages
1 paper
Compilers and program optimization · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Compilers and program optimization › code generation
instruction selection
1.012026
Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation · ASPLOS (1) 2026
Compilers and program optimization
vectorization
1.012026
Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation · ASPLOS (1) 2026
GPUs and heterogeneous computing
GPU programming
1.012026
Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation · ASPLOS (1) 2026
Hardware accelerators and domain-specific architectures › machine learning accelerator
low-precision arithmetic
1.012026
Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation · ASPLOS (1) 2026
Cloud and datacenter computing › inference serving
LLM serving
0.312026
Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation · ASPLOS (1) 2026
Hardware accelerators and domain-specific architectures
machine learning accelerator
0.312026
Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation · ASPLOS (1) 2026

Methods — techniques the papers use, named apart from their topics

domain-specific language · 2.0algebraic layout system · 2.0
YearPublicationVenuePosition
2026 Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation
abstract
Serving Large Language Models (LLMs) is critical for AI-powered applications, yet it demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key technique to improve efficiency while reducing resource consumption. Existing approaches for generating low-precision kernels are limited to weight bit widths that are powers of two and suffer from suboptimal performance because of high-level GPU programming abstractions. These abstractions restrict critical optimizations, such as fine-grained register management and optimized memory access patterns, that are essential for efficient low-precision computations. In this paper, we introduce Tilus, a domain-specific language designed for General-Purpose GPU (GPGPU) computing that supports low-precision data types with arbitrary bit widths from 1 to 8 while maintaining GPU programmability. Tilus features a thread-block-level programming model, a hierarchical memory space, a novel algebraic layout system, and extensive support for diverse low-precision data types. Tilus programs are compiled into highly efficient GPU programs through automatic vectorization and instruction selection. Extensive experiments demonstrate that Tilus efficiently supports a full spectrum of low-precision data types, and outperforms state-of-the-art low-precision kernels. Compared to existing compilers such as Triton and Ladder, as well as hand-optimized kernels such as QuantLLM and Marlin, Tilus achieves performance improvements of: 1.75x, 2.61x, 1.29x and 1.03x, respectively. We open-source Tilus at https://github.com/NVIDIA/tilus.
Yaoyao Ding, Bohan Hou, Allan Lin, Tianqi Chen 0001, Cody Hao Yu, Yida Wang 0003, Gennady Pekhimenko
ASPLOS (1)4
2023 Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions
abstract
The COVID-19 pandemic caused tremendous economic and social disruption devastating people’s livelihoods and wellbeing. The World Health Organisation (WHO) recommended people engage in enjoyable activities such as videogames, helping them relax during difficult life situations. Using Self-Determination Theory as a lens, this interview study (N = 11) examined how people’s videogame behaviours were influenced by life context, and their impact on wellbeing during COVID-19. Findings established that videogames were a compensatory response to the stressors of the pandemic. Playing videogames satisfied participants’ needs for social connection, serving as a coping mechanism to distract them for a short time; following an initial prioritisation of gaming and spike in gaming hours, many returned to their regular gaming behaviours. This study contributes to the games for health literature, identifying the effects of videogames on wellbeing, and provides much needed knowledge for health practitioners and families on how videogames are used and their impact on players’ wellbeing during the pandemic as a societal stressful life event. The findings have clinical and policy implications both to identify a positive tool, and to dispel negative stigmas surrounding videogames.
Selen Türkay, Allan Lin, Daniel Johnson 0001, Jessica Formosa
Behav. Inf. Technol.2