Taewoo Jo

dblp:358/0183 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0003-4703-702XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 50% Immersive interaction · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › locomotion
redirected walking
1.012026
Can't Nobody Stop Me! Non-Euclidean Portal Reset for Continuous Walking in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction › extended reality
extended reality interaction
0.912025
Manual-Free Gaze Interaction via Bayesian-Based Implicit Intention Prediction · IEEE Trans. Vis. Comput. Graph. 2025
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.912025
Manual-Free Gaze Interaction via Bayesian-Based Implicit Intention Prediction · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
virtual reality
0.312026
Can't Nobody Stop Me! Non-Euclidean Portal Reset for Continuous Walking in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2026
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.312025
Manual-Free Gaze Interaction via Bayesian-Based Implicit Intention Prediction · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

machine learning models · 1.7bayesian framework · 1.7user experiment · 1.0hybrid reset method · 1.0
YearPublicationVenuePosition
2026 Can't Nobody Stop Me! Non-Euclidean Portal Reset for Continuous Walking in Virtual Reality
abstract
Redirected walking (RDW) allows people to explore large virtual environments while walking within a smaller physical space. When physical space is limited, explicit resets such as turn-in-place are unavoidable. Previous studies have reduced the frequency of resets by adjusting user paths. However, resets remain necessary under severe spatial constraints. The frequent use of turn-in-place resets interrupts locomotion and can degrade task performance and user experience. We present Non-Euclidean Portal Reset (NEPR), a reset technique that enables continuous experiences without pausing the user's walking. When a collision risk is detected, NEPR opens a virtual portal leading to a short, non-Euclidean corridor. Traversing the corridor repositions and reorients the user. The exit returns the user near the point of interest target in the primary world, maintaining flow. To evaluate the effectiveness of NEPR, we conducted user experiments comparing (1) the conventional turn-in-place reset, (2) NEPR, and (3) a hybrid method combining both approaches. Our results demonstrate that NEPR and the combined technique significantly improve the user experience and task performance compared to the traditional method. Overall, NEPR reframes resets as seamless transitions rather than interruptions, enhancing the practicality of RDW.
Ho Jung Lee, Taewoo Jo, Sulim Chun, In-Kwon Lee
IEEE Trans. Vis. Comput. Graph.2
2025 Manual-Free Gaze Interaction via Bayesian-Based Implicit Intention Prediction
abstract
Eye gaze is regarded as a promising interaction modality in extended reality (XR) environments. However, to address the challenges posed by the Midas touch problem, the determination of selection intention frequently relies on the implementation of additional manual selection techniques, such as explicit gestures (e.g., controller/hand inputs or dwell), which are inherently limited in their functionality. We hereby present a machine learning (ML) model based on the Bayesian framework, which is employed to predict user selection intention in real-time, with the unique distinction that all data used for training and prediction are obtained from gaze data alone. The model utilizes a Bayesian approach to transform gaze data into selection probabilities, which are subsequently fed into an ML model to discern selection intentions. In Study 1, a high-performance model was constructed, enabling real-time inference using solely gaze data. This approach was found to enhance performance, thereby validating the efficacy of the proposed methodology. In Study 2, a user study was conducted to validate a manual-free technique based on the prediction model. The advantages of eliminating explicit gestures and potential applications were also discussed.
Taewoo Jo, Ho Jung Lee, Sulim Chun, In-Kwon Lee
IEEE Trans. Vis. Comput. Graph.1