EDBT 2026 Demo / reviewers in the wild / expert
Dongyun Joo
dblp:358/2485
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0008-8063-2214ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 50% Immersive interaction · 38% Human-AI interaction · 7% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › target selection › pointing
fitts' law |
1.0 | 1 | 2026 | Quantifying Low-Level Motor Effects of Emotion: Validating Fitts' Law in Affective Contexts · CHI 2026 |
Interaction techniques and input
pointing and selection |
1.0 | 1 | 2026 | Quantifying Low-Level Motor Effects of Emotion: Validating Fitts' Law in Affective Contexts · CHI 2026 |
Immersive interaction › virtual reality
cybersickness |
0.8 | 1 | 2024 | The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual Reality · CHI 2024 |
Immersive interaction
virtual reality |
0.8 | 1 | 2024 | The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual Reality · CHI 2024 |
Human-AI interaction
affective computing |
0.3 | 1 | 2026 | Quantifying Low-Level Motor Effects of Emotion: Validating Fitts' Law in Affective Contexts · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
fitts' law paradigm · 1.0affective priming · 1.0vibrotactile stimulation · 0.8auditory feedback · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Quantifying Low-Level Motor Effects of Emotion: Validating Fitts' Law in Affective ContextsabstractEmotional states influence a wide range of cognitive processes, such as attention, memory, and decision-making, and play an increasingly recognized role in human-computer interaction (HCI). Although most prior research has focused on high-level effects of emotion, the impact of incidental emotional states on fine-grained motor behaviors such as pointing and selection remains understudied. Addressing this gap, the present study examines how affective priming with validated emotional stimuli modulates user performance in a Fitts’ Law-based pointing paradigm. By systematically varying task difficulty, we quantitatively assess the effects of emotion on core performance measures: movement time, reaction time, error rate, and throughput. Our findings demonstrate that emotion can modulate low-level motor interactions in digital environments, with important implications for the design of adaptive, emotion-aware interfaces. These results advance the theoretical understanding of the interplay between emotion, cognition, and motor control and offer actionable insights to develop more robust and personalized interactive systems. Dongyun Joo, Yunseo Chang, Kyungseo Jung, Minchae Kim, Gerard Jounghyun Kim |
CHI | 1 |
| 2024 | The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual RealityabstractVirtual reality (VR) offers a compelling and immersive experience; however, cybersickness (or VR sickness) stands as a significant obstacle to its widespread adoption. When a user experiences cybersickness, one’s physical condition deteriorates with various symptoms, often accompanied by an increased and destabilized heart rate and even altered perception of one’s state. In this paper, we propose to provide “False but Stable Heart rate (FSH)” feedback through auditory and vibrotactile stimulation to reversely induce a stably perceived heart rate and, thereby, alleviate cybersickness while navigating a sickness-inducing VR content. The validation of the human experiment confirmed the intended effect in a statistically significant way. Furthermore, it was found that the lesser compatible FSH feedback had a more substantial sickness reduction effect but distracted the user with the reduced immersive experience. The compatible FSH feedback still showed moderate sickness reduction with the maintained sense of presence and immersion. Dongyun Joo, Hanseob Kim, Gerard Jounghyun Kim |
CHI | 1 |
| 2024 | Lifter for VR Headset: Enhancing Immersion, Presence, Flow, and Alleviating Mental and Physical Fatigue during Prolonged UseabstractThe virtual reality (VR) headset is still relatively heavy, causing a significant physical and mental burden and negatively affecting the VR user experience, particularly during extended periods of use. In this paper, we present a prototype design of the “Lifter,” which utilizes a counterbalanced wire-pulley mechanism to partially relieve the weight of the VR headset (between 50% and 85%). The human subject study has confirmed that the Lifter relieved not only physical fatigue but also significantly improved mental burden, sense of immersion, presence, and flow (perception of time passing) during prolonged usage (30 minutes or more). Jae-Hoon Kim 0008, Dongyun Joo, Hyemin Shin, Sun-Uk Lee, Gerard Jounghyun Kim, Hanseob Kim |
VRST | 2 |
| 2023 | The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User ExperienceabstractVital signals tend to become destabilized and generally increase when one’s physical condition is not well. For example, experiencing virtual reality (VR) sickness brings about a deteriorated physical condition, often accompanied by an increased heart rate. Several research have shown that providing feedback of false heart rate can induce various altered perceptions, such as increased effort and anxiety. In this poster, we propose to provide false but “stable” heart rate feedback through sound and vibration while navigating a sickness-inducing VR scene. We hypothesize that the false but stable heart rate feedback will have an induced effect of calming the user down (even stabilizing the heart rate itself) and reducing the unpleasant VR sickness symptoms. A pilot study was conducted to compare three conditions, namely viewing a sickness eliciting VR content, (1) as is, (2) with the false but stable heart rate feedback through sound, and (3) with the false but stable heart rate feedback through vibration. Results showed that the level of sickness was significantly reduced by sound and vibration feedback, respectively. Dongyun Joo, Hanseob Kim, Gerard Jounghyun Kim |
VRST | 1 |
| 2023 | A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and ImmersionabstractWhile there are several theories of virtual reality (VR) sickness causes and pertinent methods suggested for mitigation, it remains an important problem. One possible solution might be to prescribe measures for just relieving the immediate symptoms (vs. addressing the very root causes). Understanding that the severity of the sickness may affect individuals differently, we examined three methods: (1) reducing the weight of the headset (using a suspension mechanism); (2) refreshing the user with a gentle breeze of wind (using a fan); (3) accompanying the VR viewing experience with mindful breathing. We assess the relative sickness reduction effect, if any, of these three measures through a comparative pilot experiment and individual case analysis. The preliminary results point to rather the importance of system usability and how it affects the relationship between the perceived immersion and the extent of sickness. The initial proposition to enhance the user’s physical condition as a way to better withstand VR sickness symptoms could not be established. Hanseob Kim, Jae-Hoon Kim 0008, Dongyun Joo, Gerard Jounghyun Kim |
VRST | 3 |