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Wanshi Xu

dblp:358/8054 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
0009-0004-3371-0137ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Question answering and dialogue systems · 55% Segmentation and scene understanding · 21% Information extraction and text analysis · 18%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 77% Rendering · 23%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Question answering and dialogue systems › task-oriented dialogue
end-to-end task-oriented dialogue
1.522024
What are the Generator Preferences for End-to-end Task-Oriented Dialog System? · EMNLP 2024
Relevance Is a Guiding Light: Relevance-aware Adaptive Learning for End-to-end Task-oriented Dialogue System · EMNLP 2024
Natural language and speech › Question answering and dialogue systems
task-oriented dialogue
1.522024
What are the Generator Preferences for End-to-end Task-Oriented Dialog System? · EMNLP 2024
Relevance Is a Guiding Light: Relevance-aware Adaptive Learning for End-to-end Task-oriented Dialogue System · EMNLP 2024
Computer vision › Segmentation and scene understanding › 3d segmentation
3d scene segmentation
0.912025
iSegMan: Interactive Segment-and-Manipulate 3D Gaussians · CVPR 2025
Computer vision › Segmentation and scene understanding › 3d segmentation
interactive 3d segmentation
0.912025
iSegMan: Interactive Segment-and-Manipulate 3D Gaussians · CVPR 2025
Virtual and augmented reality › immersive interaction
3d scene manipulation
0.912025
iSegMan: Interactive Segment-and-Manipulate 3D Gaussians · CVPR 2025
Natural language and speech › Information extraction and text analysis › sentiment analysis
aspect-based sentiment analysis
0.812024
Aspects are Anchors: Towards Multimodal Aspect-based Sentiment Analysis via Aspect-driven Alignment and Refinement · ACM Multimedia 2024
Natural language and speech › Question answering and dialogue systems
dialogue generation
0.812024
What are the Generator Preferences for End-to-end Task-Oriented Dialog System? · EMNLP 2024
Natural language and speech › Question answering and dialogue systems
entity retrieval
0.812024
What are the Generator Preferences for End-to-end Task-Oriented Dialog System? · EMNLP 2024
Natural language and speech › Information extraction and text analysis › sentiment analysis › aspect-based sentiment analysis
multimodal aspect-based sentiment analysis
0.812024
Aspects are Anchors: Towards Multimodal Aspect-based Sentiment Analysis via Aspect-driven Alignment and Refinement · ACM Multimedia 2024
Information retrieval › retrieval models › neural retrieval
dense retrieval
0.812024
Relevance Is a Guiding Light: Relevance-aware Adaptive Learning for End-to-end Task-oriented Dialogue System · EMNLP 2024
Rendering › gaussian splatting
3d gaussian splatting
0.312025
iSegMan: Interactive Segment-and-Manipulate 3D Gaussians · CVPR 2025
Computer vision › Image recognition and object detection
attribute recognition
0.212024
What are the Generator Preferences for End-to-end Task-Oriented Dialog System? · EMNLP 2024
Computer vision › Vision and language
cross-modal alignment
0.212024
Aspects are Anchors: Towards Multimodal Aspect-based Sentiment Analysis via Aspect-driven Alignment and Refinement · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

segment anything model · 1.7gaussian voting · 1.7epipolar constraint · 1.7retrieve-then-generate · 1.5contrastive learning · 1.5adaptive learning · 1.5generator preference extraction · 0.8gate-controlled preference regulation · 0.8cross-modality refinement · 0.8adaptive filter bin · 0.8
YearPublicationVenuePosition
2025 iSegMan: Interactive Segment-and-Manipulate 3D Gaussians
abstract
The efficient rendering and explicit nature of 3DGS promote the advancement of 3D scene manipulation. However, existing methods typically encounter challenges in controlling the manipulation region and are unable to furnish the user with interactive feedback, which inevitably leads to unexpected results. Intuitively, incorporating interactive 3D segmentation tools can compensate for this deficiency. Nevertheless, existing segmentation frameworks impose a preprocessing step of scene-specific parameter training, which limits the efficiency and flexibility of scene manipulation. To deliver a 3D region control module that is well-suited for scene manipulation with reliable efficiency, we propose interactive Segment-and-Manipulate 3D Gaussians (iSegMan), an interactive segmentation and manipulation framework that only requires simple 2D user interactions in any view. To propagate user interactions to other views, we propose Epipolar-guided Interaction Propagation (EIP), which innovatively exploits epipolar constraint for efficient and robust interaction matching. To avoid scene-specific training to maintain efficiency, we further propose the novel Visibility-based Gaussian Voting (VGV), which obtains 2D segmentations from SAM and models the region extraction as a voting game between 2D Pixels and 3D Gaussians based on Gaussian visibility. Taking advantage of the efficient and precise region control of EIP and VGV, we put forth a Manipulation Toolbox to implement various functions on selected regions, enhancing the controllability, flexibility and practicality of scene manipulation. Extensive results on 3D scene manipulation and segmentation tasks fully demonstrate the significant advantages of iSegMan. Project page is available at https://zhao-yian.github.io/iSegMan.
Yian Zhao, Wanshi Xu, Ruochong Zheng, Pengchong Qiao
CVPR2
2024 Relevance Is a Guiding Light: Relevance-aware Adaptive Learning for End-to-end Task-oriented Dialogue System
abstract
Retrieving accurate domain knowledge and providing helpful information are crucial in developing an effective end-to-end task-oriented dialogue system (E2ETOD).Existing approaches to this field follow a retrieve-then-generate paradigm and train their systems on one specific domain.However, existing approaches still suffer from the Distractive Attributes Problem (DAP): struggling to deal with false but similar knowledge (a.k.a hard negative entities), which is even more intractable when countless pieces of knowledge from different domains are blended in a real-world scenario.To alleviate DAP, we propose the Relevanceaware Adaptive Learning (ReAL), a novel twostage training framework that eliminates hard negatives step-by-step and aligns retrieval with generation.In the first stage, we introduce a top-k adaptive contrastive loss and utilize the divergence-driven feedback from the frozen generator to pre-train the retriever.In the second stage, we propose using the metric score distribution as an anchor to align retrieval with generation.Thorough experiments on three benchmark datasets demonstrate ReAL's superiority over existing methods, with extensive analysis validating its strong capabilities of overcoming in-and cross-domain distractions.
Zhanpeng Chen, Zhihong Zhu 0001, Wanshi Xu, Xianwei Zhuang, Yuexian Zou
EMNLP3
2024 What are the Generator Preferences for End-to-end Task-Oriented Dialog System?
abstract
Fully end-to-end task-oriented dialogue (EToD) systems have shown excellent performance, which requires the ability to retrieve entities accurately for generation.Existing methods improve the accuracy of entity retrieval and construct data flows between retrieval results and response generator, achieving promising results.However, most of them suffer from the following issues: (i) The entity is retrieved by directly interacting with the context at a coarse-grained level, so the similarity score may be disturbed by irrelevant attributes; (ii) The generator pays equal attention to retrieved entities and the context and does not learn the generation preferences for the current turn.In this paper, we propose a framework called Regulating Preferences of Generator (RPG) based on retrieval results, which includes a generator preference extractor, an entity retriever, and a generator with the gate-controlled preference regulator.The generator preference extractor not only improves the entity retriever by filtering the interference of irrelevant attributes but also provides more focused guidance to the generator by performing inter-turn attribute prediction.Experiments and analyses on three standard benchmarks show that our framework outperforms existing methods and improves the quality of the dialogue.
Wanshi Xu, Xianwei Zhuang, Zhanpeng Chen, Zhihong Zhu 0001, Xuxin Cheng, Yuexian Zou
EMNLP1
2024 Aspects are Anchors: Towards Multimodal Aspect-based Sentiment Analysis via Aspect-driven Alignment and Refinement
abstract
Given coupled sentence image pairs, Multimodal Aspect-based Sentiment Analysis (MABSA) aims to detect aspect terms and predict their sentiment polarity. While existing methods have made great efforts in aligning images and text for improved MABSA performance, they still struggle to effectively mitigate the challenge of the noisy correspondence problem (NCP): the text description is often not well-aligned with the visual content. To alleviate NCP, in this paper, we introduce Aspect-driven Alignment and Refinement (ADAR), which is a two-stage coarse-to-fine alignment framework. In the first stage, ADAR devises a novel Coarse-to-fine Aspect-driven Alignment Module, which introduces Optimal Transport (OT) to learn the coarse-grained alignment between visual and textual features. Then the adaptive filter bin is applied to remove the irrelevant image regions at a fine-grained level; In the second stage, ADAR introduces an Aspect-driven Refinement Module to further refine the cross-modality feature representation. Extensive experiments on two benchmark datasets demonstrate the superiority of our model over state-of-the-art performance in the MABSA task.
Zhanpeng Chen, Zhihong Zhu 0001, Wanshi Xu, Yunyan Zhang, Xian Wu 0001, Yefeng Zheng 0001
ACM Multimedia3
2023 Towards Spoken Language Understanding via Multi-level Multi-grained Contrastive Learning
abstract
Spoken language understanding (SLU) is a core task in task-oriented dialogue systems, which aims at understanding user's current goal through constructing semantic frames. SLU usually consists of two subtasks, including intent detection and slot filling. Although there are some SLU frameworks joint modeling the two subtasks and achieve the high performance, most of them still overlook the inherent relationships between intents and slots, and fail to achieve mutual guidance between the two subtasks. To solve the problem, we propose a multi-level multi-grained SLU framework MMCL to apply contrastive learning at three levels, including utterance level, slot level, and word level to enable intent and slot to mutually guide each other. For the utterance level, our framework implements coarse granularity contrastive learning and fine granularity contrastive learning simultaneously. Besides, we also apply the self-distillation method to improve the robustness of the model. Experimental results and further analysis demonstrate that our proposed model achieves new state-of-the-art results on two public multi-intent SLU datasets, obtaining a 2.6 overall accuracy improvement on MixATIS dataset compared to previous best models.
Xuxin Cheng, Wanshi Xu, Zhihong Zhu 0001, Hongxiang Li 0004, Yuexian Zou
CIKM2
2023 FC-MTLF: A Fine- and Coarse-grained Multi-Task Learning Framework for Cross-Lingual Spoken Language Understanding
Xuxin Cheng, Wanshi Xu, Ziyu Yao 0001, Zhihong Zhu 0001, Yaowei Li 0001, Hongxiang Li 0004, Yuexian Zou
INTERSPEECH2