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Xuweiyi Chen

dblp:357/3725 · DBLP profile ↗
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8ranked-venue papers
3as first author
8since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 39% Vision and language · 37% Trustworthy machine learning · 12%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding
3d visual grounding
1.622025
3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination · CVPR 2025
LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent · ICRA 2024
Computer vision › Vision and language › 3d vision and language
3d language grounding
0.912025
3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination · CVPR 2025
Computer vision › Vision and language › 3d vision and language
3D-LLM
0.912025
3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination · CVPR 2025
Computer vision › 3D vision
3d scene understanding
0.912025
3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination · CVPR 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time · NeurIPS 2025
Machine learning › Trustworthy machine learning › hallucination
hallucination evaluation
0.912025
3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination · CVPR 2025
Computer vision › 3D vision
novel view synthesis
0.912025
4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time · NeurIPS 2025
Machine learning › Trustworthy machine learning
interpretability
0.812024
Multi-Object Hallucination in Vision Language Models · NeurIPS 2024
Computer vision › Vision and language › visual grounding
language grounding
0.812024
LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent · ICRA 2024
Computer vision › Vision and language › vision-language model
multimodal large language model
0.812024
Multi-Object Hallucination in Vision Language Models · NeurIPS 2024
Computer vision › Vision and language › multimodal hallucination
object hallucination
0.812024
Multi-Object Hallucination in Vision Language Models · NeurIPS 2024
Machine learning › Transfer learning and domain adaptation › zero-shot learning
open-vocabulary grounding
0.812024
LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent · ICRA 2024
Computer vision › Vision and language › visual grounding › language grounding
zero-shot grounding
0.812024
LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent · ICRA 2024
Computer vision › Image recognition and object detection
object localization
0.312025
Probing the Mid-level Vision Capabilities of Self-Supervised Learning · CVPR 2025
Computer vision › Image recognition and object detection
object recognition
0.212024
Multi-Object Hallucination in Vision Language Models · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

large language model · 1.6transformer · 0.9instruction tuning · 0.9controlled evaluation · 0.9benchmark protocols · 0.94d gaussian primitives · 0.9visual referring prompts · 0.8visual grounding tool · 0.8automated evaluation protocol · 0.8
YearPublicationVenuePosition
2026 Semantic-Free Procedural 3D Shapes are Surprisingly Good Teachers
abstract
Self-supervised learning has emerged as a promising approach for acquiring transferable 3D representations from unlabeled 3D point clouds. Unlike 2D images, which are widely accessible, acquiring 3D assets requires specialized expertise or professional 3D scanning equipment, making it difficult to scale and raising copyright concerns. To address these challenges, we propose learning 3D representations from procedural 3D programs that automatically generate 3D shapes using simple 3D primitives and augmentations. Remarkably, despite lacking semantic content, the 3D representations learned from the procedurally generated 3D shapes perform on par with state-of-the-art representations learned from semantically recognizable 3D models (e.g., airplanes) across various downstream 3D tasks, such as shape classification, part segmentation, masked point cloud completion, and both scene semantic and instance segmentation. We provide a detailed analysis on factors that make a good 3D procedural programs. Extensive experiments further suggest that current 3D self-supervised learning methods on point clouds do not rely on semantics of 3D shapes, shedding light on the nature of 3D representations learned.
Xuweiyi Chen, Zezhou Cheng
3DV1
2026 Open Vocabulary Monocular 3D Object Detection
abstract
We propose and study open-vocabulary monocular 3D detection, a novel task that aims to detect objects of any categories in metric 3D space from a single RGB image. Existing 3D object detectors either rely on costly sensors such as LiDAR or multi-view setups, or remain confined to closed vocabularies settings with limited categories, restricting their applicability. We identify two key challenges in this new setting. First, the scarcity of 3D bounding box annotations limits the ability to train generalizable models. To reduce dependence on 3D supervision, we propose a framework that effectively integrates pretrained 2D and 3D vision foundation models. Second, missing labels and semantic ambiguities (e.g., table vs. desk) in existing datasets hinder reliable evaluation. To address this, we design a novel metric that captures model performance while mitigating annotation issues. Our approach achieves state-of-the-art results in zero-shot 3D detection of novel categories as well as in-domain detection on seen classes. We hope our method provides a strong baseline and our evaluation protocol establishes a reliable benchmark for future research.
Xuweiyi Chen, Zezhou Cheng
3DV3
2025 Probing the Mid-level Vision Capabilities of Self-Supervised Learning
abstract
Mid-level vision capabilities — such as generic object localization and 3D geometric understanding — are not only fundamental to human vision but are also crucial for many real-world applications of computer vision. These abilities emerge with minimal supervision during the early stages of human visual development. Despite their significance, current self-supervised learning (SSL) approaches are primarily designed and evaluated for high-level recognition tasks, leaving their mid-level vision capabilities largely unexamined.In this study, we introduce a suite of benchmark protocols to systematically assess mid-level vision capabilities and present a comprehensive, controlled evaluation of 22 prominent SSL models across 8 mid-level vision tasks. Our experiments reveal a weak correlation between mid-level and high-level task performance. We also identify several SSL methods with highly imbalanced performance across mid-level and high-level capabilities, as well as some that excel in both. Additionally, we investigate key factors contributing to mid-level vision performance, such as pretraining objectives and network architectures. Our study provides a holistic and timely view of what SSL models have learned, complementing existing research that primarily focuses on high-level vision tasks. We hope our findings guide future SSL research to benchmark models not only on high-level vision tasks but on mid-level as well.
Xuweiyi Chen, Markus Marks, Zezhou Cheng
CVPR1
2025 3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination
abstract
The integration of language and 3D perception is crucial for embodied agents and robots that comprehend and interact with the physical world. While large language models (LLMs) have demonstrated impressive language understanding and generation capabilities, their adaptation to 3D environments (3D-LLMs) remains in its early stages. A primary challenge is a lack of large-scale datasets with dense grounding between language and 3D scenes. We introduce 3D-GRAND, a pioneering large-scale dataset comprising 40,087 household scenes paired with 6.2 million densely-grounded scene-language instructions. Our results show that instruction tuning with 3D-GRAND significantly enhances grounding capabilities and reduces hallucinations in 3D-LLMs. As part of our contributions, we propose a comprehensive benchmark 3D-POPE to systematically evaluate hallucination in 3D-LLMs, enabling fair comparisons of models. Our experiments highlight a scaling effect between dataset size and 3D-LLM performance, emphasizing the importance of large-scale 3D-text datasets for embodied AI research. Our results demonstrate early signals for effective sim-to-real transfer, indicating that models trained on large synthetic data can perform well on real-world 3D scans. Through 3D-GRAND and 3D-POPE, we aim to equip the embodied AI community with resources and insights to lead to more reliable and better-grounded 3D-LLMs.
Xuweiyi Chen, Nikhil Madaan, Madhavan Iyengar, Shengyi Qian 0001, David F. Fouhey, Joyce Y. Chai
CVPR2
2025 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time
abstract
Can we scale 4D pretraining to learn general space-time representations that reconstruct an object from a few views at some times to any view at any time? We provide an affirmative answer with 4D-LRM, the first large-scale 4D reconstruction model that takes input from unconstrained views and timestamps and renders arbitrary novel view-time combinations. Unlike prior 4D approaches, e.g., optimization-based, geometry-based, or generative, that struggle with efficiency, generalization, or faithfulness, 4D-LRM learns a unified space-time representation and directly predicts per-pixel 4D Gaussian primitives from posed image tokens across time, enabling fast, high-quality rendering at, in principle, infinite frame rate. Our results demonstrate that scaling spatiotemporal pretraining enables accurate and efficient 4D reconstruction. We show that 4D-LRM generalizes to novel objects, interpolates across time, and handles diverse camera setups. It reconstructs 24-frame sequences in one forward pass with less than 1.5 seconds on a single A100 GPU.
Ziqiao Ma 0001, Xuweiyi Chen, Shoubin Yu, Sai Bi, Kai Zhang 0045, Sihan Xu, Zexiang Xu, Kalyan Sunkavalli, Mohit Bansal, Joyce Y. Chai, Hao Tan 0002
NeurIPS2
2025 Frame In-N-Out: Unbounded Controllable Image-to-Video Generation
abstract
Controllability, temporal coherence, and detail synthesis remain the most critical challenges in video generation. In this paper, we focus on a commonly used yet underexplored cinematic technique known as Frame In and Frame Out. Specifically, starting from image-to-video generation, users can control the objects in the image to naturally leave the scene or provide breaking new identity references to enter the scene, guided by a user-specified motion trajectory. To support this task, we introduce a new dataset that is curated semi-automatically, an efficient identity-preserving motion-controllable video Diffusion Transformer architecture, and a comprehensive evaluation protocol targeting this task. Our evaluation shows that our proposed approach significantly outperforms existing baselines.
Xuweiyi Chen, Matheus Gadelha, Zezhou Cheng
NeurIPS2
2024 LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent
abstract
3D visual grounding is a critical skill for household robots, enabling them to navigate, manipulate objects, and answer questions based on their environment. While existing approaches often rely on extensive labeled data or exhibit limitations in handling complex language queries, we propose LLM-Grounder, a novel zero-shot, open-vocabulary, Large Language Model (LLM)-based 3D visual grounding pipeline. LLM-Grounder utilizes an LLM to decompose complex natural language queries into semantic constituents and employs a visual grounding tool, such as OpenScene or LERF, to identify objects in a 3D scene. The LLM then evaluates the spatial and commonsense relations among the proposed objects to make a final grounding decision. Our method does not require any labeled training data and can generalize to novel 3D scenes and arbitrary text queries. We evaluate LLM-Grounder on the ScanRefer benchmark and demonstrate state-of-the-art zero-shot grounding accuracy. Our findings indicate that LLMs significantly improve the grounding capability, especially for complex language queries, making LLM-Grounder an effective approach for 3D vision-language tasks in robotics.
Xuweiyi Chen, Shengyi Qian 0001, Nikhil Madaan, Madhavan Iyengar, David F. Fouhey, Joyce Y. Chai
ICRA2
2024 Multi-Object Hallucination in Vision Language Models
abstract
Large vision language models (LVLMs) often suffer from object hallucination, producing objects not present in the given images. While current benchmarks for object hallucination primarily concentrate on the presence of a single object class rather than individual entities, this work systematically investigates multi-object hallucination, examining how models misperceive (e.g., invent nonexistent objects or become distracted) when tasked with focusing on multiple objects simultaneously. We introduce Recognition-based Object Probing Evaluation (ROPE), an automated evaluation protocol that considers the distribution of object classes within a single image during testing and uses visual referring prompts to eliminate ambiguity. With comprehensive empirical studies and analysis of potential factors leading to multi-object hallucination, we found that (1) LVLMs suffer more hallucinations when focusing on multiple objects compared to a single object. (2) The tested object class distribution affects hallucination behaviors, indicating that LVLMs may follow shortcuts and spurious correlations. (3) Hallucinatory behaviors are influenced by data-specific factors, salience and frequency, and model intrinsic behaviors. We hope to enable LVLMs to recognize and reason about multiple objects that often occur in realistic visual scenes, provide insights, and quantify our progress towards mitigating the issues.
Xuweiyi Chen, Ziqiao Ma 0001, Xuejun Zhang 0003, Sihan Xu, Shengyi Qian 0001, David F. Fouhey, Joyce Y. Chai
NeurIPS1