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Saike Huang

dblp:358/6171 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0005-4932-1192ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 61% Segmentation and scene understanding · 30% Vision and language · 9%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping › grasp affordance
affordance-based grasping
0.912025
RAGNet: Large-Scale Reasoning-Based Affordance Segmentation Benchmark Towards General Grasping · ICCV 2025
Computer vision › Segmentation and scene understanding › object segmentation
affordance segmentation
0.912025
RAGNet: Large-Scale Reasoning-Based Affordance Segmentation Benchmark Towards General Grasping · ICCV 2025
Robotics › Robot manipulation
grasping
0.912025
RAGNet: Large-Scale Reasoning-Based Affordance Segmentation Benchmark Towards General Grasping · ICCV 2025
Computer vision › Vision and language
vision-language model
0.312025
RAGNet: Large-Scale Reasoning-Based Affordance Segmentation Benchmark Towards General Grasping · ICCV 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9affordance map prediction · 0.9
YearPublicationVenuePosition
2025 RAGNet: Large-Scale Reasoning-Based Affordance Segmentation Benchmark Towards General Grasping
abstract
General robotic grasping systems require accurate object affordance perception in diverse open-world scenarios following human instructions. However, current studies suffer from the problem of lacking reasoning-based large-scale affordance prediction data, leading to considerable concern about open-world effectiveness. To address this limitation, we build a large-scale grasping-oriented affordance segmentation benchmark with human-like instructions, named RAGNet. It contains 273k images, 180 categories, and 26k reasoning instructions. The images cover diverse embodied data domains, such as wild, robot, ego-centric, and even simulation data. They are carefully annotated with an affordance map, while the difficulty of language instructions is largely increased by removing their category name and only providing functional descriptions. Furthermore, we propose a comprehensive affordance-based grasping framework, named AffordanceNet, which consists of a VLM pre-trained on our massive affordance data and a grasping network that conditions an affordance map to grasp the target. Extensive experiments on affordance segmentation benchmarks and real-robot manipulation tasks show that our model has a powerful open-world generalization ability. Our data and code is available at https://github.com/wudongming97/AffordanceNet.
Dongming Wu 0005, Yanping Fu, Saike Huang, Yingfei Liu, Fan Jia 0006, Nian Liu 0002, Tiancai Wang, Rao Muhammad Anwer, Fahad Shahbaz Khan, Jianbing Shen
ICCV3
2025 EKCA-Cap: Improving dense captioning via external knowledge and context awareness
Zhenwei Zhu, Fengyu Zhou 0002, Saike Huang
Neurocomputing3
2025 Listen, Perceive, Grasp: CLIP-Driven Attribute-Aware Network for Language-Conditioned Visual Segmentation and Grasping
abstract
Endowing robots with the ability to understand natural language and execute grasping is a challenging task in a human-centric environment. Existing works on language-conditioned grasping achieve end-to-end grasping detection based on language. However, these works lack fine-grained visual grounding, resulting in cognitive deficits for robots. Moreover, they ignore the correlation between visual attributes of objects and grasping, leading to coarse grasp poses. To this end, we propose a CLIP-driven aTtribute-aware network (CTNet) for language-conditioned visual segmentation and grasping, enabling the robots to listen, perceive, and grasp the referred object in real-world applications. Specifically, we first employ Listen stage to understand basic linguistic and visual concepts. Subsequently, we introduce Perceive stage to mine multi-modal features and visual attribute cues (e.g., boundary and spatial location), then yield a language-conditioned segmentation mask. Further, we design Grasp stage to aggregate the perceived attribute information and refine the spatial location and grasping rectangle, generating a high-quality grasp pose. Lastly, we provide an extended large dataset Ref-OCID-Grasp to train and test our method, achieving a grasping accuracy of 97.76% and segmentation OIoU of 91.82%. The real-world robotic applications demonstrate the effectiveness of our proposed approach. The project, video, and dataset can be found athttps://ctnetgrasp.github.io. Note to Practitioners—Most of the existing grasping methods focus on clearing all objects in the workspace. However, as robots integrate into human society, robots should learn to grasp the desired object by understanding human language. Therefore, language-conditioned grasping is a significant skill for human-robot collaboration. The prior works directly complete the grasp detection through the language-grasp paradigm, but they ignore the discussion on whether the robot understands the concept of vision and language expression of the object. Therefore, this paper proposed the Listen-Perceive-Grasp paradigm, in which the Listen-Perceive stage is responsible for the conception alignment of the object in language expression and visual pixels, and the Perceive-Grasp stage achieves the constraining and refining the grasp detection by the perceived visual attributes such as boundary and shape. Experiments show that this method can obtain a refiner grasp pose in cluttered environments and perform language-conditioned grasping well in the real world. In future research, we will work on 6-DoF grasping and multi-object disambiguation conditioned on language.
Jialong Xie, Jin Liu 0018, Saike Huang, Chaoqun Wang 0009, Fengyu Zhou 0002
IEEE Trans Autom. Sci. Eng.3