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Leiji Zhang

dblp:359/4658 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 70% Representation and self-supervised learning · 30%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
meta-reinforcement learning
0.812024
MetaCARD: Meta-Reinforcement Learning with Task Uncertainty Feedback via Decoupled Context-Aware Reward and Dynamics Components · AAAI 2024
Machine learning › Reinforcement learning
task inference
0.812024
MetaCARD: Meta-Reinforcement Learning with Task Uncertainty Feedback via Decoupled Context-Aware Reward and Dynamics Components · AAAI 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning
0.712023
Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning
value function estimation
0.712023
Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning
policy adaptation
0.212024
MetaCARD: Meta-Reinforcement Learning with Task Uncertainty Feedback via Decoupled Context-Aware Reward and Dynamics Components · AAAI 2024

Methods — techniques the papers use, named apart from their topics

uncertainty feedback · 0.8task representation · 0.8decoupled reward and dynamics · 0.8reward scaling · 0.7expectile operator · 0.7
YearPublicationVenuePosition
2024 MetaCARD: Meta-Reinforcement Learning with Task Uncertainty Feedback via Decoupled Context-Aware Reward and Dynamics Components
abstract
Meta-Reinforcement Learning (Meta-RL) aims to reveal shared characteristics in dynamics and reward functions across diverse training tasks. This objective is achieved by meta-learning a policy that is conditioned on task representations with encoded trajectory data or context, thus allowing rapid adaptation to new tasks from a known task distribution. However, since the trajectory data generated by the policy may be biased, the task inference module tends to form spurious correlations between trajectory data and specific tasks, thereby leading to poor adaptation to new tasks. To address this issue, we propose the Meta-RL with task unCertAinty feedback through decoupled context-aware Reward and Dynamics components (MetaCARD). MetaCARD distinctly decouples the dynamics and rewards when inferring tasks and integrates task uncertainty feedback from policy evaluation into the task inference module. This design effectively reduces uncertainty in tasks with changes in dynamics or/and reward functions, thereby enabling accurate task identification and adaptation. The experiment results on both Meta-World and classical MuJoCo benchmarks show that MetaCARD significantly outperforms prevailing Meta-RL baselines, demonstrating its remarkable adaptation ability in sophisticated environments that involve changes in both reward functions and dynamics.
Min Wang 0039, Xin Li 0033, Leiji Zhang, Mingzhong Wang
AAAI3
2023 Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning
abstract
While bisimulation-based approaches hold promise for learning robust state representations for Reinforcement Learning (RL) tasks, their efficacy in offline RL tasks has not been up to par. In some instances, their performance has even significantly underperformed alternative methods. We aim to understand why bisimulation methods succeed in online settings, but falter in offline tasks. Our analysis reveals that missing transitions in the dataset are particularly harmful to the bisimulation principle, leading to ineffective estimation. We also shed light on the critical role of reward scaling in bounding the scale of bisimulation measurements and of the value error they induce. Based on these findings, we propose to apply the expectile operator for representation learning to our offline RL setting, which helps to prevent overfitting to incomplete data. Meanwhile, by introducing an appropriate reward scaling strategy, we avoid the risk of feature collapse in representation space. We implement these recommendations on two state-of-the-art bisimulation-based algorithms, MICo and SimSR, and demonstrate performance gains on two benchmark suites: D4RL and Visual D4RL. Codes are provided at \url{https://github.com/zanghyu/Offline_Bisimulation}.
Hongyu Zang, Xin Li 0033, Leiji Zhang, Yang Liu 0356, Baigui Sun, Riashat Islam, Remi Tachet des Combes, Romain Laroche
NeurIPS3