EDBT 2026 Demo / reviewers in the wild / expert
Lihan Jiang
dblp:358/4168
· DBLP profile ↗
8ranked-venue papers
2as first author
8since 2021 · last 2025
0009-0001-2899-273XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Rendering · 46% Geometric modeling and processing · 38% Virtual and augmented reality · 9% | |
| Artificial intelligence
7 papers |
3D vision · 72% Time series and sequential data · 18% Segmentation and scene understanding · 10% |
Topics — the 22 heaviest of 26, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.7 | 2 | 2025 | AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views · ACM Trans. Graph. 2025 Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration · CVPR 2025 |
Rendering
neural rendering |
1.4 | 2 | 2024 | GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction · NeurIPS 2024 MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond · ICCV 2023 |
Rendering
gaussian splatting |
1.1 | 2 | 2025 | ObjectGS: Object-Aware Scene Reconstruction and Scene Understanding via Gaussian Splatting · ICCV 2025 GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction · NeurIPS 2024 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation · NeurIPS 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | ObjectGS: Object-Aware Scene Reconstruction and Scene Understanding via Gaussian Splatting · ICCV 2025 |
Computer vision › 3D vision › 3d reconstruction › uncalibrated reconstruction
pose-free reconstruction |
0.9 | 1 | 2025 | AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views · ACM Trans. Graph. 2025 |
Geometric modeling and processing › 3d reconstruction
3d scene reconstruction |
0.9 | 1 | 2025 | Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration · CVPR 2025 |
Geometric modeling and processing
3d scene representation |
0.9 | 1 | 2025 | ObjectGS: Object-Aware Scene Reconstruction and Scene Understanding via Gaussian Splatting · ICCV 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
neural scene reconstruction |
0.9 | 1 | 2025 | Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes · CVPR 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views · ACM Trans. Graph. 2025 |
Visual content generation and editing › image editing › image compositing
object compositing |
0.9 | 1 | 2025 | MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation · NeurIPS 2025 |
Geometric modeling and processing
3d reconstruction |
0.8 | 1 | 2024 | GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction · NeurIPS 2024 |
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
neural implicit surface reconstruction |
0.8 | 1 | 2024 | GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction · NeurIPS 2024 |
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
signed distance field reconstruction |
0.8 | 1 | 2024 | GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction · NeurIPS 2024 |
Machine learning › Time series and sequential data
anomaly detection |
0.7 | 1 | 2023 | PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detection · NeurIPS 2023 |
Computer vision › 3D vision › 3d reconstruction › urban scene reconstruction
city-scale reconstruction |
0.7 | 1 | 2023 | MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond · ICCV 2023 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond · ICCV 2023 |
Machine learning › Time series and sequential data › anomaly detection
pose-agnostic anomaly detection |
0.7 | 1 | 2023 | PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detection · NeurIPS 2023 |
Computer vision › 3D vision
3d scene reconstruction |
0.5 | 2 | 2025 | ObjectGS: Object-Aware Scene Reconstruction and Scene Understanding via Gaussian Splatting · ICCV 2025 Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.3 | 1 | 2025 | ObjectGS: Object-Aware Scene Reconstruction and Scene Understanding via Gaussian Splatting · ICCV 2025 |
Computer vision › Segmentation and scene understanding
image segmentation |
0.3 | 1 | 2025 | Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration · CVPR 2025 |
Computer vision › Segmentation and scene understanding › semantic segmentation
open-vocabulary segmentation |
0.3 | 1 | 2025 | Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 3.53d gaussian splatting · 2.5layered repair · 1.7large language model · 1.7hilbert curve mapping · 1.7feed-forward network · 1.7camera pose estimation · 1.7synthetic dataset generation · 1.3neural signed distance field · 0.8joint supervision · 0.8unreal engine 5 · 0.73d anomaly synthesis · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse ExplorationabstractThe reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be made publicly available. Junyan Ye, Lihan Jiang, Yiping Chen 0002, Ting Han 0001 |
CVPR | 4 |
| 2025 | Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground ScenesabstractSeamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-Gs, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curate a high-quality aerial-to-ground views dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirm the effectiveness of our method. Lihan Jiang, Kerui Ren, Mulin Yu, Linning Xu, Junting Dong, Tao Lu 0005, Feng Zhao 0004, Dahua Lin, Bo Dai 0002 |
CVPR | 1 |
| 2025 | ObjectGS: Object-Aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Ruijie Zhu 0002, Mulin Yu, Linning Xu, Lihan Jiang, Yixuan Li 0002, Tianzhu Zhang 0001, Jiangmiao Pang, Bo Dai 0002 |
ICCV | 4 |
| 2025 | MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow GenerationabstractObject compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lighting conditions. Recent inverse rendering advancements, such as 3D Gaussian and diffusion-based methods, have enhanced consistency but are limited by scalability, heavy data requirements, or prolonged reconstruction time per scene. To broaden its applicability, we introduce MV-CoLight, a two-stage framework for illumination-consistent object compositing in both 2D images and 3D scenes. Our novel feed-forward architecture models lighting and shadows directly, avoiding the iterative biases of diffusion-based methods. We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly. To facilitate training and evaluation, we further introduce a large-scale 3D compositing dataset. Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset, as well as casually captured real-world scenes demonstrate the framework's robustness and wide generalization. Kerui Ren, Jiayang Bai, Linning Xu, Lihan Jiang, Jiangmiao Pang, Mulin Yu, Bo Dai 0002 |
NeurIPS | 4 |
| 2025 | AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained ViewsabstractWe introduce AnySplat, a feed-forward network for novel-view synthesis from uncalibrated image collections. In contrast to traditional neural-rendering pipelines that demand known camera poses and per-scene optimization, or recent feed-forward methods that buckle under the computational weight of dense views—our model predicts everything in one shot. A single forward pass yields a set of 3D Gaussian primitives encoding both scene geometry and appearance, and the corresponding camera intrinsics and extrinsics for each input image. This unified design scales effortlessly to casually captured, multi-view datasets without any pose annotations. In extensive zero-shot evaluations, AnySplat matches the quality of pose-aware baselines in both sparse- and dense-view scenarios while surpassing existing pose-free approaches. Moreover, it greatly reduces rendering latency compared to optimization-based neural fields, bringing real-time novel-view synthesis within reach for unconstrained capture settings. Project page: https://city-super.github.io/anysplat/. Lihan Jiang, Yucheng Mao, Linning Xu, Tao Lu 0005, Kerui Ren, Yichen Jin, Xudong Xu, Mulin Yu, Jiangmiao Pang, Feng Zhao 0004, Dahua Lin, Bo Dai 0002 |
ACM Trans. Graph. | 1 |
| 2024 | GSDF: 3DGS Meets SDF for Improved Neural Rendering and ReconstructionabstractRepresenting 3D scenes from multiview images remains a core challenge in computer vision and graphics, requiring both reliable rendering and reconstruction, which often conflicts due to the mismatched prioritization of image quality over precise underlying scene geometry. Although both neural implicit surfaces and explicit Gaussian primitives have advanced with neural rendering techniques, current methods impose strict constraints on density fields or primitive shapes, which enhances the affinity for geometric reconstruction at the sacrifice of rendering quality. To address this dilemma, we introduce GSDF, a dual-branch architecture combining 3D Gaussian Splatting (3DGS) and neural Signed Distance Fields (SDF). Our approach leverages mutual guidance and joint supervision during the training process to mutually enhance reconstruction and rendering. Specifically, our method guides the Gaussian primitives to locate near potential surfaces and accelerates the SDF convergence. This implicit mutual guidance ensures robustness and accuracy in both synthetic and real-world scenarios. Experimental results demonstrate that our method boosts the SDF optimization process to reconstruct more detailed geometry, while reducing floaters and blurry edge artifacts in rendering by aligning Gaussian primitives with the underlying geometry. Mulin Yu, Tao Lu 0005, Linning Xu, Lihan Jiang, Yuanbo Xiangli, Bo Dai 0002 |
NeurIPS | 4 |
| 2023 | MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and BeyondabstractNeural radiance fields (NeRF) and its subsequent variants have led to remarkable progress in neural rendering. While most of recent neural rendering works focus on objects and small-scale scenes, developing neural rendering methods for city-scale scenes is of great potential in many real-world applications. However, this line of research is impeded by the absence of a comprehensive and high-quality dataset, yet collecting such a dataset over real city-scale scenes is costly, sensitive, and technically infeasible. To this end, we build a large-scale, comprehensive, and high-quality synthetic dataset for city-scale neural rendering researches. Leveraging the Unreal Engine 5 City Sample project, we developed a pipeline to easily collect aerial and street city views, accompanied by ground-truth camera poses and a range of additional data modalities. Flexible controls on environmental factors like light, weather, human and car crowd are also available in our pipeline, supporting the need of various tasks covering city-scale neural rendering and beyond. The resulting pilot dataset, MatrixCity, contains 67k aerial images and 452k street images from two city maps of total size 28km2. On top of MatrixCity, a thorough benchmark is also conducted, which not only reveals unique challenges of the task of city-scale neural rendering, but also highlights potential improvements for future works. The dataset and code will be publicly available at the project page: https://city-super.github.io/matrixcity/. Yixuan Li 0002, Lihan Jiang, Linning Xu, Yuanbo Xiangli, Zhenzhi Wang 0001, Dahua Lin, Bo Dai 0002 |
ICCV | 2 |
| 2023 | PAD: A Dataset and Benchmark for Pose-agnostic Anomaly DetectionabstractObject anomaly detection is an important problem in the field of machine vision and has seen remarkable progress recently. However, two significant challenges hinder its research and application. First, existing datasets lack comprehensive visual information from various pose angles. They usually have an unrealistic assumption that the anomaly-free training dataset is pose-aligned, and the testing samples have the same pose as the training data. However, in practice, anomaly may exist in any regions on a object, the training and query samples may have different poses, calling for the study on pose-agnostic anomaly detection. Second, the absence of a consensus on experimental protocols for pose-agnostic anomaly detection leads to unfair comparisons of different methods, hindering the research on pose-agnostic anomaly detection. To address these issues, we develop Multi-pose Anomaly Detection (MAD) dataset and Pose-agnostic Anomaly Detection (PAD) benchmark, which takes the first step to address the pose-agnostic anomaly detection problem. Specifically, we build MAD using 20 complex-shaped LEGO toys including 4K views with various poses, and high-quality and diverse 3D anomalies in both simulated and real environments. Additionally, we propose a novel method OmniposeAD, trained using MAD, specifically designed for pose-agnostic anomaly detection. Through comprehensive evaluations, we demonstrate the relevance of our dataset and method. Furthermore, we provide an open-source benchmark library, including dataset and baseline methods that cover 8 anomaly detection paradigms, to facilitate future research and application in this domain. Code, data, and models are publicly available at https://github.com/EricLee0224/PAD. Weize Li 0001, Lihan Jiang, Guoliang Wang 0002, Guyue Zhou, Shanghang Zhang, Hao Zhao 0002 |
NeurIPS | 3 |