EDBT 2026 Demo / reviewers in the wild / expert
Jaehyeong Jeon
dblp:359/3197
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Segmentation and scene understanding · 55% Vision and language · 18% Language models and text generation · 12% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding
scene graph generation |
2.4 | 3 | 2025 | RA-SGG: Retrieval-Augmented Scene Graph Generation Framework via Multi-Prototype Learning · AAAI 2025 Semantic Diversity-Aware Prototype-Based Learning for Unbiased Scene Graph Generation · ECCV (68) 2024 LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation · CVPR 2024 |
Human-AI interaction › AI agent
web agents |
1.0 | 1 | 2026 | "Here, Let Me Help": An Empirical Study of User Interventions in Human-Web Agent Collaboration · CHI 2026 |
Computer vision › Vision and language
cross-modal alignment |
0.9 | 1 | 2025 | Weakly Supervised Video Scene Graph Generation via Natural Language Supervision · ICLR 2025 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.9 | 1 | 2025 | RA-SGG: Retrieval-Augmented Scene Graph Generation Framework via Multi-Prototype Learning · AAAI 2025 |
Computer vision › Segmentation and scene understanding › scene graph generation
unbiased scene graph generation |
0.9 | 1 | 2025 | RA-SGG: Retrieval-Augmented Scene Graph Generation Framework via Multi-Prototype Learning · AAAI 2025 |
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding
video scene graph generation |
0.9 | 1 | 2025 | Weakly Supervised Video Scene Graph Generation via Natural Language Supervision · ICLR 2025 |
Information retrieval
retrieval-augmented generation |
0.9 | 1 | 2025 | RA-SGG: Retrieval-Augmented Scene Graph Generation Framework via Multi-Prototype Learning · AAAI 2025 |
Natural language and speech › Language models and text generation
large language model reasoning |
0.8 | 1 | 2024 | LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation · CVPR 2024 |
Computer vision › Vision and language
vision-language pretraining |
0.8 | 1 | 2024 | LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation · CVPR 2024 |
Computer vision › Segmentation and scene understanding › scene graph generation
weakly supervised scene graph generation |
0.8 | 1 | 2024 | LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation · CVPR 2024 |
Human-AI interaction
human-agent interaction |
0.3 | 1 | 2026 | "Here, Let Me Help": An Empirical Study of User Interventions in Human-Web Agent Collaboration · CHI 2026 |
Machine learning › Learning paradigms
multi-label classification |
0.3 | 1 | 2025 | RA-SGG: Retrieval-Augmented Scene Graph Generation Framework via Multi-Prototype Learning · AAAI 2025 |
Machine learning › Trustworthy machine learning › fairness
unbiased learning |
0.2 | 1 | 2024 | Semantic Diversity-Aware Prototype-Based Learning for Unbiased Scene Graph Generation · ECCV (68) 2024 |
Methods — techniques the papers use, named apart from their topics
multi-prototype learning · 1.7memory bank retrieval · 1.7taxonomy · 1.0interaction log analysis · 1.0empirical study · 1.0weak supervision · 0.9large language model · 0.9caption segmentation · 0.9semantic diversity · 0.8prototype-based learning · 0.8in-context few-shot learning · 0.8chain-of-thought prompting · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | "Here, Let Me Help": An Empirical Study of User Interventions in Human-Web Agent CollaborationabstractWeb agents aim to execute complex online tasks from high-level instructions, yet fully autonomous execution remains challenging in practice. We present an empirical study of user interventions in human–web agent collaboration, moving beyond outcome-based metrics to examine how interventions unfold during execution. We conducted a controlled in-lab study with 30 participants whose interactions reflected early-stage web agent adoption across 12 structured tasks in shopping, travel, and information-seeking domains using live websites. Analyzing interaction logs, user inputs, and screen recordings, we identify diverse behaviors and propose a taxonomy capturing both the reasons for intervention and the forms they take. We distinguish explicit interventions, where users halt or override actions, from implicit interventions, where users guide or prepare the environment without stopping execution. Our findings reveal how task structure and execution breakdowns shape intervention behaviors to provide process-level evidence for designing web agents that better support users as active collaborators. Joohee Kim, Sungbeom Cho, Duc M. Nguyen, Jaehyeong Jeon, Minjeong Shin, Sungahn Ko |
CHI | 4 |
| 2025 | RA-SGG: Retrieval-Augmented Scene Graph Generation Framework via Multi-Prototype LearningabstractScene Graph Generation (SGG) research has suffered from two fundamental challenges: the long-tailed predicate distribution and semantic ambiguity between predicates. These challenges lead to a bias towards head predicates in SGG models, favoring dominant general predicates while overlooking fine-grained predicates. In this paper, we address the challenges of SGG by framing it as multi-label classification problem with partial annotation, where relevant labels of fine-grained predicates are missing. Under the new frame, we propose Retrieval-Augmented Scene Graph Generation (RA-SGG), which identifies potential instances to be multilabeled and enriches the single-label with multi-labels that are semantically similar to the original label by retrieving relevant samples from our established memory bank. Based on augmented relations (i.e., discovered multi-labels), we apply multi-prototype learning to train our SGG model. Several comprehensive experiments have demonstrated that RASGG outperforms state-of-the-art baselines by up to 3.6% on VG and 5.9% on GQA, particularly in terms of F@K, showing that RA-SGG effectively alleviates the issue of biased prediction caused by the long-tailed distribution and semantic ambiguity of predicates. Kanghoon Yoon, Kibum Kim 0001, Jaehyeong Jeon, Yeonjun In, Chanyoung Park 0001 |
AAAI | 3 |
| 2025 | Weakly Supervised Video Scene Graph Generation via Natural Language SupervisionabstractExisting Video Scene Graph Generation (VidSGG) studies are trained in a fully supervised manner, which requires all frames in a video to be annotated, thereby incurring high annotation cost compared to Image Scene Graph Generation (ImgSGG). Although the annotation cost of VidSGG can be alleviated by adopting a weakly supervised approach commonly used for ImgSGG (WS-ImgSGG) that uses image captions, there are two key reasons that hinder such a naive adoption: 1) Temporality within video captions, i.e., unlike image captions, video captions include temporal markers (e.g., before, while, then, after) that indicate time-related details, and 2) Variability in action duration, i.e., unlike human actions in image captions, human actions in video captions unfold over varying duration. To address these issues, we propose a Natural Language-based Video Scene Graph Generation (NL-VSGG) framework that only utilizes the readily available video captions for training a VidSGG model. NL-VSGG consists of two key modules: Temporality-aware Caption Segmentation (TCS) module and Action Duration Variability-aware caption-frame alignment (ADV) module. Specifically, TCS segments the video captions into multiple sentences in a temporal order based on a Large Language Model (LLM), and ADV aligns each segmented sentence with appropriate frames considering the variability in action duration. Our approach leads to a significant enhancement in performance compared to simply applying the WS-ImgSGG pipeline to VidSGG on the Action Genome dataset. As a further benefit of utilizing the video captions as weak supervision, we show that the VidSGG model trained by NL-VSGG is able to predict a broader range of action classes that are not included in the training data, which makes our framework practical in reality. Kibum Kim 0001, Kanghoon Yoon, Yeonjun In, Jaehyeong Jeon, Jinyoung Moon, Chanyoung Park 0001 |
ICLR | 4 |
| 2024 | LLM4SGG: Large Language Models for Weakly Supervised Scene Graph GenerationabstractWeakly-Supervised Scene Graph Generation (WSSGG) research has recently emerged as an alternative to the fully-supervised approach that heavily relies on costly annotations. In this regard, studies on WSSGG have utilized image captions to obtain unlocalized triplets while primarily focusing on grounding the unlocalized triplets over image regions. However, they have overlooked the two issues involved in the triplet formation process from the captions: 1) Semantic over-simplification issue arises when extracting triplets from captions, where fine- grained predicates in captions are undesirably converted into coarse-grained predi-cates, resulting in a long-tailed predicate distribution, and 2) Low-density scene graph issue arises when aligning the triplets in the caption with entity/predicate classes of interest, where many triplets are discarded and not used in training, leading to insufficient supervision. To tackle the two issues, we propose a new approach, i.e., Large Language Modelfor weakly-supervised SGG (LLM4SGG), where we mitigate the two issues by leveraging the LLM' sin-depth understanding of language and reasoning ability during the extraction of triplets from captions and alignment of entity/predicate classes with target data. To further engage the LLM in these processes, we adopt the idea of Chain-of-Thought and the in-context few-shot learning strategy. To validate the effectiveness of LLM4SGG, we conduct extensive experiments on Visual Genome and GQA datasets, showing significant improvements in both Recall@K and mean Recall@K compared to the state-of-the-art WSSGG methods. A further appeal is that LLM4SGG is data-efficient, enabling effective model training with a small amount of training images. Our code is available on https://github.com/rlqjall07/torch-LLM4SGG Kibum Kim 0001, Kanghoon Yoon, Jaehyeong Jeon, Yeonjun In, Jinyoung Moon, Donghyun Kim 0006, Chanyoung Park 0001 |
CVPR | 3 |
| 2024 | Semantic Diversity-Aware Prototype-Based Learning for Unbiased Scene Graph Generation
Jaehyeong Jeon, Kibum Kim 0001, Kanghoon Yoon, Chanyoung Park 0001 |
ECCV (68) | 1 |