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Sikai Li

dblp:358/8954 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 44% Robot manipulation · 39% 3D vision · 17%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
implicit neural representation
0.912025
Tactile Functasets: Neural Implicit Representations of Tactile Datasets · ICRA 2025
Robotics › Robot manipulation › tactile sensing
tactile representation learning
0.912025
Tactile Functasets: Neural Implicit Representations of Tactile Datasets · ICRA 2025
Robotics › Robot manipulation
tactile sensing
0.912025
Tactile Functasets: Neural Implicit Representations of Tactile Datasets · ICRA 2025
Robotics › Robot navigation and mapping › social navigation › human-aware navigation
interactive navigation
0.812024
Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation · ICRA 2024
Robotics › Robot navigation and mapping
object goal navigation
0.812024
Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation · ICRA 2024
Robotics › Robot navigation and mapping › object goal navigation
zero-shot object navigation
0.812024
Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation · ICRA 2024
Human-AI interaction › large language model interaction › language-based interaction
natural language interface
0.812024
Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation · ICRA 2024
Robotics › Robot manipulation
in-hand pose estimation
0.312025
Tactile Functasets: Neural Implicit Representations of Tactile Datasets · ICRA 2025

Methods — techniques the papers use, named apart from their topics

large language model · 1.5probabilistic inference · 0.9neural implicit functions · 0.9
YearPublicationVenuePosition
2025 Tactile Functasets: Neural Implicit Representations of Tactile Datasets
abstract
Modern incarnations of tactile sensors produce high-dimensional raw sensory feedback such as images, making it challenging to efficiently store, process, and generalize across sensors. To address these concerns, we introduce a novel implicit function representation for tactile sensor feedback. Rather than directly using raw tactile images, we propose neural implicit functions trained to reconstruct the tactile dataset, producing compact representations that capture the underlying structure of the sensory inputs. These representations offer several advantages over their raw counterparts: they are compact, enable probabilistically interpretable inference, and facilitate generalization across different sensors. We demonstrate the efficacy of this representation on the downstream task of in-hand object pose estimation, achieving improved performance over image-based methods while simplifying downstream models. We release code, demos and datasets at https://www.mmintlab.com/tactile-functasets.
Sikai Li, Samanta Rodriguez, Yiming Dou, Andrew Owens, Nima Fazeli
ICRA1
2025 Robust Online Compensation and Magnetic Anomaly Detection on a Rotating Platform With Three-Axis Magnetometers
abstract
Magnetic anomaly detection (MAD) using vector magnetometers is extensively applied in ship detection, vehicle tracking, oil pipeline localization, and unexploded ordnance (UXO) detection. However, inherent magnetometer errors and platform-induced errors significantly limit detection performance. Interference compensation aims to mitigate these effects and enhance detection accuracy. Insufficient compensation data often lead to divergence issues. To address this, we propose an online compensation method employing recursive singular value decomposition (RSVD). This approach provides robust parameter estimation, effectively mitigates online interference even with limited data, and automatically reduces the number of effective singular values to enhance compensation accuracy. Through three experiments, we validate the algorithm’s effectiveness. The RSVD-based compensation method demonstrates excellent magnetic interference suppression and target detection performance under both sufficient and insufficient data conditions. In an offshore test, the peak-to-peak interference value before compensation was 285.6 nT, and compensation using recursive least squares (RLS) was failed. After compensation, the interference values using the Kalman and RSVD methods were 9.3 and 4.6 nT, respectively. Furthermore, previously undetectable MAD signals became discernible after compensation, with peak-to-peak values of 4.8 (Kalman) and 70.9 nT (RSVD). The RSVD-based compensation method performs significantly better in MAD experiments.
Sikai Li, Xiancheng Da, Ke Yang 0001
IEEE Trans. Geosci. Remote. Sens.2
2024 Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation
abstract
Zero-Shot Object Navigation (ZSON) enables agents to navigate towards open-vocabulary objects in unknown environments. The existing works of ZSON mainly focus on following individual instructions to find generic object classes, neglecting the utilization of natural language interaction and the complexities of identifying user-specific objects. To address these limitations, we introduce Zero-shot Interactive Personalized Object Navigation (ZIPON), where robots need to navigate to personalized goal objects while engaging in conversations with users. To solve ZIPON, we propose a new framework termed Open-woRld Interactive persOnalized Navigation (ORION)1, which uses Large Language Models (LLMs) to make sequential decisions to manipulate different modules for perception, navigation and communication. Experimental results show that the performance of interactive agents that can leverage user feedback exhibits significant improvement. However, obtaining a good balance between task completion and the efficiency of navigation and interaction remains challenging for all methods. We further provide more findings on the impact of diverse user feedback forms on the agents’ performance.
Yinpei Dai, Run Peng, Sikai Li, Joyce Y. Chai
ICRA3