Demo Data from EDBT 2026 / reviewers in the wild / expert
Hongqian Zhang
dblp:357/3036
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Image and video processing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image restoration › image inpainting
diffusion-based inpainting |
0.7 | 1 | 2023 | TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models · ACM Trans. Graph. 2023 |
Rendering
texture mapping |
0.7 | 1 | 2023 | TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
optimization · 0.7line feature extraction · 0.7diffusion model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural ModelsabstractCoarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex , the first automatic texture mapping framework to generate a photorealistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort. Weidan Xiong, Hongqian Zhang, Botao Peng, Yongli Wu, Jianwei Guo 0003, Hui Huang 0004 |
ACM Trans. Graph. | 2 |