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Hyungjun Doh

dblp:358/9304 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0008-3154-1201ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 30% Geometric modeling and processing · 30% Virtual and augmented reality · 30%
Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 30% Immersive interaction · 30% Human-AI interaction · 30%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision › 3d human reconstruction
human-object interaction reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Rendering
gaussian splatting
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Virtual and augmented reality
mixed reality
0.912025
Visualizing Causality in Mixed Reality for Manual Task Learning: A Study · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction › augmented reality
augmented reality instruction
0.912025
CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence · CHI 2025
Visualization and visual analytics › visual analytics › visual analysis
causality visualization
0.312025
Visualizing Causality in Mixed Reality for Manual Task Learning: A Study · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.7temporal consistency · 1.7hierarchical task decomposition · 1.7gaussian splatting · 1.7amodal completion · 1.7generative artificial intelligence · 0.9
YearPublicationVenuePosition
2025 CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence
Jingyu Shi, Rahul Jain 0018, Seunggeun Chi, Hyungjun Doh, Hyung-Gun Chi, Alexander J. Quinn, Karthik Ramani
CHI4
2025 Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction
abstract
We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques.
Hyungjun Doh, Dong In Lee, Seunggeun Chi, Pin-Hao Huang, Kwonjoon Lee, Sangpil Kim, Karthik Ramani
ACM Multimedia1
2025 Visualizing Causality in Mixed Reality for Manual Task Learning: A Study
abstract
Mixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize not only the current subtasks but also the future ones that are causally related. We investigate the impact of visualizing causality within an MR framework on manual task skill learning. We conducted a user study with 48 participants, experimenting with how presenting tasks in hierarchical causality levels (no causality, event-level, interaction-level, and gesture-level causality) affects user comprehension and performance in a complex assembly task. The research finds that displaying all causality levels enhances user understanding and task execution, with a compromise of learning time. Based on the results, we further provide design recommendations and in-depth discussions for future manual task learning systems.
Rahul Jain 0018, Jingyu Shi, Andrew Benton, Moiz Rasheed, Hyungjun Doh, Subramanian Chidambaram, Karthik Ramani
IEEE Trans. Vis. Comput. Graph.5