Khoa Do

dblp:359/5920 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 65% Geometric modeling and processing · 35%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
optimal transport
0.912025
Linear-Time Transport with Rectified Flows · ACM Trans. Graph. 2025
Computer animation and physical simulation › crowd simulation
group choreography
0.812024
Scalable Group Choreography via Variational Phase Manifold Learning · ECCV (18) 2024
Machine learning › Generative modeling › diffusion model
contrastive diffusion
0.712023
Controllable Group Choreography Using Contrastive Diffusion · ACM Trans. Graph. 2023
Machine learning › Generative modeling
diffusion model
0.712023
Controllable Group Choreography Using Contrastive Diffusion · ACM Trans. Graph. 2023
Computer animation and physical simulation
character animation
0.712023
Controllable Group Choreography Using Contrastive Diffusion · ACM Trans. Graph. 2023
Computer animation and physical simulation › music-driven dance generation
group dance generation
0.712023
Controllable Group Choreography Using Contrastive Diffusion · ACM Trans. Graph. 2023
Geometric modeling and processing › shape deformation
shape interpolation
0.312025
Linear-Time Transport with Rectified Flows · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

diffusion · 1.3summed area table · 0.9rectified flow · 0.9particle advection · 0.9variational phase manifold learning · 0.8classifier-guidance sampling · 0.7classifier guidance sampling · 0.7
YearPublicationVenuePosition
2025 Linear-Time Transport with Rectified Flows
abstract
Matching probability distributions allows to compare or interpolate them, or model their manifold. Optimal transport is a tool that solves this matching problem. However, despite the development of numerous exact and approximate algorithms, these approaches remain too slow for large datasets due to the inherent challenge of optimizing transport plans. Taking intuitions from recent advances in rectified flows we propose an algorithm that, while not resulting in optimal transport plans, produces transport plans from uniform densities to densities stored on grids that resemble the optimal ones in practice. Our algorithm has linear-time complexity with respect to the problem size and is embarrassingly parallel. It is also trivial to implement, essentially computing three summed-area tables and advecting particles with velocities easily computed from these tables using simple arithmetic. This already allows for applications such as stippling and area-preserving mesh parameterization. Combined with linearized transport ideas, we further extend our approach to match two non-uniform distributions. This allows for wider applications such as shape interpolation or barycenters, matching the quality of more complex optimal or approximate transport solvers while resulting in orders of magnitude speedups. We illustrate our applications in 2D and 3D.
Khoa Do, David Coeurjolly, Pooran Memari, Nicolas Bonneel
ACM Trans. Graph.1
2024 Scalable Group Choreography via Variational Phase Manifold Learning
Nhat Le, Khoa Do, Xuan Bui, Tuong KL. Do, Erman Tjiputra, Quang D. Tran, Anh Nguyen 0003
ECCV (18)2
2023 Controllable Group Choreography Using Contrastive Diffusion
abstract
Music-driven group choreography poses a considerable challenge but holds significant potential for a wide range of industrial applications. The ability to generate synchronized and visually appealing group dance motions that are aligned with music opens up opportunities in many fields such as entertainment, advertising, and virtual performances. However, most of the recent works are not able to generate high-fidelity long-term motions, or fail to enable controllable experience. In this work, we aim to address the demand for high-quality and customizable group dance generation by effectively governing the consistency and diversity of group choreographies. In particular, we utilize a diffusion-based generative approach to enable the synthesis of flexible number of dancers and long-term group dances, while ensuring coherence to the input music. Ultimately, we introduce a Group Contrastive Diffusion (GCD) strategy to enhance the connection between dancers and their group, presenting the ability to control the consistency or diversity level of the synthesized group animation via the classifier-guidance sampling technique. Through intensive experiments and evaluation, we demonstrate the effectiveness of our approach in producing visually captivating and consistent group dance motions. The experimental results show the capability of our method to achieve the desired levels of consistency and diversity, while maintaining the overall quality of the generated group choreography.
Nhat Le, Tuong KL. Do, Khoa Do, Erman Tjiputra, Quang D. Tran, Anh Nguyen 0003
ACM Trans. Graph.3