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Hanzhong Allan Guo

dblp:359/9368 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model › image editing
diffusion-based image editing
0.812024
The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editing · ICLR 2024
Machine learning › Generative modeling
diffusion model
0.812024
The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editing · ICLR 2024
Visual content generation and editing › image editing
diffusion-based image editing
0.812024
The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editing · ICLR 2024
Visual content generation and editing
image editing
0.812024
The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editing · ICLR 2024

Methods — techniques the papers use, named apart from their topics

stochastic differential equation · 1.5ordinary differential equation · 1.5SDE-Drag · 1.5
YearPublicationVenuePosition
2024 The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editing
abstract
We present a unified probabilistic formulation for diffusion-based image editing, where a latent variable is edited in a task-specific manner and generally deviates from the corresponding marginal distribution induced by the original stochastic or ordinary differential equation (SDE or ODE). Instead, it defines a corresponding SDE or ODE for editing. In the formulation, we prove that the Kullback-Leibler divergence between the marginal distributions of the two SDEs gradually decreases while that for the ODEs remains as the time approaches zero, which shows the promise of SDE in image editing. Inspired by it, we provide the SDE counterparts for widely used ODE baselines in various tasks including inpainting and image-to-image translation, where SDE shows a consistent and substantial improvement. Moreover, we propose \emph{SDE-Drag} -- a simple yet effective method built upon the SDE formulation for point-based content dragging. We build a challenging benchmark (termed \emph{DragBench}) with open-set natural, art, and AI-generated images for evaluation. A user study on DragBench indicates that SDE-Drag significantly outperforms our ODE baseline, existing diffusion-based methods, and the renowned DragGAN. Our results demonstrate the superiority and versatility of SDE in image editing and push the boundary of diffusion-based editing methods. See the project page \url{https://ml-gsai.github.io/SDE-Drag-demo/} for the code and DragBench dataset.
Shen Nie, Hanzhong Allan Guo, Cheng Lu 0011, Chenyu Zheng, Chongxuan Li
ICLR2