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Hongqian Zhang

dblp:357/3036 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Image and video processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration › image inpainting
diffusion-based inpainting
0.712023
TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models · ACM Trans. Graph. 2023
Rendering
texture mapping
0.712023
TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

optimization · 0.7line feature extraction · 0.7diffusion model · 0.7
YearPublicationVenuePosition
2023 TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models
abstract
Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex , the first automatic texture mapping framework to generate a photorealistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort.
Weidan Xiong, Hongqian Zhang, Botao Peng, Yongli Wu, Jianwei Guo 0003, Hui Huang 0004
ACM Trans. Graph.2