Guangzhao He

dblp:359/2133 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0002-2211-7392ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Rendering · 64% Geometric modeling and processing · 36%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › geometric estimation
3d registration
0.912025
ERNet: Efficient Non-Rigid Registration Network for Point Sequences · ICCV 2025
Computer vision › 3D vision › point cloud registration
non-rigid point cloud registration
0.912025
ERNet: Efficient Non-Rigid Registration Network for Point Sequences · ICCV 2025
Geometric modeling and processing › deformable models
deformable shape representation
0.912025
Category-Agnostic Neural Object Rigging · CVPR 2025
Rendering › novel view synthesis
dynamic view synthesis
0.812024
4K4D: Real-Time 4D View Synthesis at 4K Resolution · CVPR 2024
Rendering › point-based rendering
point cloud rendering
0.812024
4K4D: Real-Time 4D View Synthesis at 4K Resolution · CVPR 2024

Methods — techniques the papers use, named apart from their topics

feature volume · 1.7blob-based representation · 1.7autoencoder · 1.7sliding-window refinement · 0.9feed-forward network · 0.9deformation graph · 0.9hybrid appearance model · 0.8hardware rasterization · 0.8differentiable depth peeling · 0.8
YearPublicationVenuePosition
2025 Category-Agnostic Neural Object Rigging
abstract
The motion of deformable 4D objects lies in a low-dimensional manifold. To better capture the low dimensionality and enable better controllability, traditional methods have devised several heuristic-based methods, i.e., rigging, for manipulating dynamic objects in an intuitive fashion. However, such representations are not scalable due to the need for expert knowledge of specific categories. Instead, we study the automatic exploration of such low-dimensional structures in a purely data-driven manner. Specifically, we design a novel representation that encodes deformable 4D objects into a sparse set of spatially grounded blobs and an instance-aware feature volume to disentangle the pose and instance information of the 3D shape. With such a representation, we can manipulate the pose of 3D objects intuitively by modifying the parameters of the blobs, while preserving rich instance-specific information. We evaluate the proposed method on a variety of object categories and demonstrate the effectiveness of the proposed framework. Project page: https://guangzhaohe.com/canor.
Guangzhao He, Chen Geng 0001, Shangzhe Wu, Jiajun Wu 0001
CVPR1
2025 ERNet: Efficient Non-Rigid Registration Network for Point Sequences
abstract
Registering an object shape to a sequence of point clouds undergoing non-rigid deformation is a long-standing challenge. The key difficulties stem from two factors: (i) the presence of local minima due to the non-convexity of registration objectives, especially under noisy or partial inputs, which hinders accurate and robust deformation estimation, and (ii) error accumulation over long sequences, leading to tracking failures. To address these challenges, we introduce to adopt a scalable data-driven approach and propose ERNet, an efficient feed-forward model trained on large deformation datasets. It is designed to handle noisy and partial inputs while effectively leveraging temporal information for accurate and consistent sequential registration. The key to our design is predicting a sequence of deformation graphs through a two-stage pipeline, which first estimates frame-wise coarse graph nodes for robust initialization, before refining their trajectories over time in a sliding-window fashion. Extensive experiments show that our proposed approach (i) outperforms previous state-of-the-art on both the DeformingThings4D and D-FAUST datasets, and (ii) achieves more than 4x speedup compared to the previous best, offering significant efficiency improvement.
Guangzhao He, Yuxi Xiao, Zhen Xu 0008, Xiaowei Zhou 0001, Sida Peng
ICCV1
2024 4K4D: Real-Time 4D View Synthesis at 4K Resolution
abstract
This paper targets high-fidelity and real-time view synthe-sis of dynamic 3D scenes at 4K resolution. Recent methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when rendering high-resolution images. To overcome this problem, we propose 4K4D, a 4D point cloud representation that supports hardware rasterization and network pre-computation to enable unprecedented rendering speed with a high rendering quality. Our representation is built on a 4D feature grid so that the points are naturally regularized and can be robustly optimized. In addition, we design a novel hybrid appearance model that significantly boosts the rendering quality while preserving efficiency. Moreover, we develop a differentiable depth peeling algorithm to effectively learn the proposed model from RGB videos. Experiments show that our representation can be rendered at over 400 FPS on the DNA-Rendering dataset at 1080p resolution and 80 FPS on the ENeRF-Outdoor dataset at 4K resolution using an RTX 4090 GPU, which is 30× faster than previous methods and achieves the state-of-the-art rendering quality. Our project page is available at https://ziu3dv.github.io/4k4d.
Zhen Xu 0008, Sida Peng, Haotong Lin, Guangzhao He, Jiaming Sun 0002, Yujun Shen, Hujun Bao, Xiaowei Zhou 0001
CVPR4