Meenal Parakh

dblp:357/5567 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 39% Learning paradigms · 30% Planning, search and constraint satisfaction · 30%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
language-based planning
0.812024
Lifelong Robot Learning with Human Assisted Language Planners · ICRA 2024
Machine learning › Learning paradigms
lifelong learning
0.812024
Lifelong Robot Learning with Human Assisted Language Planners · ICRA 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning
0.812024
Lifelong Robot Learning with Human Assisted Language Planners · ICRA 2024
Visual content generation and editing › 3d content generation
3d asset generation
0.812024
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation · CVPR 2024
Visual content generation and editing › 3d scene generation
indoor scene synthesis
0.812024
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation · CVPR 2024
Visual content generation and editing › 3d scene generation
procedural scene generation
0.812024
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation · CVPR 2024
Machine learning › Reinforcement learning
embodied agent training
0.212024
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation · CVPR 2024

Methods — techniques the papers use, named apart from their topics

domain-specific language · 1.5constraint solving · 1.5learning from demonstration · 0.8large language model · 0.8
YearPublicationVenuePosition
2025 Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations
abstract
Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance on standard benchmarks does not offer a complete assessment, because most evaluate accuracy but not robustness. In this work, we introduce PDE (Procedural Depth Evaluation), a new benchmark which enables systematic evaluation of robustness to changes in 3D scene content. PDE uses procedural generation to create 3D scenes that test robustness to various controlled perturbations, including object, camera, material and lighting changes. Our analysis yields interesting findings on what perturbations are challenging for state-of-the-art depth models, which we hope will inform further research. Code and data are available at https://github.com/princeton-vl/proc-depth-eval.
Jack Nugent, Siyang Wu, Zeyu Ma 0004, Beining Han, Meenal Parakh, Lingjie Mei, Alexander Raistrick, Jia Deng 0001
NeurIPS5
2024 Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
abstract
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit infinigen.org for code and videos.
Alexander Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo 0001, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma 0004, Jia Deng 0001
CVPR8
2024 Lifelong Robot Learning with Human Assisted Language Planners
abstract
Large Language Models (LLMs) have been shown to act like planners that can decompose high-level instructions into a sequence of executable instructions. However, current LLM-based planners are only able to operate with a fixed set of skills. We overcome this critical limitation and present a method for using LLM-based planners to query new skills and teach robots these skills in a data and time-efficient manner for rigid object manipulation. Our system can re-use newly acquired skills for future tasks, demonstrating the potential of open world and lifelong learning. We evaluate the proposed framework on multiple tasks in simulation and the real world. Videos are available at: https://sites.google.com/mit.edu/halp-robot-learning
Meenal Parakh, Alisha Fong, Anthony Simeonov, Tao Chen 0046, Abhishek Gupta 0004, Pulkit Agrawal 0001
ICRA1