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Ningya Feng

dblp:358/4461 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0006-8448-2570ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 72% Generative modeling · 20% Robot manipulation · 5%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Software engineering, system software, and programming languages
1 paper
Compilers and program optimization · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
1.622025
RLVR-World: Training World Models with Reinforcement Learning · NeurIPS 2025
HarmonyDream: Task Harmonization Inside World Models · ICML 2024
Machine learning › Reinforcement learning
model-based reinforcement learning
1.522024
iVideoGPT: Interactive VideoGPTs are Scalable World Models · NeurIPS 2024
HarmonyDream: Task Harmonization Inside World Models · ICML 2024
Machine learning › Generative modeling
video generation
1.122025
RLVR-World: Training World Models with Reinforcement Learning · NeurIPS 2025
iVideoGPT: Interactive VideoGPTs are Scalable World Models · NeurIPS 2024
Machine learning › Reinforcement learning › reward design
reinforcement learning with verifiable rewards
0.912025
RLVR-World: Training World Models with Reinforcement Learning · NeurIPS 2025
Recommender systems › neural recommendation
attention-based recommendation
0.912025
Long-Sequence Recommendation Models Need Decoupled Embeddings · ICLR 2025
Recommender systems › sequential recommendation › user behavior sequence modeling
long-sequence recommendation
0.912025
Long-Sequence Recommendation Models Need Decoupled Embeddings · ICLR 2025
Recommender systems
sequential recommendation
0.912025
Long-Sequence Recommendation Models Need Decoupled Embeddings · ICLR 2025
Compilers and program optimization
compiler optimization
0.312025
CompilerDream: Learning a Compiler World Model for General Code Optimization · KDD (2) 2025
Natural language and speech › Language models and text generation › neural language model
autoregressive transformer
0.212024
iVideoGPT: Interactive VideoGPTs are Scalable World Models · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

world models · 0.9value prediction · 0.9reinforcement learning with verifiable rewards · 0.9reinforcement learning · 0.9maximum likelihood estimation · 0.9embedding tables · 0.9attention mechanism · 0.9task harmonization · 0.8next-token prediction · 0.8loss coefficient adjustment · 0.8compressive tokenization · 0.8
YearPublicationVenuePosition
2025 Long-Sequence Recommendation Models Need Decoupled Embeddings
abstract
Lifelong user behavior sequences are crucial for capturing user interests and predicting user responses in modern recommendation systems. A two-stage paradigm is typically adopted to handle these long sequences: a subset of relevant behaviors is first searched from the original long sequences via an attention mechanism in the first stage and then aggregated with the target item to construct a discriminative representation for prediction in the second stage. In this work, we identify and characterize, for the first time, a neglected deficiency in existing long-sequence recommendation models: a single set of embeddings struggles with learning both attention and representation, leading to interference between these two processes. Initial attempts to address this issue with some common methods (e.g., linear projections---a technique borrowed from language processing) proved ineffective, shedding light on the unique challenges of recommendation models. To overcome this, we propose the Decoupled Attention and Representation Embeddings (DARE) model, where two distinct embedding tables are initialized and learned separately to fully decouple attention and representation. Extensive experiments and analysis demonstrate that DARE provides more accurate searches of correlated behaviors and outperforms baselines with AUC gains up to 9‰ on public datasets and notable improvements on Tencent's advertising platform. Furthermore, decoupling embedding spaces allows us to reduce the attention embedding dimension and accelerate the search procedure by 50\% without significant performance impact, enabling more efficient, high-performance online serving. Code in PyTorch for experiments, including model analysis, is available at https://github.com/thuml/DARE.
Ningya Feng, Junwei Pan, Jialong Wu 0001, Baixu Chen, Ximei Wang, Qian Li 0016, Xian Hu, Jie Jiang 0015, Mingsheng Long
ICLR1
2025 CompilerDream: Learning a Compiler World Model for General Code Optimization
abstract
Effective code optimization in compilers is crucial for computer and software engineering. The success of these optimizations primarily depends on the selection and ordering of the optimization passes applied to the code. While most compilers rely on fixed pass sequences, current methods to find the optimal sequence for specific programs either employ impractically slow search algorithms or learning methods that struggle to generalize to code unseen during training. To address these challenges, we introduce CompilerDream, the first world-model-based approach for general code optimization. CompilerDream features a compiler world model with a reward smoothing technique, enabling accurate simulation of optimization processes. Built on this model, code optimization agents can then be constructed via value prediction or direct optimization sequence generation. Trained on a large-scale program dataset, these agents serve as versatile code optimizers across diverse application scenarios and source-code languages. Our extensive experiments highlight CompilerDream's strong optimization capabilities for autotuning, where it leads the CompilerGym leaderboard. More importantly, the zero-shot generalization ability of large-scale trained compiler world model and agent, excels across diverse datasets, surpassing LLVM's built-in optimizations and state-of-the-art methods in both settings of value prediction and end-to-end code optimization.
Chaoyi Deng, Jialong Wu 0001, Ningya Feng, Jianmin Wang 0001, Mingsheng Long
KDD (2)3
2025 RLVR-World: Training World Models with Reinforcement Learning
abstract
World models predict state transitions in response to actions and are increasingly developed across diverse modalities. However, standard training objectives such as maximum likelihood estimation (MLE) often misalign with task-specific goals of world models, i.e., transition prediction metrics like accuracy or perceptual quality. In this paper, we present RLVR-World, a unified framework that leverages reinforcement learning with verifiable rewards (RLVR) to directly optimize world models for such metrics. Despite formulating world modeling as autoregressive prediction of tokenized sequences, RLVR-World evaluates metrics of decoded predictions as verifiable rewards. We demonstrate substantial performance gains on both language- and video-based world models across domains, including text games, web navigation, and robot manipulation. Our work indicates that, beyond recent advances in reasoning language models, RLVR offers a promising post-training paradigm for enhancing the utility of generative models more broadly. Code, datasets, models, and video samples are available at the project website: https://thuml.github.io/RLVR-World.
Jialong Wu 0001, Shaofeng Yin, Ningya Feng, Mingsheng Long
NeurIPS3
2024 HarmonyDream: Task Harmonization Inside World Models
abstract
Model-based reinforcement learning (MBRL) holds the promise of sample-efficient learning by utilizing a world model, which models how the environment works and typically encompasses components for two tasks: observation modeling and reward modeling. In this paper, through a dedicated empirical investigation, we gain a deeper understanding of the role each task plays in world models and uncover the overlooked potential of sample-efficient MBRL by mitigating the domination of either observation or reward modeling. Our key insight is that while prevalent approaches of explicit MBRL attempt to restore abundant details of the environment via observation models, it is difficult due to the environment’s complexity and limited model capacity. On the other hand, reward models, while dominating implicit MBRL and adept at learning compact task-centric dynamics, are inadequate for sample-efficient learning without richer learning signals. Motivated by these insights and discoveries, we propose a simple yet effective approach, HarmonyDream, which automatically adjusts loss coefficients to maintain task harmonization, i.e. a dynamic equilibrium between the two tasks in world model learning. Our experiments show that the base MBRL method equipped with HarmonyDream gains 10%-69% absolute performance boosts on visual robotic tasks and sets a new state-of-the-art result on the Atari 100K benchmark. Code is available at https://github.com/thuml/HarmonyDream.
Jialong Wu 0001, Ningya Feng, Chenjun Xiao, Dong Li 0016, Jianye Hao, Jianmin Wang 0001, Mingsheng Long
ICML3
2024 iVideoGPT: Interactive VideoGPTs are Scalable World Models
abstract
World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in video generative models for developing world models at scale. This work introduces Interactive VideoGPT (iVideoGPT), a scalable autoregressive transformer framework that integrates multimodal signals—visual observations, actions, and rewards—into a sequence of tokens, facilitating an interactive experience of agents via next-token prediction. iVideoGPT features a novel compressive tokenization technique that efficiently discretizes high-dimensional visual observations. Leveraging its scalable architecture, we are able to pre-train iVideoGPT on millions of human and robotic manipulation trajectories, establishing a versatile foundation that is adaptable to serve as interactive world models for a wide range of downstream tasks. These include action-conditioned video prediction, visual planning, and model-based reinforcement learning, where iVideoGPT achieves competitive performance compared with state-of-the-art methods. Our work advances the development of interactive general world models, bridging the gap between generative video models and practical model-based reinforcement learning applications. Code and pre-trained models are available at https://thuml.github.io/iVideoGPT.
Jialong Wu 0001, Shaofeng Yin, Ningya Feng, Dong Li 0016, Jianye Hao, Mingsheng Long
NeurIPS3