EDBT 2026 Demo / reviewers in the wild / expert
Tanishq Duhan
dblp:358/9069
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
0009-0000-4546-4309ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Planning, search and constraint satisfaction · 56% Reinforcement learning · 30% Multi-agent systems · 9% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding |
4.4 | 5 | 2026 | Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint) · AAAI 2026 Social behavior as a key to learning-based multi-agent pathfinding dilemmas · Artif. Intell. 2025 Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding · ICRA 2025 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
2.1 | 3 | 2026 | Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint) · AAAI 2026 LNS2+RL: Combining Multi-agent Reinforcement Learning with Large Neighborhood Search in Multi-agent Path Finding · AAAI 2025 Social behavior as a key to learning-based multi-agent pathfinding dilemmas · Artif. Intell. 2025 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination |
1.0 | 2 | 2025 | ALPHA: Attention-based Long-horizon Pathfinding in Highly-structured Areas · ICRA 2024 Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding · ICRA 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent path finding
learning-based multi-agent path finding |
1.0 | 1 | 2026 | Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint) · AAAI 2026 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding · ICRA 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent path finding
lifelong multi-agent path finding |
0.9 | 1 | 2025 | Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding · ICRA 2025 |
Mathematical optimization › metaheuristic optimization
large neighborhood search |
0.9 | 1 | 2025 | LNS2+RL: Combining Multi-agent Reinforcement Learning with Large Neighborhood Search in Multi-agent Path Finding · AAAI 2025 |
Robotics › Motion planning and robot control
collision avoidance |
0.3 | 1 | 2026 | Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint) · AAAI 2026 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent communication |
0.3 | 1 | 2025 | Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding · ICRA 2025 |
Machine learning › Graph learning › graph neural network
graph transformer |
0.2 | 1 | 2024 | ALPHA: Attention-based Long-horizon Pathfinding in Highly-structured Areas · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.9multi-agent reinforcement learning · 1.7large neighborhood search · 1.7curriculum learning · 1.7social value orientation · 1.0multi-policy PPO · 1.0social behavior modeling · 0.9imitation learning · 0.9communication module · 0.9collision resolution · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint)abstractThe Multi-agent Path Finding (MAPF) problem involves finding collision-free paths for a team of agents in a known, static environment, with important applications in warehouse automation, logistics, or last-mile delivery. To meet the needs of these large-scale applications, current learning-based methods often deploy the same fully trained, decentralized network to all agents to improve scalability. However, such parameter sharing typically results in homogeneous behaviors among agents, which may prevent agents from breaking ties around symmetric conflict (e.g., bottlenecks) and might lead to live-/deadlocks. In this paper, we propose SYLPH, a novel learning-based MAPF framework aimed to mitigate the adverse effects of homogeneity by allowing agents to learn and dynamically select different social behaviors (akin to individual, dynamic roles), without affecting the scalability offered by parameter sharing. Specifically, SYLPH offers a novel hierarchical mechanism by introducing Social Value Orientation (SVO) as a temporally extended latent variable that plays a central role in both policy generation and reward assignment. To support this hierarchical decision-making process, we introduce Social-aware Multi-Policy PPO (SMP3O), a reinforcement learning method that ensures stable and effective training through a mechanism for the cross-utilization of advantages. Moreover, we design an SVO-based learning tie-breaking algorithm, allowing agents to proactively avoid collisions, rather than relying solely on post-processing techniques. As a result of this hierarchical decision-making and exchange of social preferences, SYLPH endows agents with the ability to reason about the MAPF task through more latent spaces and nuanced contexts, leading to varied responses that can help break ties around symmetric conflicts. Our comparative experiments show that SYLPH achieves state-of-the-art performance, surpassing other learning-based MAPF planners in random, room-like, and maze-like maps, while our ablation studies demonstrate the advantages of each component in SYLPH. We finally experimentally validate our trained policies on hardware in three types of maps, showing how SYLPH allows agents to find high-quality paths under real-life conditions. Our code and videos are available at: marmotlab.github.io/mapf_sylph. Chengyang He, Tanishq Duhan, Parth Tulsyan, Patrick Kim, Guillaume Sartoretti |
AAAI | 2 |
| 2025 | LNS2+RL: Combining Multi-agent Reinforcement Learning with Large Neighborhood Search in Multi-agent Path FindingabstractMulti-Agent Path Finding (MAPF) is a critical component of logistics and warehouse management, which focuses on planning collision-free paths for a team of robots in a known environment. Recent work introduced a novel MAPF approach, LNS2, which proposed to repair a quickly-obtainable set of infeasible paths via iterative re-planning, by relying on a fast, yet lower-quality, priority-based planner. At the same time, there has been a recent push for Multi-Agent Reinforcement Learning (MARL) based MAPF algorithms, which let agents learn decentralized policies that exhibit improved cooperation over such priority planning, although inevitably remaining slower. In this paper, we introduce a new MAPF algorithm, LNS2+RL, which combines the distinct yet complementary characteristics of LNS2 and MARL to effectively balance their individual limitations and get the best from both worlds. During early iterations, LNS2+RL relies on MARL for low-level re-planning, which we show eliminates collisions much more than a priority-based planner. There, our MARL-based planner allows agents to reason about past and future/predicted information to gradually learn cooperative decision-making through a finely designed curriculum learning. At later stages of planning, LNS2+RL adaptively switches to priority-based planning to quickly resolve the remaining collisions, naturally trading-off solution quality and computational efficiency. Our comprehensive experiments on challenging tasks across various team sizes, world sizes, and map structures consistently demonstrate the superior performance of LNS2+RL compared to many MAPF algorithms, including LNS2, LaCAM, and EECBS. In maps with complex structures, the advantages of LNS2+RL are particularly pronounced, with LNS2+RL achieving a success rate of over 50% in nearly half of the tested tasks, while that of LaCAM and EECBS falls to 0%. Yutong Wang 0003, Tanishq Duhan, Jiaoyang Li 0001, Guillaume Sartoretti |
AAAI | 2 |
| 2025 | Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path FindingabstractLifelong Multi-Agent Path Finding (LMAPF) repeatedly finds collision-free paths for multiple agents that are continually assigned new goals when they reach current ones. Recently, this field has embraced learning-based methods, which reactively generate single-step actions based on individual local observations. However, it is still challenging for them to match the performance of the best search-based algorithms, especially in large-scale settings. This work proposes an imitation-learning-based LMAPF solver that introduces a novel communication module as well as systematic single-step collision resolution and global guidance techniques. Our proposed solver, Scalable Imitation Learning for LMAPF (SILLM), inherits the fast reasoning speed of learning-based methods and the high solution quality of search-based methods with the help of modern GPUs. Across six large-scale maps with up to$\mathbf{1 0, 0 0 0}$agents and varying obstacle structures, SILLM surpasses the best learning- and search-based baselines, achieving average throughput improvements of$\mathbf{137.7 \%}$and$\mathbf{1 6. 0 \%}$, respectively. Furthermore, SILLM also beats the winning solution of the 2023 League of Robot Runners, an international LMAPF competition. Finally, we validated SILLM with 10 real robots and$\mathbf{1 0 0}$virtual robots in a mock warehouse environment. Yutong Wang 0003, Rishi Veerapaneni, Tanishq Duhan, Guillaume Sartoretti, Jiaoyang Li 0001 |
ICRA | 4 |
| 2025 | Social behavior as a key to learning-based multi-agent pathfinding dilemmas
Chengyang He, Tanishq Duhan, Parth Tulsyan, Patrick Kim, Guillaume Sartoretti |
Artif. Intell. | 2 |
| 2024 | ALPHA: Attention-based Long-horizon Pathfinding in Highly-structured AreasabstractThe multi-agent pathfinding (MAPF) problem seeks collision-free paths for a team of agents from their current positions to their pre-set goals in a known environment, and is an essential problem found at the core of many logistics, transportation, and general robotics applications. Existing learning-based MAPF approaches typically only let each agent make decisions based on a limited field-of-view (FOV) around its position, as a natural means to fix the input dimensions of its policy network. However, this often makes policies shortsighted, since agents lack the ability to perceive and plan for obstacles/agents beyond their FOV. To address this challenge, we propose ALPHA, a new framework combining the use of ground truth proximal (local) information and fuzzy distal (global) information to let agents sequence local decisions based on the full current state of the system, and avoid such myopicity. We further allow agents to make short-term predictions about each others’ paths, as a means to reason about each others’ path intentions, thereby enhancing the level of cooperation among agents at the whole system level. Our neural structure relies on a Graph Transformer architecture to allow agents to selectively combine these different sources of information and reason about their inter-dependencies at different spatial scales. Our simulation experiments demonstrate that ALPHA outperforms both globally-guided MAPF solvers and communication-learning based ones, showcasing its potential towards scalability in realistic deployments. Chengyang He, Tianze Yang, Tanishq Duhan, Yutong Wang 0003, Guillaume Sartoretti |
ICRA | 3 |