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Karla Bransky

dblp:36/10108 · DBLP profile ↗
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5ranked-venue papers
4as first author
3since 2021 · last 2026
0000-0002-5658-2236ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 62% Human-AI interaction · 34% Usability and user experience research · 5%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
virtual agents
0.212014
ForgetMeNot: What and how users expect intelligent virtual agents to recall and forget personal conversational content · Int. J. Hum. Comput. Stud. 2014
Usability and user experience research
user expectations
0.112014
ForgetMeNot: What and how users expect intelligent virtual agents to recall and forget personal conversational content · Int. J. Hum. Comput. Stud. 2014

Methods — techniques the papers use, named apart from their topics

scoping review · 0.8
YearPublicationVenuePosition
2026 Designing Artificial Identity: The Identity Design Framework and Research Agenda
abstract
The identity design of artificial agents carries growing ethical, psychological, and cultural weight, as ubiquitous language models and diverse robotic forms are blended into everyday use. However, structured approaches to designing coherent and interpretable artificial identities remain limited. To address urgent challenges in artificial identity design, including harmful stereotypes and deceptive practices, we introduce the Identity Design (ID) Framework and an accompanying research agenda. Drawing on emerging work on artificial identity in human-robot interaction and taking an interdisciplinary perspective, we propose twelve design principles across three levels: individual (recognisability, behavioural consistency, identity continuity, memory, persistent goals), group (membership signalling, social alignment, role clarity), and societal (benevolence, artificiality, social justice, transparency). The research agenda outlines open questions around the operationalisation and measurement of identity, social dynamics, and ethical considerations for identity design. Together, they lay the groundwork for future research and responsible practice in robotic, virtual, and multi-embodied agents.
Karla Bransky, Penny Kyburz, Patrick Holthaus, Guy Laban, Katie Winkle, Neziha Akalin, Ashita Ashok, Rucha Khot, Alexandra Bejarano, Jorrit Thijn, Roger K. Moore, Minsu Jang, Joel E. Fischer, Minha Lee
DIS1
2025 Exploring the Effects of (Re)Embodiment on Perceptions of Robot Teammates in Virtual Reality Environments
abstract
This study explores how robot embodiment influences human perceptions of robot teammates in virtual reality (VR) environments. In a mixed-design experiment, we simulated an immersive control room where participants enacted teaming with autonomous robots to respond to emergency events. We investigated the effects of robot re-embodiment during VR collaboration, comparing avatar type (machinelike, augmented, humanlike) for different robot types (a drone, vehicle, and humanoid) on perceptions of robot teammates. We found increased anthropomorphism improved perceptions of the robots’ nonverbal expressiveness and bodily-based capabilities but reduced the perceived appearance-based trustworthiness of the robots. Despite their limited non-verbal communication abilities, machinelike embodiments were perceived as more suitable for VR interaction. At the same time, our results suggest that augmented forms offer a compromise, improving the non-verbal communication capabilities of non-anthropomorphic robots with little impact on perceptions of intelligence, trustworthiness, or social abilities. These findings highlight the trade-offs in designing multi-embodied artificial teammates and suggest that alignment between appearance and functionality is critical for effective VR-based human-robot teams.
Karla Bransky, Penny Kyburz
RO-MAN1
2024 Mind-Body-Identity: A Scoping Review of Multi-Embodiment
abstract
Multi-embodied agents can have both physical and virtual bodies, moving between real and virtual environments to meet user needs, embodying robots or virtual agents alike to support extended human-agent relationships. As a design paradigm, multi-embodiment offers potential benefits to improve communication and access to artificial agents, but there are still many unknowns in how to design these kinds of systems. This paper presents the results of a scoping review of the multi-embodiment research, aimed at consolidating the existing evidence and identifying knowledge gaps. Based on our review, we identify key research themes of: multi-embodied systems, identity design, human-agent interaction, environment and context, trust, and information and control. We also identify 16 key research challenges and 12 opportunities for future research.
Karla Bransky, Penny Kyburz, Sabrina B. Caldwell, Kingsley Fletcher
HRI1
2014 ForgetMeNot: What and how users expect intelligent virtual agents to recall and forget personal conversational content
Debbie Richards 0001, Karla Bransky
Int. J. Hum. Comput. Stud.2
2011 Users's Expectations of IVA Recall and Forgetting
Karla Bransky, Debbie Richards 0001
IVA1