Seong Jong Yoo

dblp:359/0975 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0003-0571-2464ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 54% Robot manipulation · 46%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › tactile sensing › tactile perception › haptic exploration
active tactile exploration
0.812024
AcTExplore: Active Tactile Exploration on Unknown Objects · ICRA 2024
Robotics › Robot manipulation › tactile sensing › tactile perception
haptic exploration
0.812024
AcTExplore: Active Tactile Exploration on Unknown Objects · ICRA 2024
Computer vision › 3D vision › 3d shape reconstruction
object shape reconstruction
0.812024
AcTExplore: Active Tactile Exploration on Unknown Objects · ICRA 2024
Computer vision › 3D vision
3d reconstruction
0.512021
Structure-from-Sherds: Incremental 3D Reassembly of Axially Symmetric Pots from Unordered and Mixed Fragment Collections · ICCV 2021
Computer vision › 3D vision › structure from motion
incremental structure from motion
0.512021
Structure-from-Sherds: Incremental 3D Reassembly of Axially Symmetric Pots from Unordered and Mixed Fragment Collections · ICCV 2021
Algorithms and data structures › search algorithms
beam search
0.112021
Structure-from-Sherds: Incremental 3D Reassembly of Axially Symmetric Pots from Unordered and Mixed Fragment Collections · ICCV 2021

Methods — techniques the papers use, named apart from their topics

iterative registration · 1.5incremental reconstruction · 1.5beam search · 1.5reinforcement learning · 0.8
YearPublicationVenuePosition
2025 VioPose: Violin Performance 4D Pose Estimation by Hierarchical Audiovisual Inference
abstract
Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over time). However, current state-of-the-art (SoTA) visual pose estimation algorithms struggle to produce accurate monocular 4D poses because of occlusions, partial views, and human-object interactions. They are limited by the viewing angle, pixel density, and sampling rate of the cameras and fail to estimate fast and subtle movements, such as in the musical effect of vibrato. We leverage the direct causal relationship between the music produced and the human motions creating them to address these challenges. We propose VioPose: a novel multimodal network that hierarchically estimates dynamics. High-level features are cascaded to low-level features and integrated into Bayesian updates. Our architecture is shown to produce accurate pose sequences, facilitating precise motion analysis, and outperforms SoTA. As part of this work, we collected the largest and the most diverse calibrated violin-playing dataset, including video, sound, and 3D motion capture poses. Code and dataset can be found in our project page https://sj-yoo.info/viopose/.
Seong Jong Yoo, Snehesh Shrestha, Irina Muresanu, Cornelia Fermüller
WACV1
2024 AcTExplore: Active Tactile Exploration on Unknown Objects
abstract
Tactile exploration plays a crucial role in understanding object structures for fundamental robotics tasks such as grasping and manipulation. However, efficiently exploring such objects using tactile sensors is challenging, primarily due to the large-scale unknown environments and limited sensing coverage of these sensors. To this end, we present AcTExplore, an active tactile exploration method driven by reinforcement learning for object reconstruction at scales that automatically explores the object surfaces in a limited number of steps. Through sufficient exploration, our algorithm incrementally collects tactile data and reconstructs 3D shapes of the objects as well, which can serve as a representation for higher-level downstream tasks. Our method achieves an average of 95.97% IoU coverage on unseen YCB objects while just being trained on primitive shapes.
Amir-Hossein Shahidzadeh, Seong Jong Yoo, Pavan Mantripragada, Chahat Deep Singh, Cornelia Fermüller, Yiannis Aloimonos
ICRA2
2021 Structure-from-Sherds: Incremental 3D Reassembly of Axially Symmetric Pots from Unordered and Mixed Fragment Collections
abstract
Re-assembling multiple pots accurately from numerous 3D scanned fragments remains a challenging task to this date. Previous methods extract all potential matching pairs of pot sherds and considers them simultaneously to search for an optimal global pot configuration. In this work, we empirically show such global approach greatly suffers from false positive matches between sherds inflicted by indistinc-tive sharp fracture surfaces in pot fragments. To mitigate this problem, we take inspirations from the field of structure-from-motion (SfM), where many pipelines have matured in reconstructing a 3D scene from multiple images. Motivated by the success of the incremental approach in robust SfM, we present an efficient reassembly method for axially symmetric pots based on iterative registration of one sherd at a time. Our method goes beyond replicating incremental SfM and addresses indistinguishable false matches by embracing beam search to explore multitudes of registration possibilities. Additionally, we utilize multiple roots in each step to allow simultaneous reassembly of multiple pots. The proposed approach shows above 80% reassembly accuracy on a dataset of real 80 fragments mixed from 5 pots, pushing the state-of-the-art and paving the way towards the goal of large-scale pot reassembly. Our code and preprocessed data is available at https://github.com/SeongJong-Yoo/structure-from-sherds.
Je Hyeong Hong, Seong Jong Yoo, Muhammad Zeeshan Arshad, Young Min Kim 0001
ICCV2
2020 3D Pots Configuration System by Optimizing over Geometric Constraints
abstract
While potteries are common artifacts excavated in archaeological sites, the restoration process relies on manual cleaning and reassembly of shattered pieces. Since the number of possible 3D configurations is considerably large, the exhaustive manual trial may result in abrasion on fractured surfaces and even failure to find the correct matches. As a result, many recent works suggest virtual reassembly from 3D scans of the fragments. The problem is challenging in the view of the conventional 3D geometric analysis, as it is hard to extract reliable shape features from the thin break lines. We propose to optimize for the global configuration by combining geometric constraints with information from noisy shape features. Specifically, we enforce bijection and continuity of sequence of correspondences given estimates of corners and pair-wise matching scores between multiple break lines. We demonstrate that our pipeline greatly increases the accuracy of correspondences, resulting in stable restoration of 3D configurations from irregular and noisy evidence.
Jae Eun Kim, Muhammad Zeeshan Arshad, Seong Jong Yoo, Je-Hyung Hong, Young Min Kim 0001
ICPR3