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Andy Guan Hong Chen

dblp:357/1638 · also Andy Guanhong Chen · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0006-9431-6461ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 56% Vision and language · 28% Language models and text generation · 8%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › mobile robot navigation
demand-driven navigation
0.712023
Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation · NeurIPS 2023
Computer vision › Vision and language
vision-and-language navigation
0.712023
Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation · NeurIPS 2023
Robotics › Robot navigation and mapping › object goal navigation
visual object navigation
0.712023
Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation · NeurIPS 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
commonsense knowledge
0.212023
Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation · NeurIPS 2023
Natural language and speech › Language models and text generation
large language model
0.212023
Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

contrastive language-image pretraining · 0.7attribute feature alignment · 0.7
YearPublicationVenuePosition
2024 Pattern4Ego: Learning Egocentric Video Representation Using Cross-video Activity Patterns
abstract
With the development of Embodied AI, Robotics and Augmented Reality, videos captured from the 'first-person' point of view, also known as egocentric videos, are arousing interests in Computer Vision and Robotics communities. Further, learning a proper representation of egocentric videos can benefit diverse downstream tasks like action forecasting and human object interactions, further beneficial for robotic planning. However, current works mostly focus on learning the temporal or topological information for egocentric video representations, while the activity patterns, which reveal the behavior regularities or the intentions of people or robots in a more explicit way, are not carefully considered. In this paper, we propose a novel framework, Pattern4Ego, that learns the representations of egocentric videos using cross-video activity patterns. This framework achieves state-of-the-art performance on two representative egocentric video tasks: long-term action anticipation and context-based environment affordance.
Ruihai Wu, Yourong Zhang, Andy Guan Hong Chen, Hao Dong 0003
ICMR4
2023 Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation
abstract
The task of Visual Object Navigation (VON) involves an agent's ability to locate a particular object within a given scene. To successfully accomplish the VON task, two essential conditions must be fulfiled: 1) the user knows the name of the desired object; and 2) the user-specified object actually is present within the scene. To meet these conditions, a simulator can incorporate predefined object names and positions into the metadata of the scene. However, in real-world scenarios, it is often challenging to ensure that these conditions are always met. Humans in an unfamiliar environment may not know which objects are present in the scene, or they may mistakenly specify an object that is not actually present. Nevertheless, despite these challenges, humans may still have a demand for an object, which could potentially be fulfilled by other objects present within the scene in an equivalent manner. Hence, this paper proposes Demand-driven Navigation (DDN), which leverages the user's demand as the task instruction and prompts the agent to find an object which matches the specified demand. DDN aims to relax the stringent conditions of VON by focusing on fulfilling the user's demand rather than relying solely on specified object names. This paper proposes a method of acquiring textual attribute features of objects by extracting common sense knowledge from a large language model (LLM). These textual attribute features are subsequently aligned with visual attribute features using Contrastive Language-Image Pre-training (CLIP). Incorporating the visual attribute features as prior knowledge, enhances the navigation process. Experiments on AI2Thor with the ProcThor dataset demonstrate that the visual attribute features improve the agent's navigation performance and outperform the baseline methods commonly used in the VON and VLN task and methods with LLMs. The codes and demonstrations can be viewed at https://sites.google.com/view/demand-driven-navigation.
Andy Guan Hong Chen, Xiaoqi Li 0020, Mingdong Wu, Hao Dong 0003
NeurIPS2