EDBT 2026 Demo / reviewers in the wild / expert
Joe Lin
dblp:357/4761
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Theory of computation · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 30% 3D vision · 30% Video understanding and tracking · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
human motion generation |
0.9 | 1 | 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels · ICLR 2025 |
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction |
0.9 | 1 | 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels · ICLR 2025 |
Robotics › Autonomous driving › trajectory prediction
pedestrian trajectory prediction |
0.3 | 1 | 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
mask embedding · 0.9label filtering · 0.9diffusion model · 0.9context encoder · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy LabelsabstractUnderstanding and modeling pedestrian movements in the real world is crucial for applications like motion forecasting and scene simulation. Many factors influence pedestrian movements, such as scene context, individual characteristics, and goals, which are often ignored by the existing human generation methods. Web videos contain natural pedestrian behavior and rich motion context, but annotating them with pre-trained predictors leads to noisy labels. In this work, we propose learning diverse pedestrian movements from web videos. We first curate a large-scale dataset called CityWalkers that captures diverse real-world pedestrian movements in urban scenes. Then, based on CityWalkers, we propose a generative model called PedGen for diverse pedestrian movement generation. PedGen introduces automatic label filtering to remove the low-quality labels and a mask embedding to train with partial labels. It also contains a novel context encoder that lifts the 2D scene context to 3D and can incorporate various context factors in generating realistic pedestrian movements in urban scenes. Experiments show that PedGen outperforms existing baseline methods for pedestrian movement generation by learning from noisy labels and incorporating the context factors. In addition, PedGen achieves zero-shot generalization in both real-world and simulated environments. The code, model, and data are available at https://genforce.github.io/PedGen/. Zhizheng Liu, Joe Lin, Wayne Wu, Bolei Zhou |
ICLR | 2 |
| 2025 | CRAFT: A Neuro-Symbolic Framework for Visual Functional Affordance GroundingabstractWe introduce CRAFT, a neuro-symbolic framework for interpretable affordance grounding, which identifies the objects in a scene that enable a given action (e.g., “cut”). CRAFT integrates structured commonsense priors from ConceptNet and language models with visual evidence from CLIP, using an energy-based reasoning loop to refine predictions iteratively. This process yields transparent, goal-driven decisions to ground symbolic and perceptual structures. Experiments in multi-object, label-free settings demonstrate that CRAFT enhances accuracy while improving interpretability, providing a step toward robust and trustworthy scene understanding. Joe Lin, Sathyanarayanan N. Aakur |
NeSy | 2 |